Basic Server Configuration for SCP: SECRET LABORATORY

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Hello, in this article we will show you how to configure your SCP: SECRET LABORATORY server.

General Settings

Configuration Description Default value
Server name Server name displayed in the server list. My Server Name
Player list title Server name displayed only in the player list. default (Default makes it use the server_name value for both)
Player list title rate The amount of time (in seconds) between refreshing the title of the player list default
Serverinfo pastebin id Set pastebin id used for the info tab on the server browser. 7wV681fT
Server tickrate How many frames per second 60
Contact email Contact email address for the server owner or administration. N/A

Note: this field must be manually added to the server config.

Lobby waiting time The waiting time before the game starts 20
Use reserved slots Enable the reserved slots or not true

Server Configuration

Spawning/RNG

Configuration Description Default value
minimum_MTF_time_to_spawn Minimum time it can take from the last wave for a new one to spawn. 280
maximum_MTF_time_to_spawn Maximum time it can take from the last wave for a new one to spawn. 350
maximum_MTF_respawn_amount The amount of player who can respawn. 15
maximum_CI_respawn_amount The amount of player who can respawn. 15
priority_mtf_respawn Should MTF be a top priority for a respawn team? True
use_crypto_rng Enables better randomness for generation by using cryptograhic random number generator (RNG).

Note: Cryptograhic RNG uses more CPU to generate numbers.

False
team_respawn_queue Pattern in which the classes spawn at round start. 40143140314414041340 (Designed for 20 players)
server_forced_class Forced class on round start. -1 (-1 = random)
map_seed Force single map seed for all rounds. -1 (-1 = random)

Spawn Tickets

Configuration Description Default value
respawn_tickets_mtf_initial_count The starting count for NTF Respawn Tickets 24
respawn_tickets_ci_initial_count The starting count for Chaos respawn Tickets 14
respawn_tickets_mtf_classd_cuffed_escape_count The amount of tickets MTF get for letting a Disarmed Class D escape 1
respawn_tickets_mtf_scientist_escape_count The amount of tickets MTF get for letting a Scientist Escape 1
respawn_tickets_mtf_scp_hurt_escape_count The amount of tickets MTF get for damaging an SCP 1
respawn_tickets_ci_classd_escape_count The amount of tickets CI get for letting a Class D Escape 1
respawn_tickets_ci_scientist_cuffed_escape_count The amount of tickets CI get for letting a Disarmed Scientist escape 2
respawn_tickets_ci_scientist_died_count The amount of tickets CI get for killing a Scientist 1
respawn_tickets_ci_scp_item_count The amount of tickets CI get when a Class-D or Chaos uses an SCP item 2
respawn_tickets_mtf_scp_hurt_interva The percentage of health an SCP must lose to trigger the 'scp_hurt' tickets. 25

Stamina

Configuration Description Default value
stamina_balance_use The amount of stamina that is drained from running 0.05
stamina_balance_immunity The time (in seconds) that newly-spawned players can sprint without consuming stamina 3
stamina_balance_regen_cd The seconds that must pass before stamina starts regenerating after the player stops sprinting 1
stamina_balance_regen_speed How fast the stamina regenerates multiplier 1
stamina_balance_walk_speed Multiplier for human walk speed. 1.2
stamina_balance_sprint_speed Multiplier for human sprint speed 1.05

General

Configuration Description Default value
afk_time How many seconds someone can be AFK in their spawn location before being kicked 90
constantly_check_afk False
intercom_cooldown Intercom cooldown after use in seconds. 120
intercom_max_speech_time Amount of time a player can use the intercom in seconds. 20
auto_round_restart_time Length of time after the round has ended for the round to restart in seconds. 10
friendly_fire Enable or disable friendly fire for humans. false
friendly_fire_multiplier 1
warhead_tminus_start_duration Countdown timer until the warhead detonates in seconds. (Minimum 70, maximum 120) 90
human_grenade_multiplier Grenade damage multiplier for humans. 0.7
scp_grenade_multiplier Grenade damage multiplier for SCPs. 1
lock_gates_on_countdown Forces the entrance gates to be open when the warhead is counting down. true
isolate_zones_on_countdown Locks all checkpoints when the warhead is counting down. false
open_doors_on_countdown Forces all normal doors and checkpoints to be open when the warhead is counting down. true
allow_playing_as_tutorial Allows players to play as the tutorial class. true
914_mode Sets how 914 operates on players

