Kategorie:7 Days to Die - Updates

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18.09.2014 - Alpha 9.3x

Hinzugefügt

  • Controller support using 3rd party mapping tools is now compatible with EAC. Note: We will be officially supporting native USB controllers in the future.
  • Support of the latest versions of the 3rd party capture programs like Fraps, Dxtory, Shadowplay and others are now supported with EAC



08.09.2014 - Alpha 9.3

Änderungen

  • Changed crops to grow faster (every 40 minutes they advance to the next stage) but yield a little less food.
  • Changed it so crops no longer break when walked on
  • Changed renamed all VACs to EAC in anticheat load screen
  • Changed console command “set time” so it sets directly the specified time, without adding offset any more


Fehlerbehebung

  • Fixed 7th Night Feral horde from spawning on subsequent nights. Note: they will still spawn on nights divisible by 7.
  • Fixed army camp burnt forest allowed biomes tag spelling in the xml
  • Fixed “time warp bug” on client dedis
  • Field of view is now only applied to the game camera, the gun camera stays at 60
  • Fixed prefab/road overlap block type bug
  • Fixed problem that client sometimes jumped back one second esp. during nights
  • Fixed cotton so it doesn’t grow instantly
  • Fixed player spawning in wasteland hub so players don’t spawn in the city
  • Fixed shift clicking with left and right mouse button dupe
  • Fixed buff chance percentage display
  • Fixed ArgumentNullException on dedicated servers when a player logs off



04.09.2014 - Alpha 9.2

Zusammenfassung

  • Alpha 9.2 is out with many new additions, changes and bug fixes including: Our new anti-cheat system in beta, new biome zombie spawning system, improved zombie pathing, new 7th night feral attacks, new grasslands biome formerly the plains, new high res 9mm Pistol, new large hotel location, increased zombie walk speeds, fixed shotguns death animations, fixed many locations not spawning in random gen and so much more!

    We also have some more pimp news to share with you folks. This week we broke a half a million customers. So a mighty big pimp high five goes out to all the fans who have supported us from the beginning, the new fans we’ve picked up along the way and our newly converted fans who’ve seen our bright campfire light! And let’s not forget the rest of the Pimps for kicking some serious early access development ass. Tip of the Fedora goes out to Robert, Joe, Chris, Brian, Joey, Ryan, Joel, Bryan, Alex, Jan and Will. You guys rock! And a belated Pimp of the week goes out to Robert for spearheading our Alpha 9 random gen. So drop us some feedback and tell your friends and let’s keep this party rolling folks cause we’re not going to stop until we deliver the best damn zombie survival game out there!


Hinzugefügt

  • Added new early version of Easy Anti-Cheat system that is a server option. If server has anti-cheat Vac enabled you cannot connect to it with a modified DLL. If you want to use your modified DLL as a client the server must have anti-cheat disabled. Modified DLLs on servers are possible with anti-cheats on. If you want to join anti-cheat enabled servers you will need to use stock DLLs only as a client. Hopefully no more TNT fists of fury!
  • Added Biome Zombie Spawning masks. Clear an area of zombies and that area will not spawn zombies again for about 5 days. This gives the player time to build a fort. It is not a free pass from wandering hordes or noise triggered hordes. It also forces the player to travel to hunt as you clean an area from animals.
  • Added new zombie pathing system. It’s just an early start to a grander scheme but zombies don’t weave back and forth as much and path straighter, they will only walk off a ledge from a certain height and can get through doors easily now. We still need to improve staircase and long distance pathing and they will occasionally spin but not as often.
  • Added feral night hordes. Once per week or every 7th night zombies get really hungry and become feral. These feral night hordes can sense players and will find them regardless of how well they are hiding. Every week the horde grows in numbers until the 7th week.
  • Added new grasslands biome formerly the plains with 4 new grasses, new sky spectrum, ground texture and tree and changed plains decorations to look more like Arizona and less like kansas
  • Added a new large hotel never before seen to the random gen spawn list. You can find it in desert, plains, forest and pine forest biomes along roads
  • Added new large hotel to Navezgane Desert
  • Added sham sandwich
  • Added new 9mm Pistol
  • Added new random gen map thumbnail and description
  • Added coffee farming
  • Added english.txt entry for Sham Sandwich
  • Added sparse corn plants to the plains
  • Added hwy_overpass_sign prefab
  • Added billboard trussing
  • Added recipe to make books from paper
  • Add weights to various metal objects so they can be melted down or they drop scrap iron when destroyed


