Admin Commands for Squad
Revision as of 10:41, 12 December 2020 by Luis.echegollen (talk | contribs)

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Administrator Commands
To enter a command, you will need to open the command console. On your keyboard, you can access the console by pressing the ~ key twice (the key above TAB and below ESC).
RCON | Command | Access | Arguments | Description |
---|---|---|---|---|
Yes | AdminKick | kick | AdminKick <Playername o SteamID> <Reason> | Kick a player.
Example: Adminkick JugadorPrueba exploits |
Yes | AdminKickById | kick | AdminKickById <playerID> <Reason> | Kick a player by ID
Example: AdminKickById 75 exploits |
Yes | AdminBan | ban | AdminBan <Playername o SteamID> <Bantime> <Reason> | Kicks a player for specified time. 0 = Perm, 1d = 1 Day, 1M = 1 Month, etc
: Adminban Hodor 1M Griefing |
Yes | AdminBanById | ban | AdminBanById <playerID> <BanTime> <Reason> | Kicks a player with specific ID for specific time 0 = Perm, 1d = 1 Day, 1M = 1 Mont, etc
Example : AdminBanById 75 1M Griefing |
Yes | AdminBroadcast | chat | AdminBroadcast <Message> | Sends a message to all players
Example: AdminBroadcast Welcome to the Himalayas |
No | ChatToAdmin | chat | ChatToAdmin <Message> | Sends a message to all admins |
Yes | AdminEndMatch | pause | AdminEndMatch | Ends match |
No | AdminPauseMatch | pause | AdminPauseMatch | Pauses match |
No | AdminUnpauseMatch | pause | AdminUnpauseMatch | Unpauses match |
Yes | AdminChangeMap | changemap | AdminChangeMap <MapName> | Changes map |
Yes | AdminSetNextMap | changemap | AdminSetNextMap <MapName> | Sets the next map after ending the match |
Yes | AdminSetMaxNumPlayers | config | AdminSetMaxNumPlayers <Numberofplayers> | Sets max players for this server. |
Yes | AdminSetServerPassword | private | AdminSetServerPassword <Password> | Sets server password, use "" to delete it |
Yes | AdminSlomo | cheat | AdminSlomo <TimeDelay> | Sets time speed in the server |
Yes | AdminForceTeamChange | forceteamchange | AdminForceTeamChange <playerID or SteamID> | Change a player's team. |
Yes | AdminForceTeamChangeById | forceteamchange | AdminForceTeamChangeById <playerID> | Change a player's team by his ID. |
No | AdminAlwaysValidPlacement | cheat | AdminAlwaysValidPlacement <0>|<1> | Config the server to ignore rules of placement for admins |
No | AdminDisableVehicleClaiming | cheat | AdminDisableVehicleClaiming <0>|<1> | Config the server to enable/disable vehicle claiming |
No | AdminAllKitsAvailable | cheat | AdminAllKitsAvailable <0>|<1> | Config the server to ignore kit's restrictions |
No | AdminNetTestStart | debug | AdminNetTestStart | Starts net test and prints results in client's registry |
No | AdminNetTestStop | debug | AdminNetTestStop | Stops net test and prints results in client's registry |
Yes | AdminListDisconnectedPlayers | kick | AdminListDisconnectedPlayers | Enlist playerID of disconnected players. |
No | TraceViewToggle | FeatureTest | TraceViewToggle | Execute a trace from ths screen's centert to any object and displays object's information |
No | AdminCreateVehicle | FeatureTest | AdminCreateVehicle <VehicleLink> | Allows generating a vehicle |
Yes | AdminDemoteCommander | kick | AdminDemoteCommander <NombreJugador o SteamID> | Demote an specified commander by playerID or SteamID |
Yes | AdminDemoteCommanderById | kick | AdminDemoteCommander <playerID> | Demote an specified commander by playerID |
Yes | AdminDisbandSquad | kick | AdminDisbandSquad <Team number = [1|2]> <SquadIndex> | Disband squad |
Yes | AdminRemovePlayerFromSquad | kick | AdminRemovePlayerFromSquad <PlayerName> | Remove player from the squad, no kick |
Yes | AdminRemovePlayerFromSquadById | kick | AdminRemovePlayerFromSquad <IDJugador> | Remove player from the squad, no kick, via ID. |
Yes | AdminWarn | kick | AdminWarn <PlayerName o SteamID> <Reason> | Warns a player |
Yes | AdminWarnById | kick | AdminWarnById <PlayerName o SteamID> <Reason> | Warns a player |
No | AdminForceNetUpdateOnClientSaturation | debug | AdminForceNetUpdateOnClientSaturation <0>|<1> | If activated, when a connection is saturated, all players whose couldn't finish the replication will receive a ForceNerUpdate call |
No | AdminProfileServer | debug | AdminProfileServer <SecondsToProfileFor> <0>|<1> | Starts profile generation in the server for a defined time, saving profile generation data to disk at the end of it |
No | AdminSetRaasSeed | changemap | AdminSetRaasSeed <Semilla> | Sets the seed fo maps Raas, after the match ends |
Yes | AdminRestartMatch | pause | AdminRestartMatch | Restart match |
No | AdminSetPublicQueueLimit | config | AdminSetPublicQueueLimit <Valor> | =25 Limit queue limit to 25
=0 No queue, no one can join =-1 Infinite queue |