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− | = basic.cfg =
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− | <pre>
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− | language="English";
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− | adapter=-1;
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− | 3D_Performance=93750;
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− | Resolution_Bpp=32;
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− | MaxCustomFileSize=0;
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− | Windowed=0;
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− | </pre>
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| | | |
− | = BattlEye/BEServer.cfg =
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− | * configure adminpassword
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− | <pre>
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− | RConPassword ADMINPASSWORD
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− | MaxPing 250
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− |
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− | </pre>
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− |
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− | = server_config.cfg =
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− | * Adjust Game/Server version
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− | * If you use a different map you have to specify it
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− | * Configure adminpassword / serverpassword
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− | <pre>
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− | // GLOBAL SETTINGS
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− | hostname = "DayZ Private (v1.7.3/build 98443) [REGULAR|3DP:ON|CH:ON][GMT-1] - hosted by nitrado.net"; // The name of the server that shall be displayed in the public server list
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− | password = ""; // Password for joining, eg connecting to the server
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− | passwordAdmin = "ADMINPASSWORT"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
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− | reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead
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− | logFile = "arma2oaserver.rpt"; // Tells ArmA-server where the logfile should go and what it should be called
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− |
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− |
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− | // WELCOME MESSAGE ("message of the day")
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− | // It can be several lines, separated by comma
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− | // Empty messages "" will not be displayed at all but are only for increasing the interval
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− | motd[] = {
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− | "DayZ",
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− | "Hosted By nitrado.net"
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− | };
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− | motdInterval = 5; // Time interval (in seconds) between each message
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− |
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− |
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− | // JOINING RULES
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− | maxPlayers = 4; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
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− | kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
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− | verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
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− | equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
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− | requiredBuild = 98443; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
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− |
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− |
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− | // VOTING
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− | voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
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− | voteThreshold = 2; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
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− |
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− |
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− | // INGAME SETTINGS
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− | disableVoN = 0; // If set to 1, Voice over Net will not be available
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− | vonCodecQuality = 10; // Quality from 1 to 30
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− | persistent = 1; // If 1, missions still run on even after the last player disconnected.
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− | timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
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− | BattlEye = 1; // Server to use BattlEye system
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− |
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− |
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− | // SCRIPTING ISSUES
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− | onUserConnected = ""; //
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− | onUserDisconnected = ""; //
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− | doubleIdDetected = ""; //
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− |
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− | // SIGNATURE VERIFICATION
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− | onUnsignedData = "kick (_this select 0)"; // unsigned data detected
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− | onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
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− | onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
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− |
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− |
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− | // MISSIONS CYCLE (see below)
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− | class Missions
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− | {
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− | class DayZ {
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− | template = dayz_private_1.chernarus;
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− | difficulty = "regular"; // change this for other difficulty settings, regular, expert is valid
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− | };
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− | };
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− | </pre>
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− |
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− |
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− | [[category:DayZ]]
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