Commands for Half-Life 2 Deathmatch

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How do I use the commands?

As for the Default Settings the commands console is inactive, so it's necessary to activate it first..

  • Right-click in Half-life 2 on Steam and select Properties
  • Now click on Define Launch Parameters.
  • Finally, type-console on the line and click OK

If you start the game now the command console will open automatically and you will be able to type in commands.

Console commands

Commands Value Descripction
achievement_debug 0 Activate achievements depuration messages.
addip IP Add an IP Address to the Banlist
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0
adsp_door_height 11
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min 130
adsp_room_min 102
adsp_street_min 118
adsp_tunnel_min 114
adsp_wall_height 128
ai_actbusy_search_time 10
ai_ally_manager_debug 0
ai_auto_contact_solver 1
ai_block_damage 0
ai_citizen_debug_commander 1
ai_clear_bad_links Cleans bits placed on the navigation links that indicates the link is unusable.
ai_debug_actbusy 0 Used to debug the actbusy behaivor.
ai_debug_assault 0
ai_debug_avoidancebounds 0
ai_debug_directnavprobe 0
ai_debug_dyninteractions 0 Debugs the dynamic interaction system from NPC's.
ai_debug_efficiency 0
ai_debug_enemies 0
ai_debug_enemyfinders 0
ai_debug_expressions 0 Shows reactions afrom random expresions for NPC's.
ai_debug_follow 0
ai_debug_loners 0
ai_debug_looktargets 0
asw_blink_time 0.6
ai_debug_los 0 Debug mode from the Line of sight of the NPC's.
ai_debug_nav 0
ai_debug_node_connect Debug the connection between 2 nodes.
ai_debug_ragdoll_magnets 0
ai_debug_readiness 0
ai_debug_shot_positions 0
ai_debug_speech 0
ai_debug_squads 0
ai_debug_think_ticks 0
ai_debugscriptconditions 0
ai_default_efficient 0
ai_disable Deactivates all the logic routines of the AI and sets all NPC's to teir idle animation, it can be used to remove NPC's from your way.
ai_drawbattlelines 0
ai_drop_hint Leaves an ai_hint at the current position of the player's eye.
ai_ef_hate_npc_duration 1
ai_ef_hate_npc_frequency 5
ai_efficiency_override 0
ai_enable_fear_behavior 1
ai_expression_frametime 0 Maximum time limit to use background expressions.
ai_expression_optimization 1 Disable background expressions when you don't see NPCs
ai_fear_player_dist 0
ai_find_lateral_cover 1
ai_find_lateral_los 1
ai_follow_move_commands 1
ai_follow_use_points 1
ai_follow_use_points_when_moving 1
ai_force_serverside_ragdoll 0
ai_frametime_limit 50 Time limit for minimum efficiency AIE_NORMAL (in sec)
ai_hull Control which connections are shown when the ai_show_hull or ai_show_connect commands are used. Arguments: NPC name or class name.
ai_inhibit_spawners 0
ai_lead_time 0
ai_LOS_mode 0
ai_moveprobe_deug 0
ai_moveprobe_jump_debug 0
ai_moveprobe_usetracelist 0
ai_navigator_generate_spikes 0
ai_navigator_generate_spikes_strength 0
ai_new_aiming 1
ai_newgroundturret 0
ai_next_hll Select through different sizes of hull. The selected size of the hull is written to the screen.
ai_no_local_paths 0
ai_no_node_cache 0
ai_no_select_box : 0
ai_no_steer 0
ai_no_talk_delay 0
ai_nodes Activate the node monitor. Show the nodes for the given network as green objects.
ai_norebuildgraph 0
ai_path_adjust_speed_on_immediate_turns 1
ai_path_insert_pause_at_est_end 1
ai_path_insert_pause_at_obstruction 1
ai_post_frame_navigation 0
ai_radial_max_link_dist 512
ai_reaction_delay_alert 0
ai_reaction_delay_idle 0
ai_use_readiness 1
ai_use_think_optimizations 1
ai_use_visibility_cache 1
ai_vehicle_avoidance 1
ainet_generate_report Generate a report to the console.
ainet_generate_report_only Generate a report to the console.
air_density Changes the air density for drag calculations.
airboat_fatal_stress 5000 Amount of stress in kg that can kill the airboat driver.
airboat_joy_response_move 1
alias Alias a command.
anim_3wayblend 1 Activate the 3-way animation blending code.
antlion_easycrush 1
askconnect_accept Accept a redirect request by the server.
async_allow_held_files 1 Allows AsyncBegin/EndRead()
async_mode Set the async filesystem mode (0 = async, 1= synchronous]
async_serialize 0 Forces async reads to be serialized for profiling.
asw_ClearHouseasync_simulate_delay 0 Simulates a delay of up to one ms per file operation.
audit_save_in_memory Audits memory and file usage on the save-to-memory system.
autoaim_max_deflect 0
autoaim_max_dist 2160
autoaim_unlock_target 0
autosave Auto save.
autosavedangerous Auto save Dangerous.
banid ID Add a user ID to the block list.
banip IP Add an IP address to the block list.
bench_end Information gathering ends.
bench_showstatsdialog Displays a dialog box of the results of the last performance test.
bench_start Upload the latest benchmark stats to Valve's servers.
benchframe Take a snapshot of a specific frame in a time demo.
bind Link a key.
bind_mac Link this key but only on Mac, not Win32
binds_per_command 1
BindToggle Activate key binding.
birds_debug 0
blink_duration 0 How many seconds does a blink last?
bloodspray Blood
box Invokes a debug box.
breakable_disable_gib_limit 0
breakable_multiplayer 0
buddha Player takes damage but will not die. (Show red cross when health reaches zero)
budget_averages_window 30 Number of visible frames when finding average frame times.
budget_background_alpha 128 Translucency of the budget panel.
budget_bargraph_background_alpha 128 Translucency of the budget panel.
budget_bargraph_range_ms 16 Budget bar graph range in milliseconds.
budget_history_numsamplesvisible 100 Number of samples to invoke in the budget history window. The lower the better while rendering above the budget panel.
budget_history_range_ms 66 Budget history range.
budget_panel_bottom_of_history_fraction 0 Number between 0 and 1.
budget_panel_height 384 Height in pixels in the budget panes.
budget_panel_width 512 Width in pixels in the budget panes.
budget_panel_x 0 Number of pixels on the left side of the game screen to place the budget panel.
budget_panel_y 50 Number of pixels on the upper side of the game screen to place the budget panel.
budget_peaks_window 30 Number of visible frames when peak frame times are found.
budget_show_averages 0 Activate averages in the budget panel.
budget_show_history 1 Activates the history graph.
budget_show_peaks 0 Activate peaks in the budget panel
budget_toggle_group Activate a budget group.
bug Displays the bug reporting interface.
bug_swap Automatically swaps current weapon for bug bait.
bugbait_distract_time 5
bugbait_grenade_radius 150
bugbait_hear_radius 2500
bugbait_radius 512
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
bugreporter_uploadasyn 0 Upload attachments asynchronously.
buildcubemaps Rebuild the cube maps.
building_cubemaps 0
bulletspeed 99999
c_maxdistance 200
c_maxpitch 90
c_maxyaw 135
c_mindistance 30
c_minpitch 0
c_minyaw 135
c_orthoheight 100
c_orthowidth 100
cache_print Export the contents of the cache.
cache_print_lru Export the contents of the cache.
cache_print_summary Export a summary of the cache.
callvote Start a vote on an issue.
cam_collision 1 In third person and with cam_collision at 1, an attempt will be made to hold the camera without going through walls.
cam_command 0
cam_idealdelta 4 Control speed by matching scrolling to ideal angles in third-person view.
cam_idealdist 150
cam_idealdistright 0
cam_idealdistup 0
cam_ideallag 4 Amount of delay used when matching offset to ideal angles in third person view.
cam_idealpitch 0
cam_showangles 0 In third person, it displays viewing angles / ideal angles / camera offsets to the console.
camortho Switch to spelling camera.
cast_hull Tests for hull collision detection.
cast_ray Try collision detection.
cc_captiontrace 0 Show missing captions (0 = no, 1 = devconsole, 2 = show on HUD).
cc_emit Broadcast a subtitle.
cc_findsound Finds the name of the sound that the specified text makes.
cc_flush Empty out of sync subtitles.
cc_lang 0 Current subtitle language (empty = use the game interface language).
cc_linger_time 1 Subtitle persistence time.
cc_minvisibleitems 0 Minimum number of caption objects to display.
cc_predisplay_time 0 Delay before displaying a subtitle.
cc_random Broadcast a random subtitle.
cc_sentencecaptionnorepeat 4 How often a sentence can be repeated.
cc_showblocks Activates the display of the blocks that are pending / loaded out of sync.
cc_smallfontlength 300 If the text stream is this long, force the use of a small font.
cc_subtitles 0 If activated, it does not show subtitles of sound effects, only voices (it will not help to hear damaged players).
ccs_create_convars_from_hwconfig Creates convars of the current hardware configuration, useful for differentiation processes.
centerview Focus your eyes to a neutral position.
ch_createairboat Summons an airboat in front of the player.
ch_createjeep Summons a jeep in front of the player.
changelevel Change the server to a specific map. Transition to the specific map in single player mode.
changelevel_next Immediately switches to the next map in the map rotation for the server.
cl_allowdownload 1 The client downloads customization files.
cl_allowupload 0 The client uploads customization files.
cl_anglespeedkey 0
cl_animationinfo Elemento del HUD a examinar.
cl_autowepswitch 0 Automatically switches to collected weapons if they are more powerful.
cl_backspeed 450
cl_bob 0
cl_bobcycle 0
cl_bobup 0
cl_burninggibs 0 A player on fire with gibs has gibs on fire.
cl_chatfilters 3 Break the chat filter settings.
cl_class 0 Standard class when joining the game.
cl_clearhinthistory Clears the memory of client-side hints displayed to the player.
cl_clock_correction 1 Activate clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 Sets the maximum milliseconds per second that the client clock is allowed to correct. It will only correct this amount.
cl_clock_correction_adjustment_max_offset 90 As the clock moves from cl_clock_correction_adjustment_min_offset to this value (in milliseconds) it moves to apply the correction.
cl_clock_correction_adjustment_min_offset 10 If the clock movement is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 Force clock correction to match server tick + this move (-999 disables it)
cl_clock_showdebuginfo 0 Displays debugging information about the clock carry.
cl_clockdrift_max_ms 150 Maximum milliseconds that the clock is allowed to drag before the client sends its clock to the server.
cl_clockdrift_max_ms_threadmode 0 Maximum milliseconds that the clock is allowed to drag before the client sends its clock to the server.
cl_cmdrate 100 Maximum number of command packets sent to the server per second.
cl_customsounds 0 Activates the playback of the player's custom sound.
cl_debug_player_perf 0
cl_debugrumble 0 Activate sending of rumble debugging.
cl_defaultweaon 0 Standard spawn weapon.
cl_demoviewoverride 0 Take the camera during the demo playback.
cl_detail_multiplier 1 Extra details to create.
cl_detaildist 0 Distance which objects are no longer visible.
cl_detailfade 0 Distance through which object details appear.
cl_disablehtmlmotd 0 Disable HTML messages of the day.
cl_downloadfilter 0 Determines which files can be downloaded from the server (all = all, none = none, nosounds = no sounds, mapsonly = only maps)
cl_draw_airboat_wake 1
cl_drawhud 1 Activate HUD rendering.
cl_drawleaf -1
cl_drawmaterial 0 Draw a particular material on the current frame.
cl_drawmonitors 1
cl_drawshadowtexture 0
cl_dump_particle_stats Flush particle profiling information to particle_profile.csv
cl_ejectbrass 0
cl_ent_absbox Displays the absbox for the target entity.
cl_ent_bbox Displays the client binding box for the target entity.
cl_ent_rbox Displays the client render box for the entity under focus.
cl_entityreport 0 To debug, drop entity states to the console.
cl_etityreport_sorted 0 To debug, put entity states to the console in the order listed. (0 = off, 1 = average, 2 = current, 3 = peak)
cl_extrapolate 1 Activates extrapolation if the interpolation history runs out.
cl_fastdetailsprites 1 Decide whether to use the new sprite detailing system.
cl_fasttempentcollision 0
cl_find_ent Finds and lists all client entities with class names that contain the specified subthread.
cl_find_ent_index Shows client-side entity information corresponding to the specified index.
cl_first_person_usesworld_model 0 Put the model in the third person instead of the view model.
cl_flushentitypacket 0 To debug. Forces the engine to empty an entity's package.
cl_forcepreload 1 Decide whether to force preload.
cl_forwardspeed 450
cl_fullupdate Force the server to send a complete upgrade package.
cl_hudhint_sound 0 Disable hudhint sounds.
cl_idealpitchscale 0
cl_ignorepackets 0 Forces the client to ignore packages (for debugging).
cl_interp 0 Sets the amount of interpolation (enclosed on the bottom side by the server's interp_ratio settings.
cl_interp_al 0 Turn off interpolation list optimizations.
cl_interp_npcs 0 Interpolate positions of NPCs starting once these seconds pass. (or cl_interp if it is greater)
cl_interp_ratio 2 Sets the amount of interpolation (final amount is cl_interp_ratio / cl_updaterate)
cl_jiggle_bone_debug 0 Displays debug information for physics-based 'jiggle bone'
cl_jiggle_bone_debug_pitch_constraints 0 Displays debug information for physics-based 'jiggle bone'
cl_jiggle_bone_debug_yaw_constraints 0 Displays debug information for physics-based 'jiggle bone'
cl_jiggle_bone_framerate_cutoff 0 Skip the jiggle bone simulation if the frames per second fall below this value (frames / second)
cl_lagcompensation 1 Performs server-side delay compensation for weapon firing events.