Änderungen

  • Changed the walk speed of one walk type, the cripple looking walk with the long stride. These guys and gals are annoyingly fast now so you have no time to loot any more
  • Changed automotive loot now guarantees auto loot, with a chance to find one tool, and a chance to find one junk item
  • Changed added stone axe to tool group list and moved claw hammer to rare tools list
  • Changed added wood planks to junk loot list
  • Changed reduced chance of finding random biome loot like trash or backpacks
  • Changed food poisoning does damage over time and more stamina damage
  • Changed moldy Bread and rotten flesh have a chance to cause food poisoning
  • Changed rotten flesh has a chance of causing infection if you eat it
  • Changed zombies no longer drop cans of food but possibly rotten food or flesh
  • Changed reduced chance of finding complete firearms in backpacks. Backpacks now guarantee a food item, with a chance for weapons or parts, a chance for melee weapon and a chance for an armor or clothing item
  • Changed cars now guarantee one auto part and have a chance to drop a tool and a junk item
  • Changed zombies no longer drop cans of food but possibly rotten food or flesh
  • Changed reduced chance of finding complete firearms in backpacks. Backpacks now guarantee a food item, with a chance for weapons or parts, a chance for melee weapon and a chance for an armor or clothing item
  • Changed cars now guarantee one auto part and have a chance to drop a tool and a junk item
  • Changed scaled coal texture to be smaller
  • Changed stone and potassium nitrate textures
  • Changed Random Gen Description in English.txt
  • Changed farming. You no longer have to plant near water. Crops also grow at a consistent speed which is in seconds. They still require sunlight and fertile soil (hoe’d or recently placed)
  • Changed Less aggressive “snap to terrain” code to avoid doubling of terrain blocks
  • Changed sledgehammer is now gated by the home maintenance book vol II
  • Changed moved hunting rifle parts from misc to resources group
  • Changed redid metal pole texture


Fehlerbehebung

  • Fixed typo of army camps so Wilderness is spelled correctly and should show up in Random Gen
  • Fixed shotguns are not triggering death animations on zombies if it was a one shot kill when connected to a dedicated server
  • Fixed over 40 prefabs that had the wrong township flag or type in the random gen prefabs.xml. This was causing some of them not to show up in Random Gen
  • Fixed army camps xmls so wilderness was spelled correctly causing them to not show up in random gen
  • Fixed housetanpyrmid2 name removing space causing it to not show in random gen
  • Fixed problem that the “snap to terrain” changes have not been transferred to a connected server
  • Fixed static spawner y offset being incorrect so prefabs with ground or basement were not spawning zombies in random gen
  • Fixed It is no longer possible to contract dysentery when you have advanced dysentery
  • Fixed can burn trunk tips and wood pillars
  • Fixed Stability of roof in Barn_03 prefab
  • Fixed shortened english.txt longer recipe names to fit and got rid of Camel Cased words
  • Fixed Gave coolers terrain decoration flag


ServerConfig.xml

  • EAC will be on if the serverconfig.xml file has VACEnabled set to True like the line below
  • <property name=”VACEnabled” value=”true”/> <!– Enables/Disables Valve Anti Cheat –>



22.08.2014 - Alpha 9.1

Hinzugefügt

  • Added “Search…” default text to recipe search field
  • Added pickup items in the game now show item name
  • Added about 35 new locations to the random gen spawn list including army camps, all old businesses, ghost town and factory locations
  • Added claw hammer and recipe. It upgrades faster than a stone axe or wrench
  • Added home maintenance volume II which unlocks the hammer to rare book loot
  • Added military munitions crate to the police station prefab and made military munitions loot crates harder to get to at the army camps


