Team Fortress 2 - Updates

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Şuraya atla: kullan, ara

10.09.2014

  • Added taunts to the items that can be uploaded to the Steam Workshop
  • Added new "Taunt" and "Halloween" tags to the Steam Workshop
    • Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days
  • Added tournament medals for the ETF2L and RETF2 EE22
  • Client/server performance improvements
  • Improved client memory usage by updating weapon models to only be loaded on demand
  • Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts
  • Fixed a server crash caused by using the "map" command in the console while the server is running
  • Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
  • Re-enabled HTML MOTD support for Mac OS X and Linux clients
  • Extended the server's "status" command to display edict usage and player/bot counts
    • status output also includes basic class stats...not fully implemented yet
  • Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
  • Fixed an exploit that involved players killing teammates via telefrag by switching to Spectator
  • Fixed bad LODs for The Angel of Death coat for the Medic
  • Fixed push triggers applying push values twice when lag compensation is being done
  • Fixed a Hammer crash related to changing entity types for an existing entity
  • Fixed Strange flamethrowers not getting kill credit for deflected projectiles
  • Fixed mini-crit and taunt-invite icons being orphaned in the world
  • Fixed the Festive Force-a-Nature using the wrong taunt animation
  • Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
  • Fixed Mann vs. Machine bots floating in the air when they die from an explosion
  • Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt
  • Fixed the Short Circuit creating its firing effects when being deployed
  • Fixed Mini-Sentry collision hull and hitbox being scaled smaller than they should be
  • The Frying Pan can now accept Kills While Explosive Jumping strange parts
  • Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe
  • Updated the materials for the Apparition's Aspect and made it paintable
  • Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
  • Updated the localization files
  • Updated pl_cactuscanyon
    • Completed permanent removal of previous stage 2 from the map
    • Removed the rollback hill in stage 2, and adjusted neighboring u-turn
    • Adjusted the right-hand spawn exit for Blu in stage 2
    • Reworked Sniper window above underpass in stage 2
    • Adjusted spawn times in stage 2
    • Added flatcars to the train in stage 2
    • Blu side path from cart spawn to underpass is now a drop-down in stage 2
    • Widened a doorway along the cart-path in stage 2
  • Updated rd_asteroid
    • Removed spawn advantage for attackers that die in the enemy base
    • Moved health and ammo above the front door stairs further into the base
    • Increased bot count. Summed total health and points in each section remains the same.
    • Power core pickups now give health and ammo to the collector
    • Removed small health kit above cave exit
    • Added medium ammo kit in the caves near the medium health kit
  • Fixed a problem that was preventing clients from uploading items to the Steam Workshop



27.08.2014

  • Rolled back the previous changes to rd_asteroid



27.08.2014

  • Added a new promo item
  • Client/server memory improvements
  • Fixed ragdolls not applying the ice/gold effect for cosmetic items
  • Fixed the Australium Scattergun material looking pixelated
  • Fixed some issues with clipped text in the localized versions
  • Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
  • Snipers can no longer jump immediately after firing a scoped shot
  • Updated the materials for The Dalokohs Bar
  • Updated the equip_region for The Dashin' Hashshashin
  • Updated the Stout Shako to fix a lighting problem
  • Updated the localization files
  • Updated rd_asteroid
    • Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
    • Removed reduced spawn time bonus for players that die in the enemy base
    • Moved interior battlements health and ammo further into the base
  • Updated pl_cactuscanyon
    • Stage 2
      • Removed from the sequence so stage 1 links to stage 3
    • Stage 3
      • Added rollback to cart while in the train collision zone
      • Cart is now unavailable to push for a short period at the start
      • Adjust spawn times during the final push-pull
      • Pushed spawn gates forward in the right-side exits of Blu spawn
      • Adjusted cover surrounding the middle exit of Red spawn