cl_language 0 Language (of HKCU\Software\Valve\Steam\Language
cl_leveloverview 0
cl_leveloverviewmarker 0
cl_localnetworkbackdoor 1 Enable network optimizations for single player games.
cl_logofile 0 Attach logo decal
cl_maxrenderable_dist 300 Maximum distance from the camera at which things will be rendered.
cl_mouseenable 1 Activate the cursor
cl_mouselook 1 Set to 1 to use the mouse to look, 0 to use the keyboard. It cannot be set while connected to the server.
cl_new_impact_effects 0
cl_npc_speedmod_intime 0
cl_npc_speedmod_outtime 1
cl_observercrosshair 0
cl_overdraw_test 0
cl_panelanimation Displays variables from the animations panel. (leave blank for all panels)
cl_particle_batch_mode 0
cl_particle_retire_cost 0
cl_particle_show_bbox 0
cl_particle_show_bbox_cost 0 Shows the number of particles: green-> blue-> red. Use a negative number to show ALL particles, even the "cheap" ones.
cl_particle_stats_start Reset particle statistics - also flushes particle_stats.csv
cl_particle_stats_stop Stop particle statistics, or take snapshot of this frame - also flushes particle_stats.csv
cl_particle_stats_trigger_count 0 Empty statistics if the particle count exceeds this value.
cl_particleeffect_aabb_buffer 2 Add this amount to the bbox of a particle effect in the leaf system so if it is growing slowly it does not have to be constantly reinserted.
cl_pclass 0 Empty feature class name by prediction
cl_pdump -1 Empty information about this entity to the screen.
cl_phys_props_enable 0 Disable client-side physics props (must be set before loading a level)
cl_phys_props_max 0 Maximum client-side physics accessories.
cl_phys_props_respawndist 0 Minimum distance to the player that a client-side object must be before it is allowed to respawn.
cl_phys_props_respawnrate 0 Time, in seconds, between client-side object reappearances.
cl_phys_timescale 1 Sets the timescale for client-side physics. (ragadolls)
cl_pitchdown 89
cl_pitchspeed 225 Sets the customer's passing speed.
cl_playback_screenshots 0 Allows client to reproduce jpeg and screenshot commands in demos.
cl_playermodel 0 Standard model of the player.
cl_playerspraydisable 1 Disable player sprays.
cl_precacheinfo Show pre-cache information (client)
cl_pred_optimize 2 It optimizes not to copy information if a network update was not received (1), also not to reprimand if there were no errors (2).
cl_pred_track Tracks changes to the entity index entindex.
cl_predict 1 Make a prediction on the client side.
cl_predictionlist 0 Show which entities are predicting.
cl_predictweapons 1 Perform a client-side weapon effects prediction.
cl_ragdoll_collide 0
cl_removedecals Remove the decals from the target entity.
cl_resend 1 Delay in seconds before the client resends the connection attempt.
cl_screenshotname 0 Custom screenshot name.
cl_SetupAllBones 0
cl_shadowtextureoverlaysize 256
cl_show_connectionless_packet_warnings 0 Displays messages to the console about ignored packets offline on the client.
cl_show_num_particle_systems 0 Shows the number of active particle systems.
cl_show_splashes 1
cl_showbattery 0 Places the current battery level at the top of the screen when you are on battery power.
cl_ShowBoneSetupEnts 0 Shows which entities have their bones set to each frame.
cl_showdemooverlay 0 Frequency to show overlay on demo recording / playback. (0 = disable layer, -1 = always show)
cl_showents Empty the list of entities to the console.
cl_showerror 0 Shows prediction errors, 2 for detailed field deltas.
cl_showevents 0 Displays trigger event information on the console.
cl_showfps 0 Place fps meter at the top of the screen (1 = fps, 2 = smooth fps)
cl_showhelp 1 Set to 0 to not show on-screen help.
cl_showpausedimage 1 Show paused image when game is paused.
cl_showpluginmessages 0 Allow plugins to display messages to you
cl_showpos 0 Draw crrent position at top of screen
cl_ShowSunVectors 0
cl_showtextmsg 1 Enable/disable text messages printing on the screen.
cl_sidespeed 450
cl_smooth 1 Smooth view/eye origin after prediction errors
cl_smoothtime 0 Smoothclient's view after prediction error over this many seconds
cl_software_cursor 0 Switches the game to use a larger software cursor instead of the normal OS cursor
cl_soundemitter_flush cmd Flushes the sounds.txt system (client only)
cl_soundfile 0 Jingle sound file.
cl_soundscape_flush cmd Flushes the clent side soundscapes
cl_soundscape_printdebuginfo cmd print soundscapes
cl_spec_mode 1 spectator mode
cl_spewscriptintro 0
cl_sporeclipdistance 512
cl_starfield_diameter 0
cl_starfield_distance 0
cl_sun_decay_rate 0
cl_team 0 Default team when joining a game
cl_threaded_bone_setup 1 Enable parallel processing of C_BaseAnimating
cl_threaded_client_leaf_system 0
cl_timeout 100000000 After this many seconds without receivng a packet from the server, the client will disconnect itself
cl_updaterate 101 Number of packets per second of updates you are requesting from the server
cl_upspeed 320
cl_view cmd Set the view entity index.
cl_voice_filter 0 Filter voice by name substring
cl_winddir 0 Weather effects wind direction angle
cl_windspeed 0 Weather effects wind speed scalar
cl_wpn_sway_interp 0
cl_wpn_sway_scale 1
cl_yawspeed 210 Client yaw speed.
clear cmd Clear all console output.
clear_debug_overlays cmd clears debug overlays
clientport 27005 Host game client port
closecaption 0 Enable close captioning.
cmd cmd Forward command to server.
collision_shake_amp 0
collision_shake_freq 0
collision_shake_time 0
collision_test cmd Tests collision system
colorcorrectionui cmd Show/hide the color correction tools UI.
combine_guard_spawn_health 1
combine_spawn_health 1
commentary 0 Desired commentary mode state.
commentary_available 0 Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd
commentary_finishnode cmd
commentary_firstrun 0
commentary_showmodelviewer cmd Display the commentary model viewer. Usage
commentary_showmodelviewer cmd
commentary_testfirstrun cmd
con_drawnotify 1 Disables drawing of notification area (for taking screenshots).
con_enable 1 Allows the console to be activated.
con_filter_enable 2 Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text 0 Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 0 Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 0 Console output gets written to this file
con_notifytime 8 How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 Con_NPrint background alpha.
con_nprint_bgborder 5 Con_NPrint border size.
con_timestamp 0 Prefix console.log entries wih timestamps
con_trace 0 Print console text to low level printout.
condump cmd dump the text currently in the console to condumpXX.log
connect cmd Connect to specified server.
contimes 8 Number of console lines to overlay for debugging.
coop 0 Cooperative play.
create_flashlight cmd
CreateHairball cmd
creditsdone cmd
crosshair 0
curve_bias 0
cvarlist cmd Show th list of convars/concommands.
datacachesize 256 Size in MB.
dbghist_addline cmd Add a line to the debug history. Format <category id> <line>
dbghist_dump cmd Dump the debug history to the console. Format <category id> Categories 0 Entity I/O 1 AI Decisions 2 Sc
deathmatch 1 Running a deathmatch server.
debug_materialmodifycontrol 0
debug_materialmodifycontrol_client 0
debug_physimpact 0
debug_touchlinks 0 Spew touch link activity
debugsystemui cmd Show/hide the debug system UI.
decalfrequency 0
default_fov 75
demo_avellimit 2000 Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 0 Demo debug info.
demo_fastforwardfinalspeed 20 Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 Go this fast when starting to hold FF button.
demo_fov_override 0 If nonzero, this value will be used to override FOV during demo playback.
demo_gototick cmd Skips to a tick in demo.
demo_interplimit 4000 How much rigin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 1 Do view interpolation during dem playback.
demo_legacy_rollback 1 Use legacy view interpolation rollback amount in demo playback.
demo_pause cmd Pauses demo playback.
demo_pauseatservertick 0 Pauses demo playback at server tick
demo_quitafterplayback 0 Quits game after demo playback.
demo_recordcommands 1 Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_setendtick cmd Sets end demo playback tick. Set to 0 to disable.
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
demoui cmd Show/hide the demo player UI.
demoui2 cmd Show/hide the advanced demo player UI (demoui2).
developer 0 Set developer message level
devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' comman instead.
differences cmd Show all convars which are not at their default values.
disconnect cmd Disconnect game from server.
disp_dynamic 0
dispcoll_drawplane 0
displaysoundlist 0
dlight_debug cmd Creates a dlight in front of the player
dog_debug 0
dog_max_wait_time 7
download_debug 0
drawcross cmd Draws a cross at the given location Arguments x y z
drawline cmd Draws line between two 3DPoints. Green if no collision Red is collides with something Arguments x1 y1 z1 x2 y2 z2
dropprimary cmd Drops the primary weapon of the player.
dsp_automatic 0
dsp_db_min 80
dsp_db_mixdrop 0
dsp_dist_max 1440
dsp_dist_min 0
dsp_enhance_stereo 1
dsp_facingaway 0
dsp_mix_max 0
dsp_mix_min 0
dsp_off 0
dsp_player 0
dsp_reload cmd
dsp_room 0
dsp_slow_cpu 0
dsp_spatial 40
dsp_speaker 50
dsp_vol_2ch 1
dsp_vol_4ch 0
dsp_vol_5ch 0
dsp_volume 0
dsp_water 14
dt_ShowPartialChangeEnts 0 (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 0 (SP only) - enble FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0 Print data table warnings?
dtwatchclass 0 Watch all fields encoded with this table.
dtwatchent -1 Watch this entitiesdata table encoding.
dtwatchvar 0 Watch the named variable.
dump_entity_sizes cmd Print sizeof(entclass)
dump_globals cmd Dump all global entities/states
dump_panels cmd Dump Panel Tree
dump_x360_cfg cmd Dump X360 config files to disk
dump_x360_saves cmd Dump X360 save games to disk
dumpentityfactories cmd Lists all entity factory names.
dumpeventqueue cmd Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd Dump the contents of the game string table to the console.
dumplongticks cmd Enables generating minidumps on long ticks.
dumpsavedir cmd List the contents of the save directory in memory
dumpstringtables cmd Print string tables to console.
echo cmd Echo text to console.
editdemo cmd Edit a recorded demo file (.dem ).
editor_toggle cmd Disables the simulation and returns focus to the editor
enable_debug_overlays 1 Enable rendering of debug overlays
endmovie cmd Stop recording movie frames.
engine_no_focus_sleep 0
english 1 If set to 1, running the english language set of assets.
ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
ent_attachments cmd Displays the attachment points on an entity. Arguments {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim cmd Displays the entity's autoaim radius. Arguments {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites wil also display entity specific overlay
ent_cancelpendingentfires cmd Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form ent_creat
ent_debugkeys 0
ent_dump cmd Usage ent_dump <entity name>
ent_fire cmd Usage ent_fire <target> [action] [value] [delay]
ent_info cmd Usage ent_info <class name>
ent_keyvalue cmd Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
ent_essages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages
ent_messages_draw 0 Visualizes all entity input/output activity.
ent_name cmd
ent_orient cmd Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot cmd Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments {entity_name} / {class
ent_rbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
ent_remove cmd Removes the given entity(s) Arguments {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd Removes all entities of the specified type Arguments {entity_name} / {clas_name}
ent_rotate cmd Rotates an entity by a specified # of degrees
ent_setname cmd Sets the targetname of the given entity(s) Arguments {new entity name} {entity_name} / {class_name}
ent_show_response_criteria cmd Print, to the console, an entity's current criteria set used to select responses. Arguments {entity_name / {class_name} /
ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport cmd Teleport the specified entity to where the player is looking. Format ent_teleport <entity name>
ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
ent_viewoffset cmd Displays the eye position for the given entity(ies) in red. Arguments {entity_name} / {class_name}
envmap cmd
escape cmd Escape key pressed.
exec cmd Execute script file.
exit cmd Exit the engine.
explode cmd Kills the player with explosive damage
explodevector cmd Kills a player applying an explosive force. Usage explodevector <player> <xvalue> <y value> <z value>
fadein cmd Fades the screen in from black or from the specified color over the given number of seconds. fadein {time r g b}
fadeout cmd Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume 0
filesystem_buffer_size 0
Size of per file buffers. 0 for none
filesystem_max_stdio_read 16
filesystem_native 1 Use native FS or STDIO
filesystem_report_buffered_io 0
filesystem_unbuffered_io 1
filesystem_use_overlapped_io 1
find cmd Find concommands with the specified string in their name/help text.
find_ent cmd Find and list all entities with classnames or targetnames that contain the specified substring. Format find_ent <substring>
find_ent_index cmd Display data for entity matching specified index. Format find_ent_index <index>
findflags cmd Find concommands by flags.
fire_absorbrate 0
fire_dmgbase 0
fire_dmginterval 0
fire_dmgscale 0
fire_extabsorb 0
fire_extscale 0
fire_growthrate 0
fire_heatscale 0
fire_incomingheatscale 0
fire_maxabsorb 0
firetarget cmd
firstperson cmd Switch to firstperson camera.
fish_debug 0 Show ebug info for fish
fish_dormant 0 Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression 0
flex_looktime 0
flex_maxawaytime 0
flex_maxplayertime 0
flex_minawaytime 0
flex_minplayertime 0
flex_rules 0 Allow flex animation rules to run.
flex_smooth 0 Applies smoothing/decay curve to flex animation controller changes.
flex_talk 0
flush cmd Flush unlcked cache memory.
flush_locked cmd Flush unlocked and locked cache memory.
fog_color -1
fog_colorskybox -1
fog_enable 1
fog_enable_water_fog 1
fog_enableskybox 1
fog_end -1
fog_endskybox -1
fog_maxdensity -1
fog_maxdensityskybox -1
fog_override 0
fog_start -1
fog_startskybox -1
fogi cmd Show/hide fog control UI.