Geändert

  • Changed spawning so zombies and animals re-spawn faster in biomes
  • Changed compass so it never hides and adjusted Tooltip messages and backpack so they never overlap and shrank tooltip text size
  • Changed recipe search to now search across all categories
  • Changed made the player map icons about 1.5 to 2 times bigger
  • Changed increased max zoom out on map
  • Changed added new sleeping bag house icon that’s easier to see on the map and compass
  • Changed increased chance to find rural hubs from 70% to 85% in random gen
  • Changed increased possible max rural lots to 4 locations in random gen
  • Changed slightly increased chance to find Wilderness POIs in random gen
  • Changed inhaling sound is now only played after you are under water for a minimum number of seconds or take drowning damage
  • Changed background color for offline friends to a darker gray to be visible on friends list
  • Changed stack limit on sticks from 64 to 250
  • Changed stack limit on trophies from 10 to 64
  • Changed doorknob stack limit from 10 to 64
  • Changed stack limit on shotgun shells to 128
  • Changed stack limit on feathers to 250
  • Changed stack limit on buckshot to 250
  • Changed increased stack limit on all jarred items to 15
  • Changed scrap lead to be in the junk category, reducing its chance to spawn in trash
  • Changed redwood planks no longer downgrade to a frame that was never built in the first place
  • Changed and removed some underwater messages that were redundant or self-evident
  • Changed all recipe colors for known, unknown, craft-able and un-craftable and the recipe header color
  • Changed removed fuel “Burn Time” text and moved the header and timer for campfire
  • Changed removed show friends icons game option it’s now hard-coded true
  • Changed chainsaw is now able to attack also frame blocks
  • Changed reduced probability of getting the Iron helmet schematic was too common
  • Changed Improved dogs play pain animation functions
  • Changed Increased the weight of pistol parts to be divisible by scrap iron
  • Changed improved mip mapping setting for decals atlas so that street lines render at greater distances


Behoben

  • Fixed grass blocking collision when hunting or fighting zombies also improves looting of zombies in the grass
  • Fixed Spawning/re-spawning on top of buildings/above ground.
  • Fixed all known friends list and invite problems
  • Fixed displaying friends or other players sleeping bags on the compass
  • Fixed not being able to see all screen resolutions, now uses scrolling drop down
  • Fixed game options list getting cut off sometimes
  • Fixed drowning buff was sometimes not removed when leaving the water
  • Fixed all bedrolls showing on compass
  • Fixed bedrock not spawning under some places in map
  • Fixed land mines and trunk tips not giving damage when on top of them
  • Fixed server browser search to no longer be case sensitive
  • Fixed server browser sort header clicking
  • Fixed favorites server list column headers
  • Fixed explosion resistance on player armor
  • Fixed random gen wilderness POI placement
  • Fixed random gen wilderness POI terrain trimming
  • Fixed random gen floating wilderness prefabs
  • Fixed random gen wilderness prefabs not being set at the correct y Offset
  • Fixed random gen rural lot spacing so one prefab will not cut off another
  • Fixed cloth gloves values to be consistent with cloth items
  • Fixed wasteland car04 now drops scrap iron
  • Fixed textures on wooden upgradable inside corner wedges and ramps to be correct
  • Fixed player placed dirt self-breaking. Seems to be when dirt is placed on top of more dirt
  • Fixed sawmill rotation to 0 for facing the road and set proper y offset
  • Fixed terrain in random gen around wilderness POIs being cut down to dirt and clay
  • Fixed backpacks on slopes, stairs and sometimes terrain are swallowed up, elevated to the next open Y coordinate, or simply just not appearing
  • Fixed decayed brick recipe uses fertile dirt instead of dirt
  • Fixed debuff items showing wrong description
  • Fixed Inventory Menu render order
  • Fixed planted maple seeds now grow maple trees instead of pines
  • Fixed supply crates have a chance drop keystones in MP games
  • Fixed english.txt for Pickup items
  • Fixed bug in code that snaps terrain to cubed blocks
  • Fixed bug where crafting search box would stay active after closing inventory
  • Fixed possible ArrayOutOfBoundsException in the context of random terrain generation
  • Fixed augers so they can impact surfaces you can shoot through like frames
  • Fixed improved Stag in water. Pig is too low, rabbit still seems to run atop the surface. Needs more work still. Bounding box issues most likely.
  • Fixed grid spacing collision for drag and drop on belt, backpack and crafting grid so accidental item drops are not possible
  • Fixed bug where dog death animation didn’t play right away
  • Fixed cook button being off center
  • Fixed server browser not filtering by server version
  • Fixed problem that cars could not be opened again after looting



15.08.2014 - Alpha 9

Vorwort

  • Ahoy Survivalists,
    Our Massive Alpha 9 update is finally here with a multitude of new additions, improvements and fixes here’s the skinny. The biggest addition is our beautiful new Randomly Generated Worlds A.K.A. Randomz-gane which have full gigantic cities, roads, rivers, lakes, cliffs, mountains, roadside and wilderness locations and feature all biome types.