21.08.2014

  • Fixed Linux and Mac clients not being able to launch the game
  • Fixed rockets colliding with other projectiles and getting stuck in the world
  • Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power Up Canteen
  • Fixed the Demoman not being able to equip The Grandmaster
  • Fixed a bug where Professional Killstreak items were being displayed as Specialized
  • Market Listings for Specialized Killstreak kits for the following items have been removed and will need to be relisted
    • Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
  • Fixed character audio being cut short when characters clap during the Conga taunt
  • Unusual taunts that are tradable can now be listed on the Steam Community Market
  • The Classic can now accept Enemies Gibbed strange parts
  • The Manmelter can now accept Allies Extinguished strange parts
  • Added mp_spectators_restricted server convar
    • Prevents players on Red/Blue from joining team Spectator if it would exceed mp_teams_unbalance_limit
  • Updated the HTML display in the MOTD to use shared Steam browser control
  • Updated the materials for The Dalokohs Bar
  • Updated the equip_region for the Soldier's Stash, Exquisite Rack, The Pencil Pusher, and Antlers
  • Updated the localization files
  • Updated pl_cactuscanyon
    • Stage 1
      • Reworked the geometry of the back stairwell route leading to the final cap
    • Stage 3
      • New design of back yard underpass area
      • Added new building and route near the underpass
      • New geometry for Red battlements and spawn exit by the first cap
      • Added new exit from Red spawn leading to the raised middle rock outcrop by the barn
      • Reworked Red spawn exit by capture point 2
      • Removed rocks and added a new structure by the final cart push
      • Cart now takes longer to pass through the building at the end of
      • Adjusted spawn times
      • Adjusted Health and ammo packs



13.08.2014

  • Added a new startup music track from Expiration Date
  • Added Crate #84 and Crate #85 to the drop list
  • Added a new promo item
  • Fixed a Mann vs. Machine dedicated server crash
  • Fixed materials not refreshing correctly in the Steam Workshop item import tool
  • Fixed a bug where cloaked Spies would be visible to some players
  • Fixed an exploit where Engineers could build level 3 mini-sentries
  • Updated the localization files
  • Updated the backpack page buttons to indicate how many items the pages contain
  • Updated Hammer to add a new Normal Mode for the Sculpt tool
    • "Screen XY" automatically chooses the axis most aligned with current view's XY axis for push/pull displacement editing



07.08.2014

  • Dedicated server performance/stability improvements
  • Added a new startup music track from Expiration Date
  • Added missing photos/thumb images for koth_badlands
  • Fixed a client crash related to the snd_restart command for Linux clients
  • Fixed a dedicated server crash related to arrows
  • Fixed the Bolt Boy using the wrong material for the Blu team
  • Improved memory usage for Linux clients
  • Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period
  • Updated sv_memlimit to not be marked as a cheat convar
    • Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window
  • Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France
  • Updated the localization files
  • Updated pl_cactuscanyon
    • Removed rollback leading to the final capture point in stage 2
    • Reworked fence position on forward spawn building in stage 2
    • Expanded back alley near the final capture point in stage 2
    • Expanded back pathway near the final capture point in stage 1
    • Added small room inside building half way up the zig-zag in stage 1
    • Adjusted health kits and ammo packs
    • Adjusted spawn times in stage 1 and 2
  • Updated rd_asteroid
    • Widened left side spawn exit
    • Players can no longer build inside the staircase near A robots
    • Fixed sticky stair collision when coming out of the water near B robots
    • Changed medium health kit near the C robots to a small health kit
    • Removed "alert" from voice over lines that announce your team has dropped the reactor core
    • Fixed missing patch overlay under small health near center bridge



30.07.2014

  • Added a new startup music track from Expiration Date
  • Fixed projectiles causing teleporter exits to detonate
  • Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload
  • Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator
  • Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3
  • Fixed a bug related to orphaned marked for death particles
  • Updated the target ID to be hidden while taunting
  • Updated the Bolt Boy to have two styles like the Bonk Boy
  • Updated the equip_regions for the Bonk Boy and the Bolt Boy
  • Updated the materials for the Boo Balloon
  • Updated pl_cactuscanyon
    • Added stage 3
    • Limited Red flanking route near cliff to Blu spawn in stage 1
    • Added health and ammo inside underpass by Blu spawn in stage 1
    • Adjusted spawn times in stage 2
    • Adjusted health and ammo packs
  • Updated rd_asteroid
    • Mode changes
      • Updated HUD layout
      • Fixed a bug that would prevent players from picking up the reactor core
      • Teams will now spawn 70% faster if their C robots are dead
    • Map changes
  • Fixed unbalanced ammo kits in Blu base near the vault
  • Added flashing light in the vault that will activate when a player is stealing points
  • Added larger one way glass windows to spawn exit doors
  • Added small ammo pack to top of the stairs at the cave exit
  • Shortened length of pipes in vents that require players to crouch
  • Increased track length for A robots. This is to provide more angles of attack.
  • Extended flat area near left spawn exit for Engineers to build teleporters
  • Lowered the health for the A robots from 500 to 300
  • Fixed a bug where the power supply would not disable the flashing alarms when it was captured