force_centerview cmd
fov cmd Change players FOV
fps_max 202 Frame rate limiter, cannot be set while connected to a server.
free_pass_peek_debug 0
fs_monitor_read_from_pack 0 0=Off, 1=Any, 2=Sync only
fs_printopenfiles cmd Show all files currently opened by the engine.
fs_report_sync_opens 0 0
Off, 1=Always, 2=Not during load
fs_warning_level cmd Set the filesystem warning level.
fs_warning_mode 0 0=Off, 1=Warn main thread, 2=Warn other threads
func_break_max_pieces 0
func_break_reduction_factor 0
func_breakdmg_bullet 0
func_breakdmg_club 0
func_breakdmg_explosive 0
g15_dumpplayer cmd Spew player data.
g15_reload cmd Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 250 Logitech G-15 Keyboard update interval.
g_ai_citizen_show_enemy 0
g_antlion_cascade_push 1
g_antlion_maxgibs 1
g_debug_angularsensor 0
g_debug_antlion 0
g_debug_antlion_worker 0
g_debug_antlionguard 0
g_debug_antlionmaker 0
g_debug_basehelicopter 0
g_debug_basscanner 0
g_debug_combine_camera 0
g_debug_constraint_sounds 0 Enable debug printing about constraint sounds.
g_debug_cscanner 0
g_debug_doors 0
g_debug_dropship 0
g_debug_dynamicresupplies 0 Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other item
g_debug_gunship 0
g_debug_headcrab 0
g_debug_npc_vehicle_roles 0
g_debug_physcannon 0
g_debug_ragdoll_removal 0
g_debug_ragdoll_visualize 0
g_debug_trackpather 0
g_debug_transitions 0 Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_turret 0
g_debug_turret_ceiling 0
g_debug_vehiclebase 0
g_debug_vehicledriver 0
g_debug_vehicleexit 0
g_debug_vehiclesound 0
g_debug_vortigaunt_aim 0
g_helicopter_bomb_danger_radius 120
g_helicopter_bullrush_bomb_enemy_distance 0
g_helicopter_bullrush_bomb_speed 850 The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time 10
g_helicopter_bullrush_distance 5000
g_helicopter_bullrush_mega_bomb_health 0 Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height 650 The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime 2 How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime 3 How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist 2500 The maximum distance the player can be from the chopper before it stops firing
g_Language 0
g_ragdoll_fadespeed 0
g_ragdoll_important_maxcount 1
g_ragdoll_lvfadespeed 0
g_ragdoll_maxcount 0
g_test_new_antlion_jump 1
gamemenucommand cmd Issue game menu command.
gameui_activate cmd Shows the game UI
gameui_allowescape cmd Escape key allowed to hide game UI
gameui_allowescapetoshow cmd Escape key allowed to show game UI
gameui_hide cmd Hides the gme UI
gameui_hide_dialog cmd
gameui_preventescape cmd Escape key doesn't hide game UI
gameui_preventescapetoshow cmd Escape key doesn't show game UI
gameui_show_dialog cmd Show an arbitrary Dialog.
gameui_xbox 0
getpos cd dump position and angles to the console
give cmd Give item to player. Arguments <item_name>
givecurrentammo cmd Give a supply of ammo for current weapon..
gl_amd_occlusion_workaround 0
gl_clear 1
gl_clear_randomcolor 0 Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set cmd Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god cmd Toggle. Player becomes invulnerable.
groundlist cmd Display ground entity list <index>
hammer_update_entity cmd Updates the entity's position/angles when in edit mode
hammer_update_safe_entities cmd Updates entities in the map that can safely be updated (don't have parents or are affected by constraints).
hap_airboat_gun_mag 3
hap_damagescale_game 1
hap_HasDeice 0 falcon is connected
hap_melee_scale 0
hap_noclip_avatar_scale 0
hap_turret_mag 5
hap_ui_vehicles 1
heartbeat cmd Force heartbeat of master servers
help cmd Find help about a convar/concommand.
hideconsole cmd Hide the console.
hidehud 0
hidepanel cmd Hides a viewport panel <name>
hl2_darkness_flashlight_factor 0
hl2_episodic 0
hl2_normseed 190
hl2_sprintspeed 320
hl2_walkspeed 150
host_flush_threshold 0 Memory threshold below which the host should flush caches between server instances
host_framerate 0 Set to lock per-frame time elapse.
host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 0 Current map name.
host_profile 0
host_runofftime cmd Run off some time without rendering/updating sounds
host_showcachemiss 0 Print a debug message when the client or server cach is missed.
host_ShowIPCCallCount 0 Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 0 Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 Show general system running times.
host_thread_mode 0 Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_timer_report cmd Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timer_spin_ms 0 Use CPU busy-loop for improved timer precision (dedicated only)
host_timescale 1 Prescale the clock by this amount.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
hostip 0 Host game server ip
hostname 0 Hostname for server.
hostport 27015 Host game server port
hud_airboathint_numentries 10
hud_autoaim_method 1
hud_autoaim_scale_icon 0
hud_autoreloadscript 0 Automatically reloads the animation script each time one is ran
hud_centerid 0
hud_deathnotice_time 3
hud_draw_active_reticle 0
hud_draw_fixed_reticle 1
hud_drawhistory_time 5
hud_fastswitch 1
hud_freezecamhide 1 Hide the HUD during freeze-cam
hud_magnetism 0
hud_quickinfo 0
hud_reloadscheme cmd Reloads hud layout and aniation scripts.
hud_reticle_alpha_speed 700
hud_reticle_maxalpha 255
hud_reticle_minalpha 125
hud_reticle_scale 1
hud_saytext_time 0
hud_showemptyweaponslots 0 Shows slots for missing weapons when receiving weapon out of order
hud_showtargetid 0
hud_takesshots 0 Auto-save a scoreboard screenshot at the end of a map.
impulse cmd
in_usekeyboardsampletime 0 Use keyboard sample time smoothing.
incrementvar cmd Increment specified convar value.
invnext cmd
invprev cmd
ip 0 Overrides IP for multihomed hosts
joy_accel_filter 0
joy_accelmax 1
joy_accelscale 0
joy_active -1 Which of the connected joysticks / gamepads to use (-1 means first found)
joy_advanced 1
joy_advaxisr 0
joy_advaxisu 3
joy_advaxisv 0
joy_advaxisx 4
joy_advaxisy 2
joy_advaxisz 0
joy_autoaimdampen 0 How much to scale user stick input whe the gun is pointing at a valid target.
joy_autoaimdampenrange 0 The stick range where autoaim dampening is applied. 0 = off
joy_autosprint 0 Automatically sprint when moving with an analog joystick
joy_axis_deadzone 0 Dead zone near the zero point to not report movement.
joy_axisbutton_threshold 0 Analog ais range before a button press is registered.
joy_diagonalpov 0 POV manipulator operates on diagonal axes, too.
joy_display_input 0
joy_forwardsensitivity -1
joy_forwardthreshold 0
joy_gamecontroller_config 0 Game controller mapping (passed to SDL with SDL_HNT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode.
joy_inverty 0 Whether to invert the Y axis of the joystick for looking.
joy_inverty_default 0
joy_lowend 1
joy_lowmap 1
joy_movement_stick 0 Which stick controls movement (0 is left stick)
joy_movement_stick_default 0
joy_name 0
joy_pegged 0
joy_pitchsensitivity 1
joy_pitchsensitivity_default -1
joy_pitchthreshold 0
joy_response_look 0 'Look' stick response mode 0=Default, 1=Acceleration Promotion
joy_response_move 1 'Movement' stick response mode 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function
joy_response_move_vehicle 6
joy_sidesensitivity 1
joy_sidethreshold 0
joy_vehicle_turn_lowend 0
joy_vehicle_turn_lowmap 0
joy_virtual_peg 0
joy_wingmanwarrior_turnhack 0 Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 0 If 0, the 360controller.cfg file will be executed on startup & option changes.
joyxcontroller_found 0 Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity -1
joy_yawsensitivity_default -1
joy_yawthreshold 0
joyadvancedupdate cmd
joystick 0
jpeg cmd Take a jpeg screenshot jpeg <filename> <quality 1-100>.
jpeg_quality 95 jpeg screenshot quality.
kdtree_test cmd Tests spatial partition for entities queries.
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by name.
kickall cmd Kicks everybody connected with a message.
kickid cmd Kick a player by userid or uniqueid, with a message.
kill cmd Kills the player with generic damage
killserver cmd Shutdown the server.
killvector cmd Kills a player applying force. Usage killvector <player> <x value> <y value> <z value>
lastinv cmd
light_crosshair cmd Show texture color at crosshair
lightcache_maxmiss 2
lightprobe cmd Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile cmd Parses map leak data from .lin file
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listissues cmd List all the issues that can be voted on.
listmodels cmd List loaded models.
listRecentNPCSpeech cmd Displays a list of the last 5 lines of speech from NPCs.
load cmd Load a saved game.
loadcommentary cmd
loader_dump_table cmd
loader_spew_info 0 0=Off, 1=Timing, 2=Completions, 3=Late Completions, 4=Purges, -1=All
loader_spew_info_ex 0 (internal)
lod_TransitionDist 0
log cmd off >.
log_verbose_enable 0 Set to 1 to enable verbose server log on the server.
log_verbose_interval 3 Determines the interval (in seconds) for the verbose server log.
logaddress_add cmd Set address and port for remote host
logaddress_del cmd Remove address and port for remote host
logaddress_delall cmd Remove all udp addresses being logged to
logaddress_list cmd cmd List all addresses currently being used by logaddress.
lookspring 0
lookstrafe 0
lservercfgfile 0
m_customaccel 0 Custom mouse acceleration, 0= custom accelaration disabled, 1= enabled mouse_acceleration,
m_customaccel_exponent 1 Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 Custom mouse acceleration value.
m_filter 0 Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 Mouse forward factor.
m_mouseaccel1 0 Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000 enable initial threshold], 2 to enable secondary threshold
m_pitch 0 Mouse pitch factor.
m_rawinput 0 Use Raw Input for mouse input.
m_side 0 Mouse side factor.
m_yaw 0 Mouse yaw factor.
map cmd Start playing on specified map.
map_background cmd Runs a map as the background to the main menu.
map_commentary cmd Start playing, with commentary, on a specified map.
map_edit cmd
map_noareas 0 Disable area to area connection testing.
mapcyclefile 0 Name of the .txt file used to cycle the maps on multiplayer servers
maps cmd Displays list of maps.
mat_aaquality 2
mat_accelerate_adjust_exposuredown 3
mat_alphacoverage 0
mat_antialias 8
mat_autoexposure_max 0
mat_autoexposure_min 0
mat_bloom_scalefactor_scalar 0
mat_bloomamount_rate 0
mat_bloomscale 0
mat_bufferprimitives 0
mat_bumpbasis 0
mat_bumpmap 0
mat_camerarendertargetoverlaysize 256
mat_clipz 0
mat_colcorrection_disableentities 0 Disable map color-crrection entities
mat_color_projection 0
mat_colorcorrection 0
mat_compressedtextures 1
mat_configcurrent cmd show the current video control panel config for the material system
mat_crosshair cmd Display the name of the material under the crosshair
mat_rosshair_edit cmd open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer cmd open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial cmd print the material under the crosshair
mat_crosshair_reloadmaterial cmd reload the materialunder the crosshair
mat_debug_autoexposure 0
mat_debug_bloom 0
mat_debug_postprocessing_effects 0 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debug_process_halfscreen 0
mat_debugalttab 0
mat_debugdepth 0
mat_debugdepthmode 0
mat_debugdepthval 0
mat_debugdepthvalmax 0
mat_depthbias_decal -262144
mat_depthbias_normal 0
mat_depthbias_shadowmap 0
mat_diffuse 1
mat_disable_bloom 1
mat_disable_d3d9ex 1 Disables Windows Aero DirectX extensions (may positively or negatively affect performance depending on video drivers)
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_disable_p_patch 1
mat_disablehwmorph 1 Disables HW morphing for particular mods
mat_drawflat 0
mat_drawTexture 0 Enable debug view texture
mat_drawTextureScale 1 Debug view texture scale
mat_drawTitleSafe 0 Enable title safe overlay
mat_drawwater 1
mat_dump_rts 0
mat_dxlevel 81
mat_dynamic_tonemapping 1
mat_edit cmd Bring up the material under the crosshair in the editor
mat_envmapsize 0
mat_envmaptgasize 0
mat_excludetextures 1
mat_exposure_center_region_x 0
mat_exposure_center_region_x_flashlight 0
mat_exposure_center_region_y 0
mat_exposure_center_region_y_flashlight 0
mat_fastclip 0
mat_fastnobump 0
mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0
mat_filterlightmaps 1
mat_filtertextures 1
mat_force_bloom 0
mat_force_ps_patch 0
mat_force_tonemap_scale 0
mat_forceaniso 16
mat_forcedynamic 0
mat_forcehardwaresync 1
mat_forcemanagedtextureintohardware 0
mat_frame_snc_enable 1
mat_frame_sync_force_texture 0 Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 0
mat_fullbright 0
mat_hdr_enabled cmd Report if HDR is enabled for debugging
mat_hdr_level 0 Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 0
mat_hdr_tonemapscale 1 The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure 0
mat_hsv 0
mat_info cmd Shows material system info
mat_leafvis 0 Draw wireframe of current leaf
mat_levelflush 1
mat_lightmap_pfms 0 Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 1
mat_luxels 0
mat_managedtextures 1 If set, allows Direct3D to manage texture uploading at the cost of extra system memory
mat_max_worldmesh_vertices 0
mat_maxframelatency 0
mat_measurefillrate 0
mat_mipmaptextures -1
mat_monitorgamma 2 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 1
mat_monitorgamma_tv_exp 4
mat_monitorgamma_tv_range_max 210
mat_monitorgamma_tv_range_min -19
mat_morphstats 0
mat_motion_blur_enabled 0
mat_motion_blur_falling_intensity 0
mat_motion_blur_falling_max 20
mat_motion_blur_falling_min 0
mat_motion_blur_forward_enabled 0
mat_motion_blur_percent_of_screen_max 0
mat_motion_blur_rotation_intensity 0
mat_motion_blur_strength 1
mat_non_hdr_bloom_scalefactor 0
mat_norendering 0
mat_normalmaps 0
mat_normals 0
mat_parallaxmap 0
mat_phong 1
mat_picmip 1
mat_postprocess_x 0
mat_postprocess_y 0
mat_postprocessing_combine 0 Combine bloom, software anti-aliasing and color correction into one post-processing pass
mat_powersavingsmode 0 Power Savings Mode
mat_proxy 0
mat_queue_mode -1 The queue/thread mode the material system should use -1=default, 0=synchronous single thread, 2=queued multithreaded
mat_queue_report 0 Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_reducefillrate 1
mat_reduceparticles 1
mat_reloadallmaterials cmd Reloads all materials
mat_reloadmaterial cmd Reloads a single material
mat_reloadtextures cmd Reloads all textures
mat_remoteshadercompile 127
mat_report_queue_status 0
mat_reporthwmorphmemory cmd Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 0
mat_savechanges cmd saves current video configuration to the registry
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadercount cmd display count of all shader and reset that count
mat_shadowstate 0
mat_show_ab_hdr 0
mat_show_ab_hdr_hudelement 0 HDR Demo HUD Element toggle.
