Befehle in DayZ Standalone

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In dieser Anleitung zeigen wir, welche Befehle du wie in DayZ nutzen kannst.

Wie die Befehle nutzen?

Du kannst auf die Befehlszeile zugreifen, indem du die Chat-Taste drückst ( Standard: / ).

Im Chat-Eingabefenster kann jeder der folgenden Befehle eingegeben und mit der Eingabetaste bestätigt werden.

Vor dem Befehl muss das Zeichen # hinzugefügt werden.


Die folgenden Befehle stehen nach der Verbindung mit einem Server zur Verfügung:


Befehl Beschreibung

#login password

Log in as the admin. Without password only possible if you are listed as an admin[] in server.cfg#Server_Options
#logout Admin log out.
#mission filename

#mission filename difficulty

Select mission with known name and set the difficulty. Difficulty parameter is optional and if not set, current difficulty is kept.
#missions Select mission.
#restart Restart mission.
#reassign Start over and reassign roles.
#shutdown Shuts down the server immediately
#restartserver Shuts down and restarts the server immediately (since Arma 3 v1.65.138168)
#shutdownserveraftermission Shuts down the server after mission ends (since Arma 3 1.72.142200)
#restartserveraftermission Shuts down and restarts the server after mission ends (since Arma 3 1.72.142200)
#init Reload server config file loaded by -config option.
#exec ban name

#exec ban ID
#exec ban Player#

Allows you to ban a player. Their ID will be added to the ban.txt
#kick name

#kick ID
#kick Player#

Allows you to kick a player.
#monitor (interval in sec) Shows performance information of the server. Interval 0 means to stop monitoring.
Values description
G Guaranteed messages
NG Non-Guaranteed messages
Player info
L lobby
R role selection
B briefing
G in-game
D debriefing
#monitords (interval in sec) Shows performance information in the dedicated server console. Interval 0 means to stop monitoring. (since Arma 3 v1.64)
#debug off Disables debugging.
#debug (interval in sec) Default interval is 10 seconds.
#debug (command) (param) The available commands are:

Each command can be disabled by the use of the off parameter e.g. #debug userSent off
Each command differs a bit; some output to screen, some to log file etc.
You need some debugger capable of catching OutputDebugString running on the client machine
(one very small and easy to use is available at SysInternals website).
You launch this debugger, then launch ARMA client, connect to the server, and issue any of the commands

#debug (command) The available commands are:


Send to submitter what's on server console. Works as DebugAnswer for all writes into the console.


Outputs into logFile defined in server.cfg as e.g. logFile = "server_console.log";

Each of those commands should show a confirmation in the chat channels.