25.07.2014

  • Fixed a client crash related to the CTF HUD
  • Fixed the CTF HUD not updating properly

24.07.2014

  • Fixed a case where move speeds could be exploited using player view angles
  • Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola
  • Fixed cosmetic items not using the correct team skins when attached to ragdolls
  • Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately
  • Fixed baseballs causing teleporter exits to detonate
  • Updated The Five-Month Shadow to fix a paint-related problem
  • Updated The Merc's Mohawk so it can be equipped by all classes
  • Updated the equip_region for the Exquisite Rack
  • Updated beta map pl_cactuscanyon
    • Redesigned the alternate window route over the choke point by stage 2 capture point 1
    • Window overlooking second stage final capture point is now a doorway
    • Removed stairs leading to back barn in stage 2 near final capture point
    • Back alley behind water tank in stage 2 is now a 1-way drop down
    • Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2
    • Fixed players building in spawn rooms
  • Updated beta map rd_asteroid
    • Mode changes
      • Players must steal at least 25 points before they can leave the vault with the reactor core
      • Updated power core pick up sound
      • Updated robot death effects and sounds
      • Updated HUD layout
    • Map changes
      • Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team
      • Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack
      • Widened play space near cave exit leading into large row of windows
      • Added small ammo pack to underwater flank that leads to enemy reactor vault
      • Added small health kit to staging area before the interior battlements
      • Reduced ammo pack near vault from full to medium
      • Added alcove near front door staging area
      • Robots have been rearranged
        • A robots now circle the staircase near the front door
        • B robots now roam the interior bridge above the water
      • Enabled flashing lights when a team's power reactor has been stolen
      • Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.
      • Added player blocker to ledge above exterior battlements
      • Widened glass tunnel flank doorway near C robots
      • Increased attackers spawn time by 1 second

17.07.2014

  • Fixed a client crash related to particle effects
  • Fixed the quickplay menu not remembering the Advanced Options settings after using the Play Beta Maps option
  • Fixed the Festive Sapper not having a skin for the Blu team
  • Added a new startup music track from Expiration Date
  • Added a Headset style for the Greased Lightning
  • Updated the Conga taunt to play sounds on the client instead of the server
  • Updated several materials to fix issues caused by mat_picmip
  • Updated the localization files
  • Updated beta map pl_cactuscanyon
    • Redesign of the first half of stage 2. Blu team now pushes up the first hill
    • Removed the death pit in the first barn building of stage 1
    • Ammo increased in stage 2
    • Fixed Red building in the spawn room of stage 2
  • Updated beta map rd_asteroid
    • Mode changes
      • Power Cores and Reactor Cores now add their point value to a team's score over time
      • Reduced the rate at which points can be stolen from 15 per second to 10 per second
      • Robots now heal 5 health per second to nearby friendly players
      • The HUD has been reworked
        • Inverted the layout to better represent the layout of the level
        • Added progress bars to represent each team's score
        • Potential point gains from stolen reactor cores are now visually represented on the score progress bars
        • Thief icon now moves across the score board relative to the thief's position in the level
        • Updated thief icon to represent both the color of the power core stolen and the color of the thief's team
      • Added new strings to the win panel that explain why the team won
      • Replaced the current "points being stolen" sound with a new sound
      • Added better collision hulls to robot models
      • Reworked robot skins to reduce similarity to the Ubercharged skin
      • Sentry guns no longer target Ubercharged robots
    • Map changes
      • Layout has been adjusted with the overall goal of improving visibility of teammates
      • Removed spawn teleporter
      • Reduced map size by removing the front lobby and cave sections
      • Added terrain paths on the sides of the mid bridge
      • Increased width of the mid bridge
      • Removed doors that locked when A and B robots were active
      • Robots have been rearranged:
        • A robots now roam the bridge above the water
        • B robots now roam around the floor in front of the vault
        • C robots now roam around the upper deck
      • Added more line of sight blockers to the water room to provide better cover during combat engagements
      • Reduced travel time for the water flanking route under the interior bridge
      • Added a drop down to enter the water room from the front door staging area
      • Increased size of the glass room near C robots to provide flanking cover to use against sentries that are placed at the corner of the upper deck
      • Increased width of vault corridors
      • Reworked vent route that leads to the vault, no longer need to crouch jump on exit
      • Moved left spawn exit forward to reduce effectiveness of spawn camping
      • Added a resupply cabinet to the right side spawn exit
      • Re-positioned health and ammo pickup locations
      • Added ramp collision to stairs
      • Changed setup time from 60 seconds to 40 seconds
      • Changed power reactor max return time from 90 seconds to 60 seconds
      • Fixed gap in the death pit that allowed players to survive