mat_show_histogram 0
mat_show_texture_memory_usage 0 Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0
mat_showenvmapmask 0
mat_showframebuffertexture 0
mat_showlightmappage -1
mat_showlowresimage 0
mat_showmaterials cmd Show materials.
mat_showmaterialsverbose cmd Show materials (verboseversion).
mat_showmiplevels 0 color-code miplevels 2=normalmaps, 1= everything else
mat_showtextures cmd Show used textures.
mat_showwatertextures 0
mat_slopescaledepthbias_decal 0
mat_slopescaledepthbias_normal 0
mat_slopescaledepthbias_shadowmap 16
mat_software_aa_blur_one_pixel_lines 0 How much software AA should blur one-pixel thick lines
(0.0 - none), (1.0 - lots)
mat_software_aa_debug 0 Software AA debug mode (0 - off), (1 - show number of 'unlike' samples
0->black, 1->red, 2->green, 3->blue)
mat_software_aa_edge_threshold 1 Software AA - adjusts the sensitivity of the software AA shader's dge detection (default 1.0 - a lower value will soften more
mat_software_aa_quality 1 Software AA quality mode (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength 1 Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui 1 Same as mat_software_aa_strength, but orced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset 1 Software AA - adjusts the displacement of the taps used by the software AA shader
mat_softwarelighting 0
mat_softwareskin 0
mat_specular 0 Enable/Disable specularity for erf testing. Will cause a material reload upon change.
mat_spew_on_texture_size 0 Print warnings about vtf content that isn't of the expected size
mat_stub 0
mat_supportflashlight 0 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_surfaceid 0
mat_surfacemat 0
mat_texture_limit -1 If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
mat_texture_list 0 For debugging, show a list of used textures per frame
mat_texture_list_all 0 If this is nonzero, then the texturelist panel will show all currently-loaded textures.
mat_texture_list_content_path 0 The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_txlod cmd Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync cmd 'reset' - resets all run-time canges to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 1 If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_texture_save_fonts cmd Save all font textures
mat_tonemap_algorithm 1 0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum 3
mat_tonemap_percent_bright_pixels 2
mat_tonemap_percent_target 60
mat_tonemapping_occlusion_use_stencil 1
mat_trilinear 0
mat_use_compressed_hdr_textures 0
mat_viewportscale 1 Scale down the main viewport (to reduce GPU ipact on CPU profiling)
mat_viewportupscale 1 Scale the viewport back up
mat_visualize_dof 0
mat_vsync 0 Force sync to vertical retrace
mat_wateroverlaysize 16
mat_wireframe 0
mat_yuv 0
matchmakingport 27025 Host Matchmaking port
maxplayers cmd Change the maximum number of players allowed on this server.
mem_compact cmd
mem_dump cmd Dump memory stats to text file.
mem_dumpstats 0 Dump current and ma heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs cmd Dump VB memory allocation stats.
mem_eat cmd
mem_force_flush 0 Force cache flush of unlocked resources on every alloc
mem_max_heapsize 256 Maximum amount of memory to dedicate to engine hun and datacache (in mb)
mem_max_heapsize_dedicated 64 Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 48 Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 0 Write periodic memstats dumps every n seconds.
mem_test cmd
mem_test_each_frame 0 Run heap check at end of every frame
mem_test_every_n_seconds 0 Run heap check at a specified interval
mem_vcollide cmd Dumps the memory used by vcollides
memory cmd Print memory stats.
memory_diff cmd show memory stats relative to snapshot
memory_list cmd dump memory list (linux only)
memory_mark cmd snapshot current allocation status
memory_status cmd show memory stats (linux only)
metropolice_charge 1
metropolice_chase_use_follow 0
meropolice_move_and_melee 1
minisave cmd Saves game (for current level only!)
mission_list cmd List all available tactical missions
mission_show cmd Show the given mission
mm_add_item cmd Add a stats item
mm_add_player cmd Add a player
mm_max_spectators 4 Max players allowed on the spectator team
mm_message cmd Send a message to all remote clients
mm_minplayers 2 Number of players required to start an unranked game
mm_select_session cmd Select a session
mm_session_info cmd Dump session information
mm_stats cmd
mod_forcedata 1 Forces all model file data into cache on model load.
mod_forcetouchdata 1 Forces all model file data into cache on model load.
mod_load_anims_async 0
mod_load_fakestall 0 Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 0
mod_load_showstall 0 1 - show hitches , 2 - show stalls
mod_load_vcollide_async 0
mod_lock_mdls_on_load 0
mod_test_mesh_not_available 0
mod_test_not_vailable 0
mod_test_verts_not_available 0
mod_touchalldata 1 Touch model data during level startup
mod_trace_load 0
model_list cmd Dump model list to file
monk_headshot_freq 2
mortar_visualize 0
motdfile 0 The MOTD file to load.
motdfile_text 0 The text-only MOTD file to use for clients that have disabled HTML MOTDs.
movie_fixwave cmd Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs 1
mp_allowspectators 1 toggles whether the server allows spectator mode or not
mp_autocrosshair 1
mp_autoteambalance 1
mp_bonusroundtime 15 Time after round win until round restarts
mp_chattime 10 amount of time players can chat after te game is over
mp_clan_ready_signal 0 Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 0 If non-zero, game will restart once someone from each team gives the ready signal
mp_decals 0
mp_defaultteam 0
mp_disable_autokick cmd Prevents a userid from being auto-kicked
mp_disable_respawn_times 0
mp_enableroundwaittime 1 Enable timers to wait between rounds.
mp_fadetoblack 0 fade a player's screen to black when he dies
mp_falldamage 0
mp_flashlight 0
mp_footsteps 1
mp_forceautoteam 0 Automatically assign players to teams when joining.
mp_forcecamera 1 Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers cmd Force all players to respawn.
mp_forcwin cmd Forces team to win
mp_fraglimit 0 The number of kills at which the map ends
mp_friendlyfire 0 Allows team members to injure other members of their team
mp_holiday_nogifts 0 Set to 1 to prevent holiday gifts from spawning when players are killed.
mp_mapcycle_empty_timeout_secnds 0 If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
mp_match_end_at_timelimit 0 Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_maxrounds 0 max number of rounds to play before server changes maps
mp_ready_signal 0 Text that each player must speak for the match to begin
mp_readyrestart 0 If non-zero, game will restart once each player gives the ready signal
mp_respawnwavetime 10 Time between respawn waves.
mp_restartgame 0 If non-zero, game will restart in the specified number of seconds
mp_restartgame_immediate 0 If non-zero, game will restart immediately
mp_restartround 0 If non-zero, the current round will restart in the specified number of seconds
mp_scrambleteams cmd Scramble the teams and restart the game
mp_scrambleteams_auto 1 Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
mp_scrambleteams_auto_indifference 2 Number of round wins a team must lead by in order to trigger an auto scramble.
mp_show_voice_icons 1 Show overhead player voice icons when players are speaking.
mp_simulatemultiplecappers 1
mp_stalemate_enable 0 Enable/Disable stalemate mode.
mp_stalemate_meleeonly 0 Restrict everyone to melee weapons only while in Sudden Death.
mp_stalemate_timelimit 240 Timelimit (in seconds) of the stalemate round.
mp_switchteams cmd Switch teams and restart the game
mp_teamlist 0
mp_teamoverride 1
mp_teamplay 0
mp_teams_unbalance_limit 1 Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_time_between_capscoring 30 Delay between scoring of owned capture points.
mp_timelimit 0 game time per map in minutes
mp_tournament 0
mp_tournament_allow_non_adin_restart 1 Allow mp_tournament_restart command to be issued by players other than admin.
mp_tournament_restart cmd Restart Tournament Mode on the current level.
mp_usehwmmodels 1
name 0 Current user name
nb_last_area_update_tolerance 4 Distance a character needs to travel in order to invalidate cached area
net_blockmsg 0 1|name>
net_channels cmd Shows net channel info
net_chokeloop 0 Apply bandwidth choke to loopback packets
net_compresspackets 1 Use compression on game packets.
net_compresspackets_minsize 1024 Don't bother compressing packets below this size.
net_compressvoice 0 Attempt to compress out of band voice payloads (360 only).
net_drawslider 0 Draw completion slider during signon
net_droppackets 0 Drops next n packets on client
net_fakejitter 0 Jitter fakelag packet time
net_fakelag 0 Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 Simulate packet loss as apercentage (negative means drop 1/n packets)
net_graph 0 Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight 40 Height of netgraph panel
net_graphmsecs 400 The latency graph represents this many milliseconds.
net_graphpos 1
net_graphproortionalfont 0 Determines whether netgraph font is proportional or not
net_graphshowinterp 1 Draw the interpolation graph.
net_graphshowlatency 1 Draw the ping/packet loss graph.
net_graphsolid 1
net_graphtext 1 Draw text fields
net_maxcleartime 4 Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 0 Maximum allowed file size for uploading in MB
net_maxfragments 256 Max fragment bytes per packet
net_maxpacketdrop 5000 Ignore any packets with the sequence number more than this ahead (0 ==no limit)
net_maxroutable 1260 Requested max packet size before packets are 'split'.
net_queue_trace 0
net_queued_packet_thread 1 Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale 5
net_showdrop 0 Show dropped packets in console
net_showevents 0 Dump game events to console (1=client only, 2=all).
net_showfragments 0 Show netchannel fragments
net_showmsg 0 Show incoming message
net_showpeaks 0 Show messages for large packets only <size>
net_showsplits 0 Show info about packet splits
net_showtcp 0 Dump TCP stream summary to console
net_showudp 0 Dump UDP packets summary to console
net_showudp_wire 0 Show incoming packet information
net_splitpacket_maxrate 1048576 Max bytes per second when queueingsplitpacket chunks
net_splitrate 0 Number of fragments for a splitpacket that can be sent per frame
net_start cmd Inits multiplayer network sockets
net_status cmd Shows current network status
net_udp_rcvbuf 131072 Default UDP receive buffer size
net_usesocketsforloopback 0 Use network sockets layer even for listen server local player's packets (multiplayer only).
next 0 Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo cmd Play next demo in sequence.
nextlevel 0 If set to a valid map name, will change to this map during the next changelevel
nclip cmd Toggle. Player becomes non-solid and flies.
notarget cmd Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 1
npc_ammo_deplete cmd Subtracts half of the target's ammo
npc_barnacle_swallow 0 Use prototype swallow code.
pc_bipass cmd Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_citizen_auto_player_squad 0
npc_citizen_auto_player_squad_allow_use 0
npc_citizen_dont_precache_all 0
npc_citizen_explosive_resist 0
npc_citizen_insgnia 0
npc_citizen_medic_emit_sound 1
npc_citizen_squad_marker 0
npc_combat cmd Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments {npc_name}
npc_conditions cmd Displays all the current AI conitions that an NPC has in the overlay text. Arguments {npc_name} / {npc class_name} /
npc_create cmd Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).
npc_create_aimed cmd Creates an NPC aimed away from the player of the given type where the player is looking
npc_create_eqipment 0
npc_destroy cmd Removes the given NPC(s) from the universe Arguments {npc_name} / {npc_class_name} / no argument picks what player is looking
npc_destroy_unselected cmd Removes all NPCs from the universe that aren't currently selected
npc_enemies cmd Shows memory of NPC. Draws an X on to of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
npc_focus cmd Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
npc_freeze cmd Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
npc_freeze_unselecte cmd Freeze all NPCs not selected
npc_go cmd Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
npc_go_do_run 1 Set whether should run on NPC go
npc_go_random cmd Sends all selected NPC(s) to a random node.
pc_heal cmd Heals the target back to full health
npc_height_adjust 1 Enable test mode for ik height adjustment
npc_kill cmd Kills the given NPC(s) Arguments
{npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest cmd Draw's a while box around th NPC(s) nearest node Arguments {entity_name} / {class_name} / no argument picks what player is looking at
npc_relationships cmd Displays the relationships between this NPC and all others. Arguments {entity_name} / {class_name} / no argument picks what player is looking at
npc_reset cmd Reloads schedules for all NPC's from their script files
npc_route cmd Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select cmd Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
npc_sentences 0
npc_speakall cmd Force the npc to try and seak all their responses
npc_squads cmd Obsolete. Replaced by npc_combat
npc_steering cmd Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
npc_steering_all cmd Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_strider_height_adj 0
npc_strider_shake_ropes_magnitude 150
npc_strider_shake_ropes_radius 1200
npc_task_text cmd Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
npc_tasks cmd Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport cmd Selected NPC will teleport to the location that the player is looking (shown with a purple box) -
npc_thinknow cmd Trigger NPC to think
npc_viewcone cmd Displays the viewcone of the NPC (where they are currently looking an what the extents of there vision is)
npc_vphysics 0
old_radiusdamage 0
opt_EnumerateLeavesFastAlgorithm 1 Use the new SIMD version of CEngineBSPTree EnumerateLeavesInBox.