    We’ve also reworked the entire in game GUI with new Art, Truetype fonts and many new features including fog of war, waypoints, friend tracking and recipe search.

    If that wasn’t enough we’ve added some major Buff System enhancements including, Broken Legs, Sprained Legs, Dysentery, Drowning, Concussions and First Aid Kits. We’ve also including new rendering enhancements including soft shadows and underwater effects. In addition the player can now craft a full cloth armor set and use scrap iron build and upgrade forts. Folks this update is jammed packed with features!


Hinzugefügt

  • Added new game map option ‘Random Gen’ which creates a randomly generated world seed based on the name you give the world. The random world generation includes all biomes, a full random sized central city, random in the wild cities, roads, rivers, lakes and random roadside and wilderness locations. Simply select Random Gen as the Game World and the name you give it will be the seed.
  • Added new sexier data driven ‘M’ map that renders based on where the player has visited with ‘Fog of War’ functionality. The new map shows, current position, cursor position, has waypoint functionality, recenter view to player, track friends on compass, mouse wheel scroll to zoom and left click drag to pan.
  • Added new biome type wasteland hub with custom spawning definition for random gen cities
  • Added overhauled most of the GUI including the new belt, backpack, compass, map, freinds list, character screen, loot container and more as well as new gui functionality and Truetype fonts
  • Added many new locations never before seen that appear only in the randomly generated worlds including, city blocks, movie theaters, several apartment buildings, parking garages, parking lots, new destroyed buildings and giant sewer holes.
  • Added a Debuff system for sprained, and broken legs that work with a new craftable splint that accelerates the healing time. Legs can also be re-injured more easily while on the mend and the more severe the injury the longer the recovery time.
  • Added Dysentery Debuff contracted from drinking river or murky water. Dysentery is cured by drinking goldenrod tea or taking antibiotics.
  • Added new stunned concussion debuff which slows the player down for a few seconds and has a chance to happen with zombie hits.
  • Added soft shadows to moon and sunlight
  • Added Simple drowning Debuff system that detects when the player is underwater and displays the icon. Going above water removes the icon. staying underwater for too long causes drowning * pain damage and drowning death
  • Added Underwater visual effects, sound effects & leaving water effects with refract & screen particle effects
  • Added new tooltip loading screens
  • Added craftable Cloth jacket, pants, shoes, hat and gloves
  • Added cotton, cotton growing and cloth recipes from cotton
  • Added new scrap metal frame, ramp recipes and upgrade path for more fort building options
  • Added scrap metal inside corner wedges for scrap metal upgrade path
  • Added outside corners for scrap metal forts
  • Added recipe for scrap metal inside corner frames
  • Added Apartment building, Parking Garage, Movie Theater and new destroyed buildings to Navezgane Gravestown
  • Added eat glass for suicide option
  • Added empty jars added to inventory when using water, coffee, murky water, yucca juice, and goldenrod tea
  • Added recipe for adobe tan made from sand or sandstone and cement
  • Added paper to trash loot
  • Added cabinet filler pieces and cabinet top plate blocks for counters replacing some of the cabinet loot in the world
  • Added green plaster wallpaper full blocks
  • Added, blood bags, blood draw kits and first aid kits to the world. First aid kits heal 50 hit points immediately plus an additional 50 over 10 seconds. It is made from a bandage, grain alcohol, and a blood bag. Blood draw kits can be reused to make blood bags.
  • Added “gunpowder charge” item & recipe which is made of 9 gunpowder
  • Added inside corner wedge and wedged corner for oldwood for attics
  • Added seeds to garbage and backpack loot
  • Added icons for leg splint, blood bag, blood draw kit, first aid kit, gun powder charge\bottle, cloth hat, cloth pants, cloth jacket, cloth shoes and cloth gloves.
  • Added slowed movement speed in sand, water and web for player and entities
  • Added weapon parts to loot lists, reduced chance of finding complete weapons
  • Added a new water biome sound loop plays on rivers in random gen only
  • Added Reduced damage from crawling zombies but gave them a chance give the player a sprained leg
  • Added new blocks creme wall with backsplash block, wood floor with drywall ceiling block
  • Added city street painted lines
  • Added random rotation to loot on roads
  • Added Player placed dirt now grows grass
  • Added bookcase blocks, textures and recipes to craft them and bookcase loot containers to the world
  • Added updated english.txt random gen description and new items
  • Added MovementState to hornet controller to stop error msgs
  • Added a few pigs to pine forest biome
  • Added smell debuff code support and buff note: smell blips still show up on the main map
  • Added upgradable inside and outside wood corners useful for building mitered roof corners
  • Added scrap Lead to garbage loot
  • Added recipes for wooden inside and outside corners


