Editing XML files manually with DayZ PS4
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Where to start
Here you will learn how to edit the XML files for your DayZ server, let's get started.
First, a couple important notes:
- Be sure your server is stopped before editing files.
- We suggest stopping the server for 3-5 minutes before making changes.
- Save your changes, then start the server.
The server settings can be changed within the filebrowser of your web interface:
- Navigate to your Nitrado Web Interface
- Now from the dashboard, on the left-hand side, go to
Tools > Filebrowserand you will see the server settings.
- You will need to open the following folders:
dayzps_missions > dayzOffline.chernarusplus
- If you are playing on Livonia, you will need to enter the "dayzOffline.enoch" folder.
- Now you are where the files can be edited:
The XML files on your server can also be edited manually via FTP. Changes can then be made locally through a text editor.
Take a look at our helpful wiki page on how to use your FTP:
But wait! What does each file do? Below, we have a list of the XML file types and what they do on the server.
|cfgEconomyCore.xml||used to configure classes included in the central economy, persistence backups, infected dynamic zones, CE logging and updaters.|
|cfgenvironment.xml||Configuration of the animal herd and their territories.|
|cfgeventspawns.xml||Used to define positions (and rotation) for certain types of dynamic events (helicrashes, car spawns,..).|
|cfglimitsdefinition.xml||Contains a definition for tag and category limiters.|
|cfglimitsdefinitionuser.xml||User definitions for the limiters, defined in cfglimitsdefinition.xml. Usually allows a simpler definitions such as Tier234 and so on (to save space in db\types.xml file).|
|cfgplayerspawnpoints.xml||Contains base positions for the player spawn point generation (only for the multiplayer mission). Resulting binary file will be generated into the storage folder during first new-player connection.|
|cfgrandompresets.xml||Definitions of presets for random cargo or attachment spawning. Used in cfgspawnabletypes.xml.|
|cfgspawnabletypes.xml||Used to define random contents of cargo (inventory) or random attachments for selected spawnable types (defined in db\types.xml).|
|mapclusterproto.xml||Prototypes for cluster-type map groups (fruit trees, objects that spawn mushrooms,..). Each prototype contains containers with spawn-points for loot.|