option_duck_method 0
option_duck_method_default 1
overview_alpha 0 Overview map translucency.
ovrview_health 1 Show player's health in map overview.
overview_locked 1 Locks map angle, doesn't follow view angle.
overview_mode cmd 1|2>
overview_names 0 Show player's names in map oveview.
overview_tracks 1 Show player's tracks in map overview.
overview_zoom cmd Sets overview map zoom <zoom> [
panel_test_title_safe 0 Test vgui panel positioning with title safe indentation
particle_sim_alt_cores 0
particle_simulateoverflow 0 Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 0 Attachment index for attachment mode
particle_test_attac_mode 0 Possible Values
'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 0 Name of the particle system to dynamically spawn
particle_test_start cmd Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode
particle_test_stop cmd Stops all particle systems on the selected entities. Arguments {entity_name} / {class_name} / no argument picks what player is looking at
password 0 Current server access password
path cmd Show the engine filesystem path.
pause cmd Toggle the server pause state.
perfui cmd Show/hide the level performance tools UI.
perfvisualbenchmark cmd
perfvisualbenchmark_abort cmd
phonemedelay 0 Phoneme delay to account for sound system latency.
phonemefilter 0 Time duration of box filter to pass over phonemes.
phonemesnap 2 Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_impactforcescale 0
phys_penetration_error_time 0 Controls the duration of vphysics penetration error boxes.
phys_speeds 0
phys_stressbodyweights 0
phys_swap cmd Automatically swaps the current weapon for the physcannon and back again.
phys_timescale 1 Scale time for physics
phys_upimpactforcescale 0
physcannon_ball_cone 0
physcannon_chargetime 2
physcannon_cone 0
physcannon_maxforce 1500
physcannon_maxmass 250
physcannon_mega_enabled 0
physcannon_minforce 700
physcannon_pullforce 4000
physcannon_tracelengt 250
physics_budget cmd Times the cost of each active object
physics_constraints cmd Highlights constraint system graph for an entity
physics_debug_entity cmd Dumps debug info for an entity
physics_highlight_active cmd Turns on the absbox for all active physics ojects
physics_report_active cmd Lists all active physics objects
physics_select cmd Dumps debug info for an entity
physicsshadowupdate_render 0
picker cmd Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping cmd Display ping to server.
pipeline_static_props 0
pixelvis_debug cmd Dump debug info
play cmd Play a sound.
playdemo cmd Play a recorded demo file (.dem ).
player_debug_print_damage 0 Whentrue, print amount and type of all damage received by player to console.
player_limit_jump_speed 0
player_old_armor 0
player_showpredictedposition 0
player_showpredictedposition_timestep 0
player_squad_autosummon_debug 0
player_squad_autosummon_move_tolerance 0
player_squad_autosummon_player_tolerance 0
player_squad_autosummon_time 0
player_squad_autosummon_time_after_combat 0
player_squad_double_tap_time 0
player_squad_transient_commands 0
player_throwforce 1000
playflush cmd Play a sound, reloading from disk in case of changes.
playgamesound cmd Play a sound from the game sounds txt file
playsoundscape cmd Forces a soundscape to play
playvideo cmd Plays a video <filename> [width height]
playvideo_exitcommand cmd Plays a video and fires and exit comand when it is stopped or finishes <filename> <exit command>
playvol cmd Play a sound at a specified volume.
plugin_load cmd loads a plugin
plugin_pause cmd pauses a loaded plugin
plugin_pause_all cmd pauses all loaded plugins
plugin_prnt cmd Prints details about loaded plugins
plugin_unload cmd unloads a plugin
plugin_unpause cmd unpauses a disabled plugin
plugin_unpause_all cmd unpauses all disabled plugins
print_colorcorrection cmd Display the color correction layer information.
progress_enable cmd
prop_active_gib_limit 1
prop_active_gib_max_fade_time 1
prop_crosshair cmd Shows name for
print_colorcorrection cmd Display the color correction layer information.
progress_enable cmd
prop_active_gib_limit 1
prop_active_gib_max_fade_time 1
prop_crosshair cmd Shows name for prop looking at
prop_debug cmd Toggle prop debug mode. If on, props will show colorcoded bouning boxes.
prop_dynamic_create cmd Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments {.mdl name}
prop_physics_create cmd Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments {.mdl name}
props_break_max_pieces 0 Mximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe 0 Maximum prop breakable piece count per frame (-1 = model default)
pwatchent -1 Entity to watch for prediction system changes.
pwatchvar 0 Entity variable to watch in prediction system for changes.
pyro_max_intensity 0
pyro_max_rate 0
pyro_max_side_length 0
pyro_max_side_width 0
pyro_min_intensity 0
pyro_min_rate 0
pyro_min_side_length 0
pyro_min_side_width 0
pyro_vignette 0
pyro_vignette_distortion 0
r_3dnow cmd Enable/disable 3DNow code
r_3dsky 0 Enable the rendering of 3d sky boxes
r_AirboatPitchCurveLinear 60
r_AirboatPitchCurveZero 25
r_AirboatRollCurveLinear 120
r_AirboatRollCurveZero 90
r_AirboatViewBlendTo 1
r_AirboatViewBlendToScale 0
r_AirboatViewBlendToTime 1
r_AirboatViewDampenDamp 1
r_AirboatViewDampenFreq 7
r_AirboatViewZHeight 0
r_ambientboos 0 Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 0 Boost ambient cube by no more than this factor
r_ambientfraction 0 Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly 0 Set this to 1 to light models with onlyambient lighting (and no static lighting).
r_ambientmin 0 Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 0
r_avglight 1
r_avglightmap 0
r_bloomtintb 0
r_bloomtinexponent 0
r_bloomtintg 0
r_bloomtintr 0
r_cheapwaterend cmd
r_cheapwaterstart cmd
r_cleardecals cmd Usage r_cleardecals <permanent>.
r_ClipAreaPortals 1
r_colorstaticprops 0
r_debugcheapwater 0
r_debugrandomstaticlighting 0 Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 4
r_decal_cullsize 0
r_decal_overlap_area 0
r_decal_overlap_count 3
r_decals 0
r_decalstaticprops 0 Decal static props test
r_depthoverlay 0 Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable 0
r_DispDrawAxes 0
r_DispWalkable 0
r_dopixelvisibility 1
r_drawbatchdecals 0 Render decals batched.
r_DrawBeams 1 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 1 Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 0 Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 1 Render decals.
r_drawdetailprops 0 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp 1 Toggles rendering of displacment maps
r_drawentities 1
r_drawflecks 0
r_drawfuncdetail 1 Render func_detail
r_drawleaf -1 Draw the specified leaf.
r_drawlightcache 0 0= off, 1= draw light cache entries, 2= draw rays
r_drawlightinfo 0
r_drawlights 0
r_drawmodeldecals 0
r_DrawModelLightOrigin 0
r_drawmodelstatsoverlay 0
r_drawmodelstatsoverlaydistance 500
r_drawmodelstatsoverlaymax 1 time in milliseconds beyond which a model overlay is fully red in r_rawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0 time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 1
r_drawopaquestaticpropslast 0 Whether opaque static props are rendered after non-npcs
r_drawopaqueworld 1
r_drawothermodels 1 0=Off, 1=Normal, 2=Wireframe
r_drawparticles 1 Enable/disable particle rendering
r_drawpixelvisibility 0 Show the occlusion proxies
r_DrawPortals 0
r_DrawRain 1 Enable/disable rain rendering.
r_drawrenderboxes 0
r_drawropes 1
r_drawskybox 1
r_DrawSpecificStaticProp 0
r_drawsprites 1
r_drawstaticprops 1 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentrenderables 1
r_drawtranslucentword 1
r_drawvgui 1 Enable the rendering of vgui panels
r_drawviewmodel 1
r_drawworld 1 Render the world.
r_dscale_basefov 90
r_dscale_fardist 2000
r_dscale_farscale 4
r_dscale_neardist 100
r_dscale_nearscale 1
r_dynamic 0
r_dynamiclighting 1
r_entityclips 0
r_eyeglintlodpixels 20 The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_eyewaterepsilon 10
r_farz -1 Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 0 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_astzrejectdisp 0 Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlightambient 0
r_flashlightclip 0
r_flashlightconstant 0
r_flashlightculldepth 0
r_flashlightdepthres 1
r_flashlightdepthtexture 0
r_flashlightdrawclip 0
r_flashlightdrawdepth 0
r_flashlightdrawfrustum 0
r_flashlightdrawfrustumbbox 0
r_flashlightdrawsweptbbox 0
r_flashlightfar 750
r_flashlightfov 45
r_flashlightladderdist 40
r_flashlightlinear 100
r_flashlightlockposition 0
r_flashlightmodels 0
r_flashlightnear 4
r_flashlightnodraw 0
r_flashlightoffsetx 10
r_flashlightoffsety -20
r_flashlightoffsetz 24
r_flashlightquadratic 0
r_flashlightrender 0
r_flashlightrendermodels 0
r_flashlightrenderword 0
r_flashlightscissor 0
r_flashlightshadowatten 0
r_flashlightupdatedepth 0
r_flashlightvisualizetrace 0
r_flex 0
r_flushlod cmd Flush and reloadLODs.
r_ForceWaterLeaf 0 Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 1
r_glint_alwaysdraw 0
r_glint_procedural 0
r_hunkalloclightmaps 0
r_hwmorph 1
r_itemblinkmax 0
r_itemblinkrate 4
r_JeepFOV 90
r_JeepViewBlendTo 1
r_JeepViewBlendToScale 0
r_JeepViewBlendToTime 1
r_JeepViewDampenDamp 1
r_JeepViewDampenFreq 7
r_JeepViewZHeight 10
r_lightaverage 0 Activates/deactivate light averaging
r_lightcache_numambientsamples 162 number of random directions to fire rays when computing ambient lighting
r_lightcache_zbuffercache 0
r_lightcachecenter 1
r_lightcachemodel -1
r_lightinterp 5 Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1
r_lightstyle -1
r_lightwarpidentity 0
r_lockpvs 0 Lock the PVS so you can fly around and inspect what is being drawn.
r_lod 1
r_mapextents 16384 Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 0
r_maxmodeldecal 0
r_maxnewsamples 0
r_maxsampledist 0
r_minnewsamples 0
r_modelwireframedecal 0
r_newflashlight 1
r_nohw 0
r_norefresh 0
r_nosw 0
r_novis 0 Turn off the PVS.
r_occludeemaxarea 0 Prevents occlusion testing for entities that take up more than X0f the screen. 0 means use whatever the level said to use.
r_occluderminarea 0 Prevents this occluder from being used if it takes up less than X0f the screen. 0 means use whatever the level said to use.
r_occludermincount 0 At least this many occluders will be used, no matter how big they are.
r_occlusion 1 Activate/deactivate the occlusion system.
r_occlusionspew 0 Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselecion 0 Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 0
r_overlayfademax 3
r_overlayfademin 2
r_overlaywireframe 0
r_particle_sim_spike_threshold_ms 0
r_partition_level -1 Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting 0
r_pix_recordframes 0
r_pix_start 0
r_pixelfog 0
r_pixelvisibility_partial 0
r_pixelvisibiliy_spew 0
r_portal_stencil_depth 1
r_portalsopenall 0 Open all portals
r_PortalTestEnts 1 Clip entities against portal frustums.
r_printdecalinfo cmd
r_proplightingfromdisk 0 0=Off, 1=On, 2=Show Errors
r_popsmaxdist 0 Maximum visible distance
r_queued_decals 0 Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing 0
r_queued_ropes 1
r_radiosity 4 0 no radiosity 1 radiosity with abient cube (6 samples) 2 radiosity with 162 samples
r_rainalpha 0
r_rainalphapow 0
r_raindensity 0
r_RainHack 0
r_rainlength 0
r_RainProfile 0 Enable/disable rain profiling.
r_RainRadius 1500
r_RainSideVel 130 How much sideways velocity rain gets.
r_RainSimulate 1 Enable/disable rain simulation.
r_rainspeed 600
r_RainSplashPercentage 20
r_rainwidth 0
r_randomflex 0
r_renderoverlayfragment 0
r_rimlight 1
r_rootlod 1 Root LOD
r_ropetranslucent 1
r_screenfademaxsize 0
r_screnfademinsize 0
r_screenoverlay cmd Draw specified material as an overlay
r_sequence_debug 0
r_shader_srgb 1 -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadowangles cmd Set shadow angles
r_shadowblbbycutoff cmd some shadow stuff
r_shadowcolor cmd Set shadow color
r_shadowdir cmd Set shadow direction
r_shadowdist cmd Set shadow distance
r_shadowids 0
r_shadowmaxrendered 0
r_shadwrendertotexture 1
r_shadows 0
r_shadows_gamecontrol -1
r_shadowwireframe 0
r_showenvcubemap 0
r_ShowViewerArea 0
r_showz_power 1
r_skin 0
r_skybox 1 Enable the rendering of sky boxes
r_snapportal -1
r_SnowColorBlue 200 Snow.
r_SnowColorGreen 175 Snow.
r_SnowColorRed 150 Snow.
r_SnowDebugBox 0 Snow Debug Boxes.
r_SnowEnable 1 Snow Enable
r_SnowEndAlpha 255 Snow.
r_SnowEndSize 0 Snow.