Geändert

  • Changed removed old minimap compass and replaced with new sleek minimalist compass that shows player sleeping bag position, set waypoints and tracked friends
  • Changed Hordes are smaller in general but except every 7th day they are super nasty.
  • Changed thinned the total amount of loot containers in all world prefabs and moved the best prefabs to harder to reach areas
  • Changed Drinking river water doesn’t damage your health and you get some stamina now just like drinking pure water, but there is a chance of catching the new Dysentery Debuff from drinking it. Dysentery is cured by drinking goldenrod tea or taking antibiotics. If untreated it becomes advanced dysentery which damages stamina and health which is only curable with antibiotics
  • Changed credits adding all Kickstarter Backers and made it scroll faster
  • Changed cupboards to have 0-1 cans of food instead of 0-2
  • Changed increased amount of food you get from canned Lamb and Chicken
  • Changed decreased weight of candy tins, hub caps and air filters
  • Changed slowed crop growth
  • Changed spiked club recipe to require ingots instead of scrap metal
  • Changed white flowers are now cotton plants
  • Changed lowered zombie player damage to work with the new stun system
  • Changed awnings are made from cloth instead of plant fibers
  • Changed most all interior house walls are a full block thick improves lighting and enemy pathing
  • Changed pipe bombs are now made from gunpowder charge instead of gunpowder
  • Changed TNT now uses loads of gunpowder instead of gunpowder
  • Changed replaced all plate block and plate block corner thin walls in old houses and ranch houses
  • Changed new default spectrum (used in plains and Diersville) with magenta sunset and bluer nights
  • Changed craft time of sandbags from 30 seconds to 5 seconds
  • Changed all blocks that use the shape of the pine tip are now only 1m height.
  • Changed backpacks so you have equal chance of finding the items they contain
  • Changed pistol book so it gates pistol part mold crafting instead of pistol crafting.
  • Changed removed shotguns from the book so they can be assembled by anyone who has the parts. Molds still require the book to learn how to craft them
  • Changed Sandbags can be picked up
  • Changed made both mattresses work as player bedrolls when placed
  • Changed Fog, Sunlight and Sky in forest
  • Changed when placing a regular block on the terrain, the terrain now “snaps” to this block
  • Changed Zombies are no longer slowed by forge or campfire light at night, and never run in dark places during the day
  • Changed increased chance of clay deposits in earth. Removed chance of getting clay when digging dirt
  • Changed increased chainsaw wood damage
  • Changed removed flicker from wall mounted torches
  • Changed plains terrain grass is a little greener
  • Changed resources underground so there are only 3 minerals per layer. There is stone and iron ore in every layer. The third mineral changes every twenty layers down starting with coal, then potassium nitrate, then lead, and finally tungsten.
  • Changed radiated terrain texture, added more loot to cupboards
  • Changed Added peeling paint and grunge to Diersville houses and white door
  • Changed reduced cars in Diersville and gravestown for performance
  • Changed the way chunks are build in background threads to optimize them
  • Changed scrap metal wall and reinforced scrap metal wall art
  • Changed dirt grows into grass, grass grows into tallgrass
  • Changed ramp trussing textures to use new scrap metal textures
  • Changed redwood cabinets plain on sides and bottom
  • Changed removed blob shadows on all entities (zombies, animals, players, etc)
  • Changed Biome intensity fading now also over time
  • Changed winter biomes have less fog and brighter midday
  • Changed dirt to sides of burnt forest blocks and burnt forest dirt on the sides of the wasteland blocks
  • Changed tweaked cupboard loot. Added empty cans and coffee beans are now in the seed group
  • Changed Reduced decal litter on roads
  • Changed increased weight of fishing weights from 1 to 4 ounces
  • Changed cars now only have automotive loot
  • Changed crafted doors to be unlocked by default
  • Changed Serverconfig.xml defaults to zombies normal 3
  • Changed: Moved VAC window to the top


