Difference between revisions of "DayZ standard config"

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(Created page with "= basic.cfg = <pre> language="English"; adapter=-1; 3D_Performance=93750; Resolution_Bpp=32; MaxCustomFileSize=0; Windowed=0; </pre> = BattlEye/BEServer.cfg = * configure ad...")
 
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= basic.cfg =
 
<pre>
 
language="English";
 
adapter=-1;
 
3D_Performance=93750;
 
Resolution_Bpp=32;
 
MaxCustomFileSize=0;
 
Windowed=0;
 
</pre>
 
  
= BattlEye/BEServer.cfg =
 
* configure adminpassword
 
<pre>
 
RConPassword ADMINPASSWORD
 
MaxPing 250
 
 
</pre>
 
 
= server_config.cfg =
 
* Adjust Game/Server version
 
* je nach Map Mission Datei anpassen (template =)
 
* Configure adminpassword / serverpassword
 
<pre>
 
// GLOBAL SETTINGS
 
hostname = "DayZ Private (v1.7.3/build 98443) [REGULAR|3DP:ON|CH:ON][GMT-1] - hosted by nitrado.net"; // The name of the server that shall be displayed in the public server list
 
password = ""; // Password for joining, eg connecting to the server
 
passwordAdmin = "ADMINPASSWORT"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
 
reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead
 
logFile = "arma2oaserver.rpt"; // Tells ArmA-server where the logfile should go and what it should be called
 
 
 
// WELCOME MESSAGE ("message of the day")
 
// It can be several lines, separated by comma
 
// Empty messages "" will not be displayed at all but are only for increasing the interval
 
motd[] = {
 
"DayZ",
 
"Hosted By nitrado.net"
 
};
 
motdInterval = 5; // Time interval (in seconds) between each message
 
 
 
// JOINING RULES
 
maxPlayers = 4; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
 
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
 
verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
 
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
 
requiredBuild = 98443; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
 
 
 
// VOTING
 
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
 
voteThreshold = 2; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
 
 
 
// INGAME SETTINGS
 
disableVoN = 0; // If set to 1, Voice over Net will not be available
 
vonCodecQuality = 10; // Quality from 1 to 30
 
persistent = 1; // If 1, missions still run on even after the last player disconnected.
 
timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
 
BattlEye = 1;                                          // Server to use BattlEye system
 
 
 
// SCRIPTING ISSUES
 
onUserConnected = ""; //
 
onUserDisconnected = ""; //
 
doubleIdDetected = ""; //
 
 
// SIGNATURE VERIFICATION
 
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
 
onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
 
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
 
 
 
// MISSIONS CYCLE (see below)
 
class Missions
 
{
 
class DayZ {
 
template = dayz_private_1.chernarus;
 
difficulty = "regular";    // change this for other difficulty settings, regular, expert is valid
 
};
 
};
 
</pre>
 
 
 
[[category:DayZ]]
 

Latest revision as of 02:38, 22 November 2020