Performance Boost for ARK: Survival Evolved Client

Rent now your own prepaid ARK: Survival Evolved Server at nitrado.net
All changes to these settings are done at your own risk. marbis GmbH assumes no responsibility of any damage caused by modifying these files.
That being said, these are only suggestions, and cannot be 100% guaranteed to increase your performance.
Contents
General Tips
- Try to run as few additional programs as possible while playing ARK:SE
- Defragmenting your hard drive is typically a good way to increase the general performance of your computer (WARNING: do not do this if you are using an SSD!)
- Already have an SSD? Installing ARK on your SSD should provide a boost!
- "CPU Core Unparking" is an option that will bring all CPU cores to full power!
Sky Details
Changes the clouds and weather settings (Recommended = OFF)
Shadows
Changes shadow quality for NPCs, foliage, survivors, etc (Recommended = Low-Medium)
Occlusion Options
Changes = better space representation (Recommended = OFF)
Anti-Aliasing
Changes the anti-aliasing in the game (Recommended = Low-Medium)
Ground Clutter
Changes the graphical representations of floor structures (stone, sand, etc) (Recommended = Low-Medium)
View Distance
Changes the visibility in the game (Recommended = Low-Medium)
Motion Blur
Large performance draw (Recommended = Off)
Post Processing
Typically involved realism (depth of field, lens flare, etc) (Recommended = Low-Medium)
Steam Adapted Start Paremeters
ARK:Survival Evolved has its own start parameters available with Steam.
"-SM4"-Shader Model 4- This is the parameter for having the game run with a hybrid of DX10 and DX11 shader models.
"-nomansky" - All heavenly effects are disabled
"-useallavailablecores" - Enables the use of all CPU cores for the game
"-d3d10" - Converts the game to DX10
"-d3d12" - Converts the game to DX12 - based on 60% Boost in Windows 10
marbis GmbH assumes NO liability for damages!
Modified GameUserSettings.ini
[/Script/ShooterGame.ShooterGameUserSettings] MasterAudioVolume=1.000000 MusicAudioVolume=1.000000 SFXAudioVolume=1.000000 CameraShakeScale=1.000000 bFirstPersonRiding=False bThirdPersonPlayer=False bShowStatusNotificationMessages=True TrueSkyQuality=0.000000 FOVMultiplier=1.000000 GroundClutterDensity=0.000000 bFilmGrain=False bMotionBlur=False bUseDFAO=False bUseSSAO=False bShowChatBox=True bCameraViewBob=False bInvertLookY=False bFloatingNames=True bChatBubbles=True bJoinNotifications=False bCraftablesShowAllItems=True LookLeftRightSensitivity=1.000000 LookUpDownSensitivity=1.000000 GraphicsQuality=4 ActiveLingeringWorldTiles=6 bUseVSync=False ResolutionSizeX=1600 ResolutionSizeY=900 LastUserConfirmedResolutionSizeX=1920 LastUserConfirmedResolutionSizeY=1080 WindowPosX=-1 WindowPosY=-1 bUseDesktopResolutionForFullscreen=False FullscreenMode=2 LastConfirmedFullscreenMode=1 Version=5 [ScalabilityGroups] sg.ResolutionQuality=100 sg.ViewDistanceQuality=0 sg.AntiAliasingQuality=0 sg.ShadowQuality=0 sg.PostProcessQuality=0 sg.TextureQuality=0 sg.EffectsQuality=0 sg.TrueSkyQuality=0 sg.GroundClutterQuality=0 sg.IBLQuality=0 sg.HeightFieldShadowQuality=0 [SessionSettings] SessionName=ARK #563569 [/Script/Engine.GameSession] MaxPlayers=70 [AdminPassword] Password= ServerPassword=
Modified Engine.ini
[/Script/Engine.RendererSettings] r.DefaultFeature.Bloom=False r.DefaultFeature.AmbientOcclusion=False r.DefaultFeature.AutoExposure=False r.DefaultFeature.MotionBlur=False r.DefaultFeature.LensFlare=False r.EarlyZPass=0 r.SSAOSmartBlur=0 r.HZBOcclusion=0 r.AmbientOcclusionLevels=0 r.BloomQuality=0 r.DepthOfFieldQuality=0 r.SSR.Quality=0 r.SSS.Scale=0 r.SSS.SampleSet=0 r.DetailMode=0 r.LensFlareQuality=0 r.MaxAnisotropy=0 r.oneframethreadlag=1 r.simpledynamiclighting=1 r.LightShaftQuality=0 r.RefractionQuality=0 r.ExposureOffset=0.3 r.ReflectionEnvironment=0 r.Atmosphere=0 r.Shadow.MaxResolution=2 r.UpsampleQuality=0 r.ViewDistanceScale=0.4 r.TrueSkyQuality=0 [/Script/ShooterGame.ShooterEngine] bFirstRun=False FrameRateCap=60 FrameRateMinimum=60 [Core.System] Paths=../../../Engine/Content Paths=../../../ShooterGame/Content Paths=../../../Engine/Plugins/Experimental/CharacterAI/Content Paths=../../../Engine/Plugins/TrueSkyPlugin/Content [SystemSettings] TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) [WindowsApplication.Accessibility] StickyKeysHotkey=False ToggleKeysHotkey=False FilterKeysHotkey=False StickyKeysConfirmation=False ToggleKeysConfirmation=False FilterKeysConfirmation=False [Oculus.Settings] bChromaAbCorrectionEnabled=True bYawDriftCorrectionEnabled=True bDevSettingsEnabled=False bOverrideIPD=False bOverrideStereo=False bOverrideVSync=True VSync=True bOverrideScreenPercentage=False bAllowFinishCurrentFrame=True bLowPersistenceMode=True bUpdateOnRT=False FarClippingPlane=0.000000 NearClippingPlane=0.000000
NVIDIA Performance Tips
Do you have an Nvidia Graphics card? Try using the built in options to increase performance: Open the "NVIDIA Control Panel" and go to "Adjust image settings with Preview", select "Use my preference emphasizing:" and set the slider to Performance.
Render Distance
With the command "r.ViewDistanceScale <value>" you can adjust the drawing distance for things like rocks, grasses, and trees. The minimum value is current 0.1. Playing around with this setting can help you in terms of performance. The higher the distance, the farther away the game will try to render certain objects, adding more load to your GPU.