r_SnowFallSpeed 1 Snow fall speed scale.
r_SnowInsideRadius 256 Snow.
r_SnowOutsideRadius 1024 Snow.
r_SnowParticles 500 Snow.
r_SnowPosScale 1 Snow.
r_SnowRayEnable 1 Snow.
r_SnowRayLength 8192 Snow.
r_SnowRayRadius 256 Snow.
r_SnowSpeedScale 1 Snow.
r_SnowStartAlpha 25 Snow.
r_SnowStartSize 1 Snow.
r_SnowWindScale 0 Snow.
r_SnowZoomOffset 384 Snow.
r_SnowZoomRadius 512 Snow.
r_spray_lifetime 0 Number of rounds player spays are visible
r_sse2 cmd Enable/disable SSE2 code
r_sse_s 0 sse ins for particle sphere create
r_staticprop_lod 3
r_staticpropinfo 0
r_studio_stats 0
r_studio_stats_lock 0 Lock the current studio stats entity selection
r_studio_stats_mode 0 Sets a mode for r_studio_stats. Modes are as follows 0 = Entity under your crosshair 1 = Weapon held by player under your crosshair
r_swingflashlight 1
r_teeth 0
r_threaded_client_shadow_manager 0
r_threaded_particles 1
r_threaded_renderables 0
r_unloadlightmaps 0
r_updaterefracttexture 1
r_vehicleBrakeRate 1
r_VehicleViewClamp 1
r_VehicleViewDampen 1
r_visambient 0 Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 0 Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0
r_visualizelighttracesshowfulltrace 0
r_visualizeproplightcaching 0
r_visualizetraces 0
r_WaterDrawReflection 1 Enable water reflection
r_WaterDrawRefraction 1 Enable water refraction
r_waterforceexpensive 1
r_waterforcereflectentities 1
r_worldlightmin 0
r_worldlistcache 1
ragdoll_sleepaftertime 3 After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate 1048576 Max bytes/sec the host can receive data
rcon cmd Issue an rcon command.
rcon_address 0 Address of remote server if sending unonnected rcon commands (format x.x.x.x p)
rcon_password 0 remote console password.
recompute_speed cmd Recomputes clock speed (for debugging purposes).
record cmd Record a demo.
refresh_options_dialog cmd Refresh the options dialog.
reload cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_materials 0
removeid cmd Remove a user ID from the ban list.
removeip cmd Remove an IP address from the ban list.
replay_debug 0
replay_ignorereplayticks 0
report_entities cmd Lists all entities
report_simthinklist cmd Lists all simulating/thinking entities
report_soundpatch cmd reports sound patch count
report_soundpatch cmd reports sound patch count
report_touchlinks cmd ists all touchlinks
respawn_entities cmd Respawn all the entities in the map.
restart cmd Restart the game on the same level (add setpos to jump to current view position on restart).
retry cmd Retry connection to last server.
room_type 0
rope_averagelight 0 Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 1 Collide rope with the world
rope_rendersolid 0
rope_shake 0
rope_smooth 0 Do an antialiasing effect on ropes
rope_smooth_enlarge 1 How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 0 Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 1
rope_smooth_minalpha 0 Alpha for rope antialiasing effect
rope_smooth_minwidth 0 When using smoothing, this is the min screenspace width i lets a rope shrink to
rope_solid_maxalpha 1
rope_solid_maxwidth 1
rope_solid_minalpha 0
rope_solid_minwidth 0
rope_subdiv 2 Rope subdivision amount
rope_wind_dist 1000 Don't use CPU applyingsmall wind gusts to ropes when they're past this distance.
rr_debug_qa 0 Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses 0 Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
rr_debugrule 0 If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 0 Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems cmd Reload all response system scripts.
save cmd Saves current game.
save_async 1
save_asyncdelay 0 For testing, adds this many milliseconds of delay to the save operation.
save_console 0 Autosave on the PC behaves like it does on the consoles.
save_disable save_finish_async
cmd save_history_count
1 Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 1 Number of frames to defer for drawing the Saving message.
save_in_memory 0 Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsae 0
save_screenshot 1 0 = none, 1 = non-autosave, 2 = always
save_spew 0
say cmd Display player message
say_team cmd Display player message to team
sb_filter_incompatible_versions 1 Hides servers running incompatible versions from the server browser. (Internet tab only.)
sb_mod_suggested_maxplayers 0
sb_quick_list_bit_field -1
sb_showblacklists 0 If set to 1, blacklist rules will be printed to the console as they're applied.
scene_async_prefetch_spew 0 Display async .ani file loading info
scene_clamplookat 0 Clamp head turns to a max of 20 degrees per think.
scene_clientflex 0 Do client side flex animation.
scene_flatturn 1
scene_flush cmd Flush all .vcds from the cache and reload from disk.
scene_forcecombined 0 When playng back, force use of combined .wav files even in english.
scene_maxcaptionradius 0 Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 0 When playing back a scene, print timing and event info to console.
scene_showfaceto 0 , "a" When playing back, show the directions of faceto events.
scene_showlok 0 , "a" When playing back, show the directions of look events.
scene_showmoveto 0 , "a" When moving, show the end location.
scene_showunlock 0 , "a" Show when a vcd is playing but normal AI is running.
scr_centertime 1
screenshot cmd Take a screenhot.
sensitivity 2 Mouse sensitivity.
server_game_time cmd Gives the game time in seconds (server's curtime)
servercfgfile 0
setang cmd Snap player eyes to specified pitch yaw <roll
optional> (must have sv_cheats).
setang_exact cmd Snap player eyes and orientation to specified pitch yaw <roll
optional> (must have sv_cheats).
setinfo cmd Adds a new user info value
setmodel cmd Changes's player's model
setpause cmd Set the pause state of the server.
setpos cmd Move player to specified origi (must have sv_cheats).
setpos_exact cmd Move player to an exact specified origin (must have sv_cheats).
shake cmd Shake the screen.
shake_show 0 Displays a list of the active screen shakes.
shake_stop cmd Stops all active screen shakes.
showbudget_texture 0 Enable the texture budget panel.
showbudget_texture_global_dumpstats cmd Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 0
showconsole cmd Show the console.
showhitlocation 1
showinfo cmd Shows a info pane <type> <title> <message> [<command number>]
showpanel cmd Shows a viewport panel <name>
showparticlecounts 0 Display number of particles drawn per frame
showschemevisualizer cmd Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res
showsniperdist 0
showsniperlines 0
showtriggers 0 Shows trigger brushes
showtriggers_toggle cmd Toggle show triggers
singlestep 0 Run engine in single step mode ( set next to 1 to advance a frame )
sk_airboat_drain_rate 10
sk_airboat_max_ammo 100
sk_airboat_recharge_rate 15
sk_allow_autoaim 1
sk_ally_regen_time 0 Time taken for an ally to regenerate a point of health.
sk_ammo_qty_scale1 1
sk_ammo_qty_scale2 1
sk_ammo_qty_scale3 0
sk_antlion_air_attack_dmg 0
sk_antlion_health 0
sk_antlion_jump_damage 0
sk_antlion_swipe_damage 0
sk_antlionguard_dmg_charge 0
sk_antlionguard_dmg_shove 0
sk_antlionguard_health 0
sk_apc_health 750
sk_apc_missile_damage 15
sk_auto_reload_time 3
sk_autoaim_mode 1
sk_autoaim_scale1 1
sk_autoaim_scale2 1
sk_barnacle_health 0
sk_barney_health 0
sk_battery 0
sk_bullseye_health 0
sk_citizen_giveammo_player_delay 0
sk_citizen_heal_ally 30
sk_citizen_heal_ally_delay 20
sk_citizen_healally_min_pct 0
sk_citizen_heal_player 25
sk_citizen_heal_player_delay 0
sk_citizen_heal_player_min_forced 0
sk_citizen_heal_player_min_pct 0
sk_citizen_health 0
sk_citizen_player_stare_dist 0
sk_citize_player_stare_time 0
sk_citizen_stare_heal_time 5
sk_combine_ball_search_radius 512
sk_combine_guard_health 0
sk_combine_guard_kick 0
sk_combine_s_health 0
sk_combine_s_kick 0
sk_ombineball_guidefactor 0
sk_combineball_seek_angle 15
sk_combineball_seek_kill 0
sk_crow_health 1
sk_crow_melee_dmg 0
sk_crowbar_lead_time 0
sk_dmg_homer_grenade 0
sk_dmg_inflict_scale1 1
sk_dmg_inflict_scale2 1
sk_dmg_inflict_scale3 0
sk_dmg_pathfollower_grenade 0
sk_dmg_sniper_penetrate_npc 0
sk_dmg_sniper_penetrate_plr 0
sk_dmg_take_scale1 0
sk_dmg_take_scale2 1
sk_dmg_take_scale3 1
sk_dropship_container_health 750
sk_dynamic_resupply_modifier 1
sk_env_headcrabcanister_shake_amplitude 50
sk_env_headcrabcanister_shake_radius 1024
sk_env_headcrabcanister_shake_radius_vehicle 2500
sk_fraggrenade_radius 0
sk_gunship_burst_dist 768
sk_gunship_burst_min 800
sk_gunship_burst_size 15
sk_gunship_health_increments 0
sk_headcrab_fast_health 0
sk_headcrab_health 0
sk_headcrab_melee_dmg 0
sk_headcrab_poison_health 0
sk_headcrab_poison_npc_damage 0
sk_healthcharger 0
sk_healthkit 0
sk_healthvial 0
sk_helicopter_burstcount 2 How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed 450 How fast does the zapper drone move?
sk_helicopter_firingcone 20 The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenade_puntscale 1 When physpunting a chopper's grenade, scale its velocity by thismuch.
sk_helicopter_grenadedamage 25 The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce 55000 The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius 275 The damage radius of the helicopter grenade.
sk_helicopter_health 5600
sk_helicopter_num_bombs1 3
sk_helicopter_num_bombs2 5
sk_helicopter_num_bombs3 5
sk_helicopter_roundsperburst 5 How many shots to fire in a single burst
sk_homer_grenade_radius 0
sk_ichthyosaur_health 0
sk_ichthyosaur_melee_dmg 0
sk_manhack_healt 0
sk_manhack_melee_dmg 0
sk_manhack_v2 1
sk_max_357 0
sk_max_alyxgun 0
sk_max_ar2 0
sk_max_ar2_altfire 0
sk_max_bucshot 0
sk_max_crossbow 0
sk_max_gauss_round 0
sk_max_grenade 0
sk_max_pistol 0
sk_max_rpg_round 0
sk_max_smg1 0
sk_mx_smg1_grenade 0
sk_max_sniper_round 0
sk_metropolice_health 0
sk_metropolice_simple_health 26
sk_metropolice_stitch_along_hitcount 2
sk_metropolice_stitch_at_hitcount 1
sk_metropolice_stitch_behind_hitcount 3
sk_metropolice_stitch_distance 1000
sk_metropolice_stitch_reaction 1
sk_metropolice_stitch_tight_hitcount 2
sk_npc_arm 1
sk_npc_chest 1
sk_npc_dmg_357 0
sk_npc_dmg_airboat 0
sk_npc_dmg_alyxgun 0
sk_npc_dmg_ar2 0
sk_npc_dmg_buckshot 0
sk_npc_dmg_combineball 15
sk_npc_dmg_crossbow 0
sk_npc_dmg_dropship 5 Dropship container cannon damage.
sk_npc_dmg_fraggrenade 0
sk_npc_dmg_grenade 0
sk_npc_dmg_gunship 0
sk_npc_dmg_gunship_to_plr 0
sk_npc_dmg_helicopter 6 Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr 3 Damage helicopter shots deal to the plaer
sk_npc_dmg_pistol 0
sk_npc_dmg_rpg_round 0
sk_npc_dmg_satchel 0
sk_npc_dmg_smg1 0
sk_npc_dmg_smg1_grenade 0
sk_npc_dmg_sniper_round 0
sk_npc_dmg_tripmine 0
sk_npc_head 2
sk_npc_leg 1
sk_npc_stomach 1
sk_pathfollower_grenade_radius 0
sk_player_arm 0
sk_player_chest 0
sk_player_head 0
sk_player_leg 0
sk_player_stomach 0
sk_plr_dmg_357 0
sk_plr_dmg_airboat 0
sk_plr_dmg_alyxgun 0
sk_plr_dmg_ar2 0
sk_plr_dmg_buckshot 0
sk_plr_dmg_crossbow 0
sk_plr_dmg_fraggrenade 0
sk_plr_dmg_grenade 0
sk_plr_dmg_pistol 0
sk_plr_dmg_rpg_round 0
sk_plr_dmg_satchel 0
sk_plr_dmg_smg1 0
sk_plr_dmg_smg1_grenade 0
sk_plr_dmg_sniper_round 0
sk_plr_dmg_tripmine 0
sk_plr_grenade_drop_time 30
sk_plr_health_drop_time 30
sk_plr_num_shotgun_pellets 7
sk_rollermine_shock 0
sk_rollermine_stun_delay 1
sk_rollermine_vehicle_intercept 1
sk_satchel_radius 0
sk_scanner_dmg_dive 0
sk_scanner_health 0
sk_smg1_grenade_radius 0
sk_stalker_health 0
sk_stalker_melee_dmg 0
sk_strider_health 350
sk_strider_num_missiles1 5
sk_strider_num_missiles2 7
sk_strider_num_missiles3 7
sk_suitcharger 0
sk_suitcharger_citadel 0
sk_suitcharger_citadel_maxarmor 0
sk_tripmine_radius 0
sk_vortigaunt_armor_charge 30
sk_vortigaunt_armor_charge_per_token 5
sk_vortigaunt_dmg_claw 0
sk_vortigaunt_dmg_rake 0
sk_vortigaunt_dmg_zap 0
sk_vortigaunt_health 0
sk_vortigaunt_vital_antlion_worker_dmg 0 Vital-ally vortigaunts scale damage taken from antlion workers by this amount.