09.07.2014

  • Updated rd_asteroid to fix another problem with respawn times for Blu attackers
  • Updated rd_asteroid
    • Fixed incorrect respawn times for Blu attackers
    • Fixed missing kill triggers in pits
    • Added blockers to starting gates to prevent engineers from building outside the base before the round starts
    • Added medium health kit near large ammo pack at the front doors of each base
    • Removed the ability to create buildings in the lasers
    • Removed chair prop from vent access room near vault
  • Updated pl_cactuscanyon
    • Prevented players from shooting over the fences by the mid building in stage 2
    • Prevented players from shooting between spawns in stage 2
    • Fixed a bug which prevented Blu team from winning upon a successful capture
    • Fixed players getting under the terrain near the first Blu Spawn in stage 1



08.07.2014

  • Added Mann Co. Beta Maps - Early Access program (siehe: http://www.teamfortress.com/post.php?id=13817)
    • Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon
    • Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option
  • Added a new startup music track from Expiration Date
  • Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1, and Tumblr Vs Reddit Season 2 medals
  • Fixed the server browser not properly filtering for the "US - East" region when selected
  • Fixed a bug where players that are taunting would not be playing the correct animation
  • Fixed Australium weapons using the incorrect arm skin for the Blue team
  • Fixed Mutated Milk not being a valid item for the Scout's Special Delivery item set
  • Fixed The Stealth Steeler not using the correct team materials
  • Fixed some festive weapons using the lowest LOD for the first person view
  • Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty
  • Updated the equip_regions for The Southie Shinobi, The Chronomancer, and The Pencil Pusher
  • Updated the localization files
  • Updated The Towering Pillar of Summer Shades
    • Fixed not using the correct team materials
    • Updated to be paintable
  • Reminder - Bread Boxes can no longer be crafted after tomorrow (July 9th)
    • Craft them via the crafting system (Items->Crafting->Special Blueprint->Fabricate Bread Box)



26.06.2014

  • Added a new startup music track from Expiration Date
  • Fixed a client crash related to the B.A.S.E. Jumper
  • Fixed an exploit related to the B.A.S.E. Jumper and supply cabinets
  • Updated the B.A.S.E. Jumper backpack to use an open model when the parachute is deployed
  • Fixed a few crates not displaying which Unusual Series they can potentially output
  • Fixed a client crash caused by applying a tool to an empty backpack slot
  • Removed the shot effect for The Classic in DirectX 8
  • Updated the name of The Senguko Scorcher to be The Sengoku Scorcher
  • Updated the Summer Starter Kit and Summer Adventure Pack to be marketable
  • Updated the localization files



23.06.2014

  • Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
  • Fixed being able to taunt with enemies between spawn room doors
  • Fixed a problem with The Senguko Scorcher's materials
  • Updated the Towering Pillar of Summer Shades so they are marketable
  • Updated the attribute description for the Back Scatter to better explain what it does
  • Updated the localization files



20.06.2014

  • Fixed a client crash related to the B.A.S.E. Jumper
  • Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.
  • Fixed The Classic scope not being drawn correctly in DirectX 8
  • Fixed the Tide Turner and Chargin' Targe doing impact damage at any range
  • Fixed the Tide Turner refilling the Charge meter on any decapitation
  • Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. Machine
  • Fixed Lugermorph animations



19.06.2014

  • Added a new startup music track from Expiration Date
  • Added a crafting recipe for The Back Scatter
  • Fixed a client crash caused by Strange Fists
  • Fixed players using the partner taunts to enter enemy spawn rooms
  • Fixed a regression with the Disco Beat Down unusual effect
  • Fixed The Classic automatically zooming in after going through a teleporter while charging
  • Updated The Tide Turner to also refill the charge meter from impact kills



