Difference between revisions of "DayZ standard config"
(Created page with "= basic.cfg = <pre> language="English"; adapter=-1; 3D_Performance=93750; Resolution_Bpp=32; MaxCustomFileSize=0; Windowed=0; </pre> = BattlEye/BEServer.cfg = * configure ad...") |
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= server_config.cfg = | = server_config.cfg = | ||
* Adjust Game/Server version | * Adjust Game/Server version | ||
− | * | + | * If you use a different map you have to specify it |
* Configure adminpassword / serverpassword | * Configure adminpassword / serverpassword | ||
<pre> | <pre> |
Revision as of 15:27, 21 May 2015
basic.cfg
language="English"; adapter=-1; 3D_Performance=93750; Resolution_Bpp=32; MaxCustomFileSize=0; Windowed=0;
BattlEye/BEServer.cfg
- configure adminpassword
RConPassword ADMINPASSWORD MaxPing 250
server_config.cfg
- Adjust Game/Server version
- If you use a different map you have to specify it
- Configure adminpassword / serverpassword
// GLOBAL SETTINGS hostname = "DayZ Private (v1.7.3/build 98443) [REGULAR|3DP:ON|CH:ON][GMT-1] - hosted by nitrado.net"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "ADMINPASSWORT"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead logFile = "arma2oaserver.rpt"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "DayZ", "Hosted By nitrado.net" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 4; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. requiredBuild = 98443; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 2; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 10; // Quality from 1 to 30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions { class DayZ { template = dayz_private_1.chernarus; difficulty = "regular"; // change this for other difficulty settings, regular, expert is valid }; };