(Options: DroppedAndPlayerTeleport, Inventory, DroppedAndInventory, Held, DroppedAndHeld, Dropped)

DroppedAndPlayerTeleport
keep_items_after_escaping Sets when a player escapes if the old items fall on the ground true
096_destroy_locked_doors Sets if SCP 096 can destroy locked doors true
no_holidays Disable the holidays and other generation event (like Halloween) false
allow_disarmed_interaction Allowed handcuffed player to interact with door or elevator false
sinkhole_slow_amount How much the sinkhole makes the player slower 30
sinkhole_spawn_chance The spawn chance to spawn a sinkhole (0 to disable) 0

Pocket Dimension

Configuration Description Default value
pd_exit_count Amount of exits in the pocket dimension. 2
pd_random_exit_rids Rooms in which a player can appear once they escape.
pd_random_exit_rids_after_decontamination Rooms in which a player can appear once they escape after decontamination.
pd_refresh_exit Randomize exits in pocket dimension once a player escapes. false

Disarmer

Configuration Description Default value
mtf_can_cuff_researchers Allow MTF to disarm Scientists. true
ci_can_cuff_class_d Allow Chaos Insurgents to disarm Class-Ds. true
cuffed_escapee_change_team If a player escapes while disarmed they will switch team. (Class-D/Chaos Insurgent <> Scientist/MTF) default (default = true)

Spawn Protection

Configuration Description Default value
spawn_protect_disable Disable spawn protection true
spawn_protect_time Spawn protection length in seconds. 30
spawn_protect_team Spawn protection enabled for selected team(s). 1, 2 (MTF, Chaos Insurgents)
spawn_protect_allow_dmg Allow spawn protected players to deal damage. true

Grenade Chain Reactions

Configuration Description Default value
grenade_chain_limit Maximum amount of greandes that can be activated by single grenade. 10 (-1 = unlimited | 0 = no chain reaction)
grenade_chain_length_limit How many grenades can be chained in a row. 4 (-1 = unlimited | 0 = no chain reaction)

Security & Anticheat

Configuration Description Default value
online_mode Enables connection to central servers.

Note: disabling this will disable:

  • UserID based bans, reserved slots, whitelist and RA authentication
  • Server visiblity on server browser
true
ip_banning Enables IP banning. true
enable_whitelist Allows only whitelisted users to join. false
forward_ports Enables automatic port forwarding.

Note: This setting cannot be changed.

true
enable_query Enables automatic port forwarding.

Note: This setting cannot be changed.

false
query_port_shift Determines shift between game port and query port. 0
query_use_IPv6 Enables query over IPv6 protocol. true
administrator_query_password Sets administrator password for query procol. none
enable_sync_command_binding N/A false
ratelimit_kick Kicks user after exceeding commands rate limits (otherwise just disallows command execution). true