18.06.2014 - Love & War

  • Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
  • Partner Taunts can now be performed with the opposing team
  • Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
    • Taunts are no longer equipped in the Action Slot
    • Pressing the Taunt key in game now brings up the new Taunt Selection menu
    • Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
  • Mann Co. Store
    • Added 15 new taunts and a taunt bundle
    • Added 5 new weapons and a weapon bundle
    • Added 44 new cosmetics and a cosmetic bundle
    • Added "Taunt" category into the store
    • Added Mann Co. Stockpile Crate Key
    • The "Hats" and "Misc" categories have been merged into "Cosmetics"
  • Items
    • Added the Mann Co. Stockpile Crate to the droplist
      • Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
    • Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
    • Updated Mann Co. Crates to display which Unusual Series they can potentially output
    • Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
    • Added crafting recipes for newly added weapons
    • Added Killstreak Kits to MvM for newly added weapons
    • Added OzFortress Season 11 tournament medals
  • Weapon changes and updates
    • With The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is full
    • The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
    • The Bushwacka can no longer randomly crit
    • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
    • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
    • Updated Loch-n-Load reload animation
    • Sentry bullets are now affected by damage falloff outside of sentry scan range
    • Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
  • Misc Changes
    • Updated the Halloween holiday to automatically be enabled when the server runs an _event map
    • Added a check to prevent achievement announcement spam
    • Converted several weapon models to use the c_models system
    • Updated the localization files
  • Bug Fixes
    • Fixed an exploit where charging Demoman could turn more than allowed
    • Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
    • Fixed The Director's Vision taunt not playing both variations for the Pyro
    • Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
    • Fixed a bug that would sometimes cause items to unequip themselves
    • Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
    • Fixed a regression with the trigger_gravity entity not correctly applying its settings
    • Fixed another exploit where Engineer buildings could build up a large amount of health
    • Fixed a server performance issue related to the item_teamflag entity
    • Fixed the itemtest command
      • Fixed cosmetics shared between multiple classes not rendering correctly
      • Updated the cosmetic item list to sort by name
  • Map Fixes
    • Updated cp_granary
      • Removed collision from lights and small props protruding from walls
      • Fixed collision on fences
      • Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
      • Fixed players shooting through gaps around forward spawn doors
      • Fixed door protruding through roof on Red's forward spawn
      • Fixed a collision bug that gave players access to the roof above Red's spawn door
      • Prevented players from building inside spawn room doors
      • Adjusted area portals to improve rendering and performance
    • Updated koth_harvest_final
      • Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
      • Small performance increase through prop fade adjustments
      • Players can no longer build inside spawn doors
    • Updated pl_upward
      • Fixed physics debris triggering the payload cart’s finale explosion



12.06.2014

  • Fixed a client crash related to the HUD weapon selection menu



11.06.2014

  • Fixed a client crash caused by failing to properly parse the item schema
  • Fixed not being able to equip The Director's Vision taunt in the Action slot
  • Fixed not being able to taunt with the Spy's disguise kit
  • Fixed the Engineer's build menu staying open after changing class
  • Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped
  • Updated the description of The High Five! Taunt to better describe the new toggle behavior
  • Updated the materials for The Eureka Effect HUD to support mat_picmip



11.06.2014

  • Fixed item descriptions for Strange scores not appearing to update
  • Fixed a bug where damage dealt and healing done Strange scores would stop incrementing
  • Fixed an exploit where teleporters could build up a large amount of health
  • Fixed a bug where premium accounts would temporarily appear to revert to free status
  • Fixed deflected rocket explosion sounds playing repeatedly
  • Fixed deflected Black Box rockets not giving health to the Pyro
  • Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine
  • Fixed several cosmetic items not cloaking properly for the Spy
  • Added the AsiaFortress Cup Season 7 medals
  • Community Request: Added SetCustomUpgradesFile input to the gamerules entity to allow servers to specify a different upgrades file
  • Updated the localization files
  • Updated the Eureka Effect
    • Can now pickup buildings
    • Repair and upgrade rates have been decreased
    • Can teleport to your spawn room or your Teleporter Exit



19.05.2014

  • Fixed a case where some clients/servers would crash during map load



15.05.2014

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed the skybox on 3rd party maps when using certain sky materials
  • In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid
  • Allow about:blank in the MOTD
  • Marked mat_texture_list as a cheat to prevent client exploits
  • Removed the sv_voicecodec convar because it isn’t necessary anymore and was being used as an exploit
  • Updated the con_logfile convar to checking for invalid filenames
  • Updated the network resource download path to check for invalid filenames
  • Updated the plugin_load command
    • Servers can only load plugins if they are not running a map
    • Clients can only load plugins if they are not connected to a server