Behoben

  • Fixed scrap timer not updating when adding more scrap while it’s in progress
  • Fixed problem that other players HUD text was flashing
  • Fixed elevator to surface bug
  • Fixed all backpacks and purses have terrain decoration flag so they don’t clip terrain
  • Fixed animals should avoid water > 1m deep unless they are forced in via physics somehow.
  • Fixed player should be push out of ground correctly
  • Fixed: Gave wasteland scrap metal block terrain decoration flag so it doesn’t float
  • Fixed drinking from river not being the same as drinking murky water
  • Fixed the VAC warning dialog
  • Fixed problem with animated doors on a client and also open/close state of a door can be saved in a prefab
  • Fixed regression: god mode wasn’t enabled in Cheat mod
  • Fixed bug where Mouse Sensitivity was not adjustable
  • Fixed horizon colors flickering a single time when time turns from about 13:50 to 14:10
  • Fixed Spinning rabbits and deers
  • Fixed the rotation of the preview of a door before placing is now correct
  • Fixed loot not spawning the right amount of items
  • Fixed severe problem that sometimes the collider for a newly placed block wasn’t generated
  • Fixed: Fat Cop Zombie Vomit Projectile disappears before it hits anything
  • Fixed old window upgrade path showing wrong model
  • Fixed old window upgrade path to include scrap metal reinforced version
  • Fixed window01white to require scrap metal to reach the metal reinforced version
  • Fixed walking in shallow water plays footsteps from ground below
  • Fixed playing “fall into water” sound now only if the fall distance is > 1m
  • Fixed hovering over item in campfire and closing causing item names to stay
  • Fixed Removed muzzle flash & smoke from crossbow
  • Fixed problem that client player in a Coop game was not seen by enemies if far away from the server


ServerConfig.xml

  • Renamed GamePref ShowAllPlayersOnMap to ShowFriendPlayerOnMap
  • Server config file option “ShowAllPlayersOnMap” has been renamed to “ShowFriendPlayerOnMap”



23.07.2014 - Alpha 8.8

  • We have an Alpha 8.8 patch out for you that fixes the steam ID spoofing or account hijacking bug.



09.07.2014 - Alpha 8.7

Hinzugefügt

  • Added several new measures to deter cheaters including turning on Valve Anti Cheat and have begun processing cheaters. Servers have the option to run VAC true or false.
  • Added a new standalone Dedicated server software accessible to anyone who has purchased the game. You can find it in your steam client under Library/Tools/7 Days to Die Dedicated Server. Note: Client run coop will always be supported but Client run Dedicated servers will only be supported for a few weeks.. Server providers should run, test and migrate over to the new standalone server as soon as possible.
  • Added integrated NGUI 3 to the game in preparation for vector fonts in the next release.
  • Added new southwest adobe wall blocks and wedges in white, peach and tan wall. They also include variants with interior walls and trims
  • Added: Loot group “seeds” so as we add more plantable crops to the game it’s easy to implement them into the loot system
  • Added upgradable trunk tips and trunks
  • Added Drop Ceiling02 black ceiling for clubs and theaters
  • Added Ban now allows using steam ID to ban, does not require them to be on the server
  • Added If banned steam id is on the server it will kick them when banned
  • Added VAC Warning when joining a server with VAC Enabled


Hinzugefügt

  • Changed: Removed ‘Suicide’ button
  • Changed: Chainsaws and augers are easier to find
  • Changed removed the suicide button in the normal game mode. It’s now a debug mode option only
  • Changed distribution of “low probability” ores like lead and potassium nitrate to occur more often in the ground
  • Changed the terrain textures now use the asset bundles
  • Changed moved some textures into external bundles. The dedi only build doesn’t include these textures now
  • Changed removed old block cacti
  • Changed stability glue of cloth so it’s more stable
  • Changed improved performance on dropped items (simpler collision checks)
  • Changed English.txt updating all new items
  • Changed Bush1 the green bush that yields sticks in the plains is now a bit bigger to allow it to be seen better
  • Changed removed old redundant “lit campfire” block id 856
  • Changed femur has durability and breaks
  • Changed increased durability of all wooden clubs
  • Changed increased chance of finding garbage in houses instead of hero loot containers
  • Changed increased chance to find empty jars than food in cupboards
  • Changed greater chance to find garbage on roads instead of backpacks
  • Changed added more deer and rabbits to the biomes but slowed the re-spawn delay significantly
  • Changed: Improved water art
  • Changed: over 96 blocks now drop scrap Iron when destroyed
  • Changed: Decreased lower cupboard and stove loot from 1-2 to 0 to 2 items
  • Changed: Increased spawn time for deer to re-spawn to approximately 8 days
  • Changed Sped up daytime zombie alerted approach speed