sk_vortigaunt_zap_range 100 Range of vortigaunt's ranged attack (feet)
sk_weapon_ar2_alt_fire_duration 4
sk_weapon_ar2_alt_fire_mass 10
sk_weapon_ar2_alt_fire_radius 10
sk_zombie_dmg_both_slash 0
sk_zombie_dmg_one_slash 0
sk_zombie_health 0
sk_zombie_poison_dmg_spit 0
sk_zombie_poison_health 0
skill 1 Game skill level (1-3).
skip_next_map cmd Skips the next map in the map rotation for the server.
slot0 cmd
slot1 cmd
slot2 cmd
slot3 cmd
slot4 cmd
slot5 cmd
slot6 cmd
slot7 cmd
slot8 cmd
slot9 cmd
slot10 cmd
smoke_trail 0
smoothstairs 1 Smooth player eye z coordinate when traversing stairs.
snapto cmd
snd_async_flush cmd Flush all unlocked async audio data
snd_async_fullyasync 1 All playback is fully async (sound doesn't play until data arrives).
snd_asyn_minsize 262144
snd_async_showmem cmd Show async memory stats
snd_async_spew_blocking 0 Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_spew 0 Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_buildcache cmd <directry or VPK filename> Rebulds sound cache for a given search path.
snd_cull_duplicates 0 If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_defer_trace 1
snd_delay_sound_shift 0
snd_disable_mixer_duck 0
snd_duckerattacktime 0
snd_duckerreleasetime 2
snd_duckerthreshold 0
snd_ducktovolume 0
snd_dumpclientsounds cmd Dump sounds to VXConsole
snd_foliage_db_loss 4
snd_gain 1
snd_gain_max 1
snd_gain_min 0
snd_legacy_surround 0
snd_lockpartial 1
snd_mix_async 0
snd_mixahead 0
snd_musicvolume 0 Music volume
snd_mute_losefocus 1
snd_noextraupdate 0
snd_obscured_gain_dB -2
snd_pitchquality 1
snd_profile 0
snd_refdb 60
snd_refdist 36
snd_restart cmd Restart sound system.
snd_show 0 Show sounds info
snd_showclassname 0
snd_showmixer 0
snd_showstart 0
snd_ShowThreadFrameTime 0
snd_soundmixer 0
snd_spatialize_roundrobin 0 Lowend optimization, if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_surround_speakers 0
snd_visualize 0 Show sounds location in world
snd_vox_captiontrace 0 Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 300
snd_vox_sectimetout 300
snd_vox_seqtimetout 300
sndplaydelay cmd Usage sndplaydelay delay_in_sec (negative to skip ahead) soundname
sniper_xbox_delay 1
sniperspeak 0
sniperviewdist 35
soundfade cmd Fade client volume.
soundinfo cmd Describe the current sound device.
soundlist cmd List all known sounds.
soundpatch_captionlength 2 How long looping soundpatch captions should display for.
soundscape_debug 0 When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient cmd Dumps the client's soundscape data.
soundscape_fadetime 3 Time to crossfade sound effects between soundscapes
sondscape_flush cmd Flushes the server & client side soundscapes
speak cmd Play a constructed sentence.
spec_autodirector 1 , "clientcmd_can_execute" Auto-director chooses best view modes while spectating
spec_freeze_distance_max 200 Maximum random distance from the target to stop when framing them in observer reeze cam.
spec_freeze_distance_min 96 Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time 4 Time spend frozen in observer freeze cam.
spec_freeze_traveltime 0 Time taken to zoom in to frame a target in observer freeze cam.
spec_mode cmd et spectator mode
spec_next cmd Spectate next player
spec_player cmd Spectate player by name
spec_pos cmd dump position and angles to the console
spec_prev cmd Spectate previous player
spec_scoreboard 0
spec_track 0 Tracks an entity in spec mode
spew_consolelog_to_debugstring 0 Send console log to PLAT_DebugString()
spike cmd generates a fake spike
star_memory cmd Dump memory stats
startdemos cmd Play demos in demo sequence.
startmovie cmd Start recording movie frames.
startupmenu cmd Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats cmd Prints server performance variables
status cmd Display map and connection status.
step_spline 0
stop cmd Finish recording demo.
stopdemo cmd Stop playing back a demo.
stopsound cmd
stopsoundscape cmd Stops all soundscape processing and fades current looping sounds
strider_always_use_procedural_height 0
strider_ar2_altfire_dmg 25
strider_distributed_fire 1
strider_eyepositions 0
strider_free_knowledge 0
strider_free_pass_after_escorts_dead 2
strider_free_pass_cover_dist 120
strider_free_pass_duration 2 strider_free_pass_move_tolerance
320 strider_free_pass_refill_rate
0 strider_free_pass_start_time
3 strider_free_pass_tolerance_after_escorts_dead
600 strider_idle_test
0 strider_immolate
0 strider_missile_suppress_dist
240 strider_missile_suppress_time
3 strider_pct_height_no_crouch_move
90 strider_peek_eye_dist
1 strider_peek_eye_dist_z
4 strider_peek_time
0 strider_peek_time_after_damage
4 strider_show_cannonlos
0 strider_show_focus
0 strider_show_weapon_los_condition
0 strider_show_weapon_los_z
0 strider_test_height
0 studio_queue_mode
stuffcmds cmd Parses and stuffs ommand line + commands to command buffer.
suitvolume 0
surfaceprop cmd Reports the surface properties at the cursor
sv_allow_color_correction 1 Allow or disallow clients to use color correction on this server.
sv_allow_voice_from_file 1 Allow or disallow clients from using voice_inputfromfile on this erver.
sv_allow_votes 1 Allow voting?
sv_allow_wait_command 1 Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 Allow clients to download files
sv_allowupload 1 Allow clients to upload customizations files
sv_alltalk 0 Players can hear all other players, no team restrictions
sv_alternateticks 0 If set, server only simulates entities on even numbered ticks.
sv_autojump 0
sv_autoladderdismount 0 Automatically dismount from ladders when you reach the end (don't have to +USE).
sv_autosave 1 Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord 0 If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start cmd Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks 3300 If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge 0 Set to values other than 0 to select a bonus map challenge type.
sv_bonus_map_challenge_update cmd Updates a bonus map challenge score.
sv_bonus_map_complete cmd Completes a bonus map.
sv_bonus_map_unlock cmd Locks a bonus map.
sv_cacheencodedents 1 If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 Allow cheats on server
sv_clearhinthistory cmd Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 20 cl_cmdrate is moved to within sv_clientcmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio 5 This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio 1 This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict -1 This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_clockcorrection_msecs 0 The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_compressstringtablebaselines 0 Enable to compression for string table baselines. (Spend more CPU time to maye save a little bandwidth.)
sv_consistency 1 Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by
sv_contact 0 Contact email for server sysop
sv_debug_player_use 0 Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_deugmanualmode 0 Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities 0 Show temp entity bandwidth usage.
sv_deltaprint 0 Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 0 Enable profiling of CalcDelta calls
v_disable_querycache 0 debug - disable trace query cache
sv_downloadurl 0 Location from which clients can download missing files
sv_dumpstringtables 0
sv_enableoldqueries 0 Enable support for old style (HL1) server queries
sv_filterban 1 Set pacet filtering by IP mode
sv_forcepreload 1 Force server side preloading.
sv_gravity 600 World gravity.
sv_hl2mp_item_respawn_time 30
sv_hl2mp_weapon_respawn_time 20
sv_hudhint_sound 0
sv_infinite_aux_power 0
sv_ladder_useonly 0 If set, ladders can only be mounted by pressing +USE
sv_ladderautomountdot 0 When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
sv_lan 0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 0 Log server information to only one file.
sv_logbans 0 Log server bans in the server logs.
sv_logblocks 0 If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 1
sv_logecho 1 Echo log information to te console.
sv_logfile 1 Log server information in the log file.
sv_logflush 0 Flush the log file to disk on each write (slow).
sv_logsdir 0 Folder in the game directory where server logs will be stored.
sv_logsecret 0 If set then include this secret when doing UDP logging (ill use 0x53 as packet type, not usual 0x52)
sv_lowedict_action 0 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next ma
sv_lowedict_threshold 0 When only this many edicts are free, take the action specified by sv_lowedict_action.
sv_massreport 0
sv_master_share_game_socket 1 Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_connects_sec 2 Maximum connections per second to respond to from a single IP address.
sv_max_connects_sec_global 0 Maximum connections per second to respond to from anywhere.
sv_max_connects_window 4 Window over which to average connections per second averages.
sv_max_queries_sec 3 Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 3000 Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 Window over which to average queries per second averages.
sv_maxcmdrate 6 (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0 Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 0 Maximum replay time in seconds
sv_maxroutable 1260 Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate 100 Maximum updates per second that the server will allow
sv_maxusrcmdprocessticks 24 Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
sv_maxusrcmdprocessticks_warning -1 Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat
sv_memlimit 0 If set, whenever the server is empty, if the total memory used by the server is greater than this # of megabytes, the server wi
sv_mincmdrate 10 This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 3500 Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 10 Minimum updates pr second that the server will allow
sv_motd_unload_on_dismissal 0 If enabled, the MOTD contents will be unloaded when the player closes the MOTD.
sv_mumble_positionalaudio 1 Allows players using Mumble to have support for positional audio.
sv_namechange_cooldown_seconds 20 When a client name change is received, wait N seconds allowing another name change
sv_netspike cmd Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing. Note that having this enabl
sv_netspike_on_reliable_snapshot_overflow 0 If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
sv_netspike_output 1 Where the netspike data be written? Sum of the following values
1=netspike.txt, 2=rdinary server log
sv_netspike_sendtime_ms 0 If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This fe
sv_noclipaccelerate 5
sv_noclipduringpause 0 If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 5
sv_npc_talker_maxdist 1024 NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities 1
sv_parallel_sendsnapshot 1
sv_password 0 Server password for entry into multiplayer games
sv_pausable 0 Is the server pausable.
sv_player_display_usercommand_errors 0 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
sv_playerperfhistorycount 60 Number of samples to maintain in player perf history
sv_precacheinfo cmd Show precache info.
sv_pure cmd Show user data.
sv_pure_consensus 5 Minimum number of file hashes to agree to form a consensus.
sv_pure_kick_clients 1 If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_retiretime 900 Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace 0 If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation 1 Skips SetupBones when npc's are outside the PVS
sv_querycache_stats cmd Display status of the query
sv_rcon_banpenalty 0 Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 Enable/disable rcon logging.
sv_rcon_maxfailures 10 Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxpacketbans 1 Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
sv_rcon_maxpacketsize 1024 The maximum number of bytes to allow in a commad packet
sv_rcon_minfailures 5 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 30 Number of seconds to track failed rcon authentications
sv_region -1 The region of the world to report this server in.
sv_report_client_settings 0
sv_resrict_aspect_ratio_fov 1 This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85
1 (slight
sv_robust_explosions 0
sv_show_crosshair_target 0
sv_showladders 0 Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompenation 0 Show lag compensated hitboxes whenever a player is lag compensated.
sv_shutdown cmd Sets the server to shutdown next time it's empty
sv_shutdown_timeout_minutes 360 If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
sv_skyname 0 Current name of the skbox texture
sv_soundemitter_trace 0 Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_specaccelerate 5
sv_specnoclip 1
sv_specspeed 3
sv_stats 1 Collect CU usage stats
sv_steamblockingcheck 0 Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= dr
sv_steamgroup 0 The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_stickysprint 0
sv_stickysprint_defaut 0
sv_strict_notarget 0 If set, notarget will cause entities to never think they are in the pvs
sv_tags 0 Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences 0 Tests for scripted sequences that are embedded n the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation 1
sv_thinktimecheck 0 Check for thinktimes all on same timestamp.
sv_timeout 65 After this many seconds without a message from a client, the client is dropped
sv_turbophysics 0 Turns on turbo physics
sv_unlockedchapters 1 Highest unlocked game chapter.
sv_use_steam_voice 1 Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
sv_vehicle_autoaim_scale 8
sv_visiblemaxplayers -1 Overrides the max players reported to prospective clients
sv_voicecodec 0 Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 1
sv_vote_allow_spectators 0 Allow spectators to vote?
sv_vote_failure_timer 300 A vote that fails cannot be re-submitted for this long
sv_vote_ui_hide_disabled_issues 1 Suppress listing of disabled issues in the vote setup screen.
sys_minidumpexpandedspew 1
sys_minidumpspewlines 500 Lines of crash dump console spew to keep.
systemlinkport 27030 System Link port
telemetry_demoend 0 When playing demo, stop telemetry on tick #
telemetry_demostart 0 When playing demo, start telemetry on tick #
telemetry_filtervalue 500 Set Telemetry ZoneFilterVal (MicroSeconds)
telemetry_framecount 0 Set Telemetry count of frames to capture
telemetry_level 0 Set Telemetry profile level
0 being off. Hight bit set for mask 0x8#######
telemetry_pause 0 Pause Telemetry
telemetry_resume 0 Resume Telemetry
telemetry_server 0 Set Telemetry server
template_debug 0
Test_CreateEntity cmd
test_dispatcheffect cmd Test a clientside dispatch effect. Usage test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
Test_EHandle cmd
test_entity_blocker cmd Test command that drops an entity blocker out in front of the player.
test_freezeframe cmd Test the freeze frame code.