Friendly Fire

Configuration Description Default value
ff_detector_global_broadcast_seconds Specifies the broadcast time length in seconds in which the broadcast is visible. default
ff_detector_global_adminchat_seconds Specifies the broadcast time in seconds in which the broadcast is visible in adminchat. default
ff_detector_classD_can_damage_classD Enables detecting damage dealt to D-class by other D-class default
ff_detector_round_enabled Detects the klls and damage done in a round. default
ff_detector_round_kills Detects number of kills in a round. default
ff_detector_round_damage Detects number of damage dealt in a round. default
ff_detector_round_action Enables action taking for friendly fire dealt in a round. default
ff_detector_round_ban_time If action is set to ban, set the ban time. default
ff_detector_round_bankick_reason If action is set to ban, set the bankick reason. default
ff_detector_round_kill_reason If action is set to ban, set the kill reason. default
ff_detector_round_adminchat_enable Enables adminchat broadcast. default
ff_detector_round_adminchat_message Shows message on adminchat. %nick gets replaced with teamkiller name. default
ff_detector_round_broadcast_enable Enables regular broadcast. default
ff_detector_round_broadcast_message Shows message on the regualr broadcast. %nick gets replaced with teamkiller name. default
ff_detector_round_webhook_report Should it be reported using the webhook specified in ff_detector_webhook_url default
ff_detector_life_enabled Detects damage dealt since last death of player. default
ff_detector_life_kills Detects kills by players since last death. default
ff_detector_life_damage Detects damage dealt by player since last death. default
ff_detector_life_action Enables action taking for friendly fire dealt since last death. default
ff_detector_life_ban_time If action is set to ban, set the ban time. default
ff_detector_life_bankick_reason If action is set to ban, set the bankick reason. default
ff_detector_life_kill_reason If action is set to ban, set the kill reason. default
ff_detector_life_adminchat_enable Enables adminchat broadcast. default
ff_detector_life_adminchat_message Shows message on adminchat. %nick gets replaced with teamkiller name. default
ff_detector_life_broadcast_enable Enables regular broadcast. default
ff_detector_life_broadcast_message Shows message on the regualr broadcast. %nick gets replaced with teamkiller name. default
ff_detector_life_webhook_report Should it be reported using the webhook specified in ff_detector_webhook_url default
ff_detector_window_enabled Detects damage dealt by players in a specified time window. default
ff_detector_window_seconds Sets the specified time window. default
ff_detector_window_kills Detects number of kills by player during specified time window. default
ff_detector_window_damage Detects damage dealt by player during specified time window. default
ff_detector_window_action Enables action taking for friendly fire dealt during specified time window. default
ff_detector_window_ban_time If action is set to ban, set the ban time. default
ff_detector_window_bankick_reason If action is set to ban, set the bankick reason. default
ff_detector_window_kill_reason If action is set to ban, set the kill reason. default
ff_detector_window_adminchat_enable Enables adminchat broadcast. default
ff_detector_window_adminchat_message Shows message on the adminchat broadcast. %nick gets replaced with teamkiller name. default
ff_detector_window_broadcast_enable Enables regular broadcast. default
ff_detector_window_broadcast_message Shows message on the regualr broadcast. %nick gets replaced with teamkiller name. default
ff_detector_window_webhook_report Should it be reported using the webhook specified in ff_detector_webhook_url default
ff_detector_spawn_enabled: default Detects team killing actions since the player's last spawn for a specified amount of time. default
ff_detector_spawn_window_seconds Sets the specified amount of time since player's spawn. default
ff_detector_spawn_kills Detects number of kills by player during specified time window since spawn. default
ff_detector_spawn_damage Detects damage dealt by player during specified time window since spawn. default
ff_detector_spawn_action Enables action taking for friendly fire dealt during specified time window since spawn. default
ff_detector_spawn_ban_time If action is set to ban, set the ban time. default
ff_detector_spawn_bankick_reason If action is set to ban, set the bankick reason. default
ff_detector_spawn_kill_reason If action is set to ban, set the kill time. default
ff_detector_spawn_adminchat_enable Enables adminchat broadcast. default
ff_detector_spawn_adminchat_message Shows message on the adminchat broadcast. %nick gets replaced with teamkiller name. default
ff_detector_spawn_broadcast_enable Enables regular broadcast. default
ff_detector_spawn_broadcast_message Shows message on the regular broadcast. %nick gets replaced with teamkiller name. default
ff_detector_spawn_webhook_report Should it be reported using the webhook specified in ff_detector_webhook_url default

Administration Broadcast

Configuration Description Default value
broadcast_kicks Enable broadcasts for player kicks. false
broadcast_kick_text Text that is displayed when a player gets kicked. %nick% has been kicked from this server.
broadcast_kick_duration Broadcast message duration in seconds. 5
broadcast_bans Enable broadcasts for player bans. true
broadcast_ban_text Text that is displayed when a player gets banned. %nick% has been banned from this server.
broadcast_ban_duration Broadcast message duration in seconds. 5