Fehlerbehebung

  • Fixed height collision on cacti
  • Fixed zombies descending on hills don’t pirouette anymore
  • Fixed Dogs should not clip through player
  • Fixed cactuses don’t do damage
  • Fixed can’t pick up some small rocks
  • Fixed Window01 white and window02 collision
  • Fixed bird nests and small trash being hard to loot
  • Fixed bug where ammo and gasoline get consumed from your inventory by other people in MP
  • Fixed bug when player is dehydrated and eats an item that lowers hydration further the stamina drain sound loops forever
  • Fixed sound fade in on planes
  • Fixed Can’t walk up a player placed dirt slope
  • Fixed bug where TNT explodes twices
  • Fixed placing a sleeping bag at some rotations allows half of it to be picked up
  • Fixed trigger radius of landmines we’re too small
  • Fixed in SP the DropOnQuit option was taken from the last MP game
  • Fixed a lot of sounds issues when joining dedicated server
  • Fixed Lumber Jack Digging, was broken
  • Fixed bug that trunk blocks were not destroyable
  • Fixed crash when flying in and out of police station
  • Fixed players and crates are not affected by View Distance
  • Fixed Terrain decoration on dead shrub so it doesn’t float on hills sometimes
  • Fixed Terrain decoration on trash so it doesn’t float on hills sometimes
  • Fixed pole blocks can now be burned for firewood
  • Fixed other player names render on top of the crafting tarp
  • Fixed bug where using water buckets you can break doors
  • Fixed BannedUntil wasn’t being properly checked against server time


ServerConfig.xml

  • Added a console “saveworld” command for dedis to be able to save the current state of a world
  • Added a simple Zombie Performance Limiter as a GamePref so server providers can set this limit manually setup the default to 60 Added: VACEnabled GamePref Valve Anti-Cheat defaults to enabled. This will start tracking for any trainers or cheats that a client might be using when playing on a VAC enabled server.



14.06.2014 - Alpha 8.6

Hinzugefügt

  • Added rare book loot list for iron armor schematics & magnum schematics


Änderungen

  • Changed improved performance for dedicated server 8 players are still the recommended maximum.
  • Changed retuned TNT
  • Changed purses don’t contain shotguns or hunting rifles
  • Changed mailboxes now have a chance to have book loot.
  • Changed minor loot tweaks to night stands


Fehlerbehebung

  • Fixed taking damage would close out loot containers even if damage was from self F.E. hunger or thirst
  • Fixed when loot would respawn the container would say empty even if it had new items in it
  • Fixed the zombies do not attack planted saplings
  • Fixed airdrops weren’t showing parachutes
  • Fixed players bouncing in random locations or being teleported through the ground to the surface
  • Fixed can’t go up a ramp into a doorway
  • Fixed collision on dead shrub so blocks could be placed adjacent to it
  • Fixed solid wood ramp frames can be upgraded and sort properly
  • Fixed zombies should not dig or attack structure in a horde unless they sense the player
  • Fixed take all on supply crates drops items on ground
  • Fixed supply crate dupe bug when in MP and you take all
  • Fixed player backpacks not being destroyed when looted
  • Fixed terrain chunk corruption problem
  • Fixed spawn near bedroll player spinning bug



31.05.2014 - Alpha 8.5

  • Alpha 8.5 is out which fixes another major crash! This should be compatible with the last couple of patches and saved games.



30.05.2014 - Alpha 8.4

Hinzugefügt

  • Changed zombies to not play certain types of smaller pain animations but they still take the damage given


Fehlerbehebung

  • Fixed crafting grid swallowing items when clicking on recipe in list
  • Fixed crafting grid recipe list position not resetting when hiding the scrollbar
  • Fixed player placed containers generating loot instead of starting empty
  • Fixed loot abundance percentage calculation
  • Fixed airdrop dropping supplies in radiation zones
  • Fixed intermittent server crash sometimes seen as a freeze
  • Fixed parachutes` