Enabling and Configuring Procedurally Generated Maps in ARK: Survival Evolved
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Dynamic Maps In Ark: Survival Evolved (also called "Procedural Ark", or, "Procedurally Generated Arks") can be activated and directly via the Nitrado web interface.
There are two options to configure. Our web interface provides a dynamic map editor.
This feature makes it possible to completely re-configure the procedural settings, or to modify any of an existing maps features.
Alternatively, it is also possible to configure the map via the game and only to store the parameters for the settings in the web interface.
To use a dynamic map you have to switch to "Dynamically generated map (Experimental)" under "mapname" near the top of the page ("Settings" > "General" > "Base settings" > "Mapname"). This also, automatically, changes the map start parameter to "PGARK". This parameter is necessary so that a Procedurally Generated Ark is loaded.
Configure the Map Using the Web Interface
In the "Dynamic Maps" section, the options are to specify a map name and edit the properties of the dynamic map. The name of the map can only be changed if a new map is to be generated. The easiest way to configure the map is to use the Dynamic Map Editor.
After clicking on "Randomize", further possibilities for configuration appear. These would be the terrain settings, biome settings, and map settings. These allow a more accurate adjustment of the desired map. The map in the upper section allows you to move the individual positions by drag and drop.
After saving, it is necessary to restart the server so the settings can be applied.
Generate a Procedural Ark In-Game
To generate the map via the game itself, select "Local Game" after starting Ark:SE. In the upper left corner is a "Create a procedurally generated Ark" option.
This option opens a configuration menu for the map generator.
The "ARK Name" section defines a name for the current configuration. After saving it as a favorite, this setting can be loaded directly from the menu at any time.
A server with this configuration is then started via "Load".
This saves the map properties in the Game.ini under "PGLastUsedSettings".
Now it is necessary to navigate to the Steam directory (default: C:\Program Files (x86)\Steam\steamapps\common) and the Game directory, (ARKSE\ShooterGame\Saved\Config\WindowsNoEditor\Game.ini).
This "Game.ini" file stores the procedurally-generated settings.
We are interested in the option "PGLastUsedSettings".
This content can then be copied and saved in the "Dynamic Maps" section under "Dynamic Map Properties" in the Web Interface.
Smaller adjustments can then also be made via the web interface using the "Dynamic Map Editor" option.