Team Fortress 2

  • Fixed a bug that would cause the Sentry’s health to look overhealed when it wasn’t
  • Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health
  • Fixed a bug where the Spy could not place a sapper without switching weapons first
  • Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed
  • Improved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun)
  • Updated the equip_region for the Pyromancer's Mask
  • Fixed the equip_region for tournament medals conflicting with other items
  • Added the LBTF2 Season 9 tournament medals
  • Updated the localization files



25.04.2014

  • Fixed an issue where compressed community maps would not be decompressed by clients if the file size was too large



24.04.2014

  • Fixed an issue where plugin_load may load a non-binary file type
  • Fixed an issue where decompressed file sizes were not being checked by the engine
  • Fixed a client crash related to Unusual items and the character loadout screen
  • Fixed an item exploit where tools were being used for purposes other than the original intent
  • Fixed The Shortstop not using its crit sound when firing crits
  • Fixed the HUD achievement tracker not filtering map-specific achievements
  • Fixed an issue where character voice lines would be clipped
  • Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet
  • Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon
  • Fixed the Demoman's shield charge turn rate when using joystick input
    • Joystick input now matches keyboard/mouse input
  • Added new promo items
  • Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals
  • Updated the localization files
  • Updated metal hats to sound like metal when they fall off players' heads
  • Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover
  • Updated cp_dustbowl
    • Fixed players standing in sky over the beginning of stage 1
    • Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them
  • Updated cp_junction_final
    • Players are now prevented from building in spawn rooms
  • Updated ctf_2fort
    • Fixed players standing on conduits in flag rooms
    • Fixed players standing in sky over Red battlements
    • Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above
    • Fixed collision on props under stairs in Red's courtyard
  • Updated ctf_turbine
    • Fixed collision on spawn doors
    • Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
    • Fixed collision under stairs in mid room
    • Fixed misc prop collision
    • Fixed collision on signs in mid room
    • Fixed the clipping in the rafters of flag rooms
    • Increased performance with addition of area portals
    • Added decals under ammo and health packs
    • Smoothed geometry in the vents
    • Added nobuild around spawn doors
    • Added light props over Red and Blu gate 1 doorways
  • Updated koth_lakeside_event
  • Updated koth_lakeside_final
    • Fixed bot navigation errors
    • Prevented players from building in spawn room doors
    • Fixed rock piles to mirror on Red and Blu sides
  • Updated pl_goldrush
    • Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawn
    • Fixed players standing in sky above Blu spawn in stage 3
    • Fixed player clipping exploit above the Blu exit in stage 3
  • Mann Up servers are now available in Australia


01.04.2014

  • Improved the Backpack UI
    • Added page buttons for all pages
    • Removed prev/next buttons
    • Updated the drag/drop behavior to interact with the page buttons
  • Strange quality items can now be placed on the Steam Community Market
  • Added a "Show Untradable Items" checkbox to the recipe UI.
  • Added the smoke effect to The Soldier's Stogie
  • Added the InfoShow 2014 community event medal
  • Added Crate #82 and Crate #83 to the drop list
  • Crate drop rates have been significantly lowered
  • Removed Crate #60, Crate #75, Crate #76 and Crate #77 from the drop list
  • Virtual Reality mode
    • The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode
  • Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, the Hero's Hachimaki, The Blazing Bull, Master's Yellow Belt, The Lucky Shot, and The Deadliest Duckling
  • Updated The Gunboats so they can be used in Medieval mode
  • Updated the Wrangler so Strange parts can be applied to it
    • Strange parts only increment if a Wrangler-controlled Sentry does the scoring
  • Updated Chemistry Sets
    • Started dropping Series 3 Chemistry Sets with an expiration date
    • Retroactively added Series tags to older Chemistry Sets
  • Fixed a client crash related to killstreak effects
  • Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time
  • Fixed hats not dropping into the world when players are killed
  • Fixed the Jarate effect not being displayed on some cosmetic items
  • Fixed framerate affecting player turn rate while using the Demoman's shield charge
  • Fixed flashlight shadows projected on players for Linux and Mac clients
  • Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8
  • Fixed The Doe-Boy using incorrect team materials
  • Fixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demoman's shields
  • Fixed Spies speaking their payload cart forward/backward response_rules lines while disguised
  • Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their Miniguns
  • Fixed the Huntsman charge bar being misaligned