Test_InitRandomEntitySpawner cmd test_massive_dmg
30 test_massive_dmg_clip
Test_ProxyToggle_EnsureValue cmd
Test_ProxyToggle_SetValue cmd
Test_RandomizeInPVS cmd
Test_RandomPlayerPosition cmd
Test_RemoveAllRandomEntities cmd
Test_SpawnRandomEntities cmd
testhudanim cmd Test a hud element animation. Arguments<anim name>
testscript_debug 0 Debug testscripts.
texture_budget_background_alpha 128 how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction 0 number between 0 and 1
texture_budget_panel_global 0 Show global times in the texture budget panel.
texture_budget_panel_height 284 height in pixels of the budget panel
texture_budget_panel_width 512 width in pixels of the budget panel
texture_budget_panel_x 0 number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450 number of pixels from the top side of the game screen to draw the budget panel
tf2_feetyawrunscale 2 Multiplier on tf2_feetyawrate to allow turning faster when running.
tf_arena_max_strek 3 Teams will be scrambled if one team reaches this streak
tf_arena_preround_time 10 Length of the Pre-Round time
tf_arena_round_time 0
tf_arena_use_queue 1 Enables the spectator queue system for Arena.
tf_escort_recede_time 30
tf_escort_recede_tie_overtime 5
tf_escort_score_rate 1 Score for escorting the train, in points per second
tf_show_train_path 0
think_limit 10 Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson cmd Switch to thirdperson camera.
thirdprson_mayamode cmd Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 0 Player will aim in the direction they are moving.
thirdperson_screenspace 0 Movement will be relative to the camera, eg left means screen-left
threadpool_affinity 0 Enable setting affinity
thumper_show_radius 0 If true, advisor will use her custom impact damage table.
timedemo cmd Play a demo and report performance info.
timedemo_runcount 0 Runs time demo X number of times.
timedemoquit cmd Play a demo, report performance info, and then exit
timeleft cmd prints the time remaining in the match
timerefresh cmd Profile the renderer.
toggle cmd Toggles a convar on or off, or cycles through a set of values.
toggle_duck cmd Toggles duck
toggle_zoom cmd Toggles zoom display
toggleconsole cmd Show/hide the console.
trace_report 0
tracer_extra 0
tv_allow_camera_man 1 Auto director allows spectators to become camera man
tv_allow_static_shots 1 Auto director uses fixed level cameras for shots
tv_autorecord 0 Automaically records all games as SourceTV demos.
tv_autoretry 1 Relay proxies retry connection after network timeout
tv_chatgroupsize 0 Set the default chat group size
tv_chattimelimit 8 Limits spectators to chat only every n seconds
tv_clients cmd Shows list of connected SourceTV clients.
t_debug 0 SourceTV debug info.
tv_delay 30 SourceTV broadcast delay in seconds
tv_delaymapchange 0 Delays map change until broadcast is complete
tv_deltacache 2 Enable delta entity bit stream cache
tv_dispatchmode 1 Dispatchclients to relay proxies 0=never, 1=if appropriate, 2=always
tv_enable 0 Activates SourceTV on server.
tv_maxclients 128 Maximum client number on SourceTV server.
tv_maxrate 8000 Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg cmd Send a screen message t all clients.
tv_name 0 SourceTV host name
tv_nochat 0 Don't receive chat messages from other SourceTV spectators
tv_overridemaster 0 Overrides the SourceTV master root address.
tv_password 0 SourceTV password for all clients
tv_port 27020 Host SourceTV port
tv_record cmd Starts SourceTV demo recording.
tv_relay cmd Connect to SourceTV server and relay broadcast.
tv_relaypassword 0 SourceTV password for relay proxies
tv_relayvoice 1 Relay voice data 0=off, 1=on
tv_retry cmd Reconnects the SourceTV relay proxy.
tv_snapshotrate 16 Snapshots broadcasted per second
tv_status cmd Show SourceTV server status.
tv_stop cmd Stops the SourceTV broadcast.
tv_stoprecord cmd Stops SourceTV demo recording
tv_timeout 30 SourceTV connection timeout in seconds.
tv_title 0 Set title for SourceTV spectator UI
tv_transmitall 0 Transmit all entities (not only director view)
ui_posedebug_fade_in_time 0 Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 0 Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
unbind cmd Unbind a key.
unbind_mac cmd Unbind a key on the Mac only.
unbindall cmd Unbind all keys.
unpause cmd Unpause the game.
use cmd Use a particular weapon Arguments <weapon_name>
user cmd Show user data.
user_context cmd Set a Rich Presence Context user_context <context id> <context value>
user_property cmd Set a Rich Presence Property user_property <property id>
users cmd Show user info for players on server.
v_centermove 0
v_centerspeed 500
v_ipitch_cycle 1
v_ipitch_level 0
v_iroll_cycle 0
v_iroll_level 0
v_iyaw_cycle 2
v_iyaw_level 0
vcollide_wireframe 0 Render physics collision models in wireframe
vcr_verbose 0 Write extra information into .vcr file.
vehicle_flushscript cmd Flush and reload all vehicle scripts
version cmd Print version info string.
vgui_drawfocus 0 Report which panel is under the mouse.
vgui_drawtree 0 Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds 0 Show panel bounds.
vgui_drawtree_clear cmd
vgui_drawtree_draw_selected 0 Highlight the selected panel
vgui_drawtree_freeze 0 Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 0 Draw the hidden panels.
vgui_drawtree_panelalpha 0 Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 0 Show the panel poiner values in the vgui_drawtree view.
vgui_drawtree_popupsonly 0 Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 0 List the vgui_drawtree panels in render order.
vgui_drawtree_visible 1 Draw the visible panels.
vgui_message_dialog_modal 1
vgui_spew_fonts cmd
vgui_togglepanel cmd show/hide vgui panel by name.
video_quicktime_decode_gamma 0 QuickTime Video Playback Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5
video_quicktime_encode_gamma 3 QuickTime Video Encode Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5
viewanim_addkeyframe cmd
viewanim_create cmd viewanim_create
viewanim_load cmd load animation from file
viewanim_reset cmd reset view angles!
viewanim_save cmd Save current animation to file
viewanim_test cmd test view animation
viewmodel_fov 54
violence_ablood 1 Draw alien blood
violence_agibs 1 Show alien gib entities
violence_hblood 1 Draw human blood
violence_hgibs 0 Show human gib entites
voice_avggain 0
voice_clientdebug 0
voice_debugfeedback 0
voice_debugfeedbackfrom 0
voice_enable 1
voice_fadeouttime 0
voice_forcemicrecord 1
voice_inputfromfile 0 Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 0
voice_maxgain 10
voice_modenable 1 Enable/disable voice in this mod.
voice_overdrive 2
voice_ovrdrivefadetime 0
voice_printtalkers cmd voice debug.
voice_profile 0
voice_recordtofile 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale 1
voice_serverdebug 0
voice_showchannels 0
voice_showincoming 0
voice_steal 2
voice_writevoices 0 Saves each speaker's voice data into separate .wav files
volume 1 Sound volume
vox_reload cmd Reload sentences.txt file
voxeltree_box cmd View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview cmd View entities in the voxel-tree at the player position.
voxeltree_sphere cmd View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view cmd View entities in the voxel-tree.
vprof cmd Toggle VProf profiler
vprof_adddebuggroup1 cmd add a new budget group dynamically for debugging
vprof_cachemiss cmd Toggle VProf cache miss checking
vprof_cachemiss_off cmd Turn off VProf cache miss checking
vprf_cachemiss_on cmd Turn on VProf cache miss checking
vprof_child cmd
vprof_collapse_all cmd Collapse the whole vprof tree
vprof_counters 0
vprof_dump_groupnames cmd Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 0 Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 0 Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group 0 Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node 0 Node to start report from when doing a dump spikes
vprof_expand_all cmd Expand the whole vprof tree
vprof_expand_group cmd Expand a budget group in the vprof tree by name
vprof_generate_report cmd Generate a report to the console.
vprof_generate_report_AI cmd Generate a report to the console.
vprof_generate_rport_AI_only cmd Generate a report to the console.
vprof_generate_report_budget cmd Generate a report to the console based on budget group.
vprof_generate_report_hierarchy cmd Generate a report to the console.
vprof_generate_report_map_load cmd Generate a report to the console.
vprof_graph 0 Draw he vprof graph.
vprof_graphheight 256
vprof_graphwidth 512
vprof_nextsibling cmd
vprof_off cmd Turn off VProf profiler
vprof_on cmd Turn on VProf profiler
vprof_parent cmd
vprof_layback_average cmd Average the next N frames.
vprof_playback_start cmd Start playing back a recorded .vprof file.
vprof_playback_step cmd While playing back a .vprof file, step to the next tick.
vprof_playback_stepback cmd While playing back a .vprof file, step to the previous tick.
vprof_playback_stop cmd Stop playing back a recorded .vprof file.
vprof_prevsibling cmd
vprof_record_start cmd Start recording vprof data for playback later.
vprof_record_stop cmd Stop recording vprof data
vprof_remote_start cmd Request a VProf data stream from the remote server (requires authentiation)
vprof_remote_stop cmd Stop an existing remote VProf data request
vprof_report_oninterval 0 Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval.
vprof_reset cmd Reset the stats in VProf profiler
vprof_reset_peaks cmd Reset justthe peak time in VProf profiler
vprof_scope 0 Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 0
vprof_scope_entity_thinks 0
vprof_unaccounted_limit 0 number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 1 Set to one to show average and peak times
vprof_vtrace cmd Toggle whether vprof data is sent to VTrace
vprof_vtune_group cmd enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec 0 Above this many milliseconds render the label red to indicate slow code.
vr_aim_yaw_offset 90 This value is added to Yaw when returning the vehicle aim angles to Source.
vr_cycle_aim_move_mode cmd Cycle through the aim & move modes.
vr_debug_remote_cam 0
vr_debug_remote_cam_pos_x 150
vr_debug_remote_cam_pos_y 0
vr_debug_remote_cam_pos_z 0
vr_debug_remte_cam_target_x 0
vr_debug_remote_cam_target_y 0
vr_debug_remote_cam_target_z -50
vr_dont_use_calibration_projection 0 1=use calibrated rotation, but not projection
vr_hud_axis_lock_to_world 0 Bitfield - locks HUD axes to the world - 0=pitch, 1=yaw, 2=roll
vr_hud_display_ratio 0
vr_hud_forward 500 Apparent distance of the HUD in inches
vr_hud_max_fov 103 Max FOV of the HUD
vr_ipdtest_interp_ipd_end_inches 2
vr_ipdtest_interp_ipd_end_pixels 602
vr_ipdtest_interp_ipd_start_inches 2
vr_ipdtest_interp_ipd_start_pixels 491
vr_ipdtest_interp_relief_end_inches 1
vr_ipdtest_interp_relief_end_pixels 600
vr_ipdtest_interp_relief_start_inches 0
vr_ipdtest_interp_relief_start_pixels 400
vr_ipdtest_left_b 530
vr_ipdtest_left_i 550
vr_ipdtest_left_o 200
vr_ipdtest_left_t 260
vr_ipdtest_right_b 530
vr_ipdtest_right_i 550
vr_ipdtest_right_o 200
vr_ipdtest_right_t 260
vr_moveaim_mode 3 0=move+shoot from face. 1=move with torso. 2,3,=shoot with face+mouse cursor. 5+ are probably not that useful.
vr_moveaim_mode_zoom 3 0=move+shoot from face. 1=move with torso. 2,3,4=shoot with face+mouse cursor. 5+ are probably not that useful.
vr_moveaim_reticle_pitch_limit 30 Beyond this number of degrees, the mouse clamps
vr_moveaim_reticle_pitch_limit_zoom -1 Beyond this number of degrees, the mouse clamps
vr_moveaim_reticle_yw_limit 10 Beyond this number of degrees, the mouse drags the torso
vr_moveaim_reticle_yaw_limit_zoom 0 Beyond this number of degrees, the mouse drags the torso
vr_projection_znear_multiplier 0 Allows moving the ZNear plane to deal with body clipping
vr_render_hud_in_world 0
vr_stat_sample_period 0 Frequency with which to sample motion stats
vr_stereo_mono_set_eye 0 0=off, Set all eyes to 1=left, 2=right, 3=middle eye
vr_stereo_swap_eyes 0 1=swap eyes.
vr_translation_limit 10 How far the in-game head will translate before being clamped.
vr_viewmodel_offset_forward -8
vr_viewmodel_offset_forward_large -15
vr_viewmodel_translate_with_head 0 1=translate the viewmodel with the head motion.
vr_zoom_multiplier 1 When zoomed, how big is the scope on your HUD
vr_zoom_scope_scale 2 Something to do with the default scope HUD overlay size.
vtune cmd Controls VTune's sampling.
wc_air_edit_further cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit cmd When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create cmd When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy cmd When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo md When in WC edit mode restores the last deleted node
wc_link_edit cmd
weapon_showproficiency 0
windows_speaker_config 1
writeid cmd Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip cmd Save the ban list to banned_ip.cfg.
x360_audio_english 0 Keeps track of whether we're forcing english in a localized language.
x360_resolution_height 480 This is only used for reference. Changing this value does nothing
x360_resolution_interlaced 0 This is only used for reference. Changing this value does nothing
x360_resolution_widescreen_mode 0 This is only used for reference. Changing this value does nothing
x360_resolution_width 640 This is only used for reference. Changing this value does nothing
xbox_autothrottle 1
xbox_steering_deadzone 0
xbox_throttlebias 100
xbox_throttlespoof 200
xc_rouch_debounce 0
xc_crouch_range 0 Percentarge [1..0] of joystick range to allow ducking within
xc_uncrouch_on_jump 1 Uncrouch when jump occurs
xc_use_crouch_limiter 0 Use the crouch limiting logic on the controller
xload cmd Load a saved game from a 360 storage device.
xlook cmd
xmove cmd
xsave cmd Saves current game to a 360 storage device.
zombie_ambushdist 16000
zombie_basemax 100
zombie_basemin 100
zombie_changemax 0
zombie_changemin 0
zombie_decaymax 0
zombie_decaymin 0
zombie_moanfreq 1
zombie_stepfreq 4
zoom_sensitivity_ratio 1 Additional mouse sensitivity scale factor applied when FOV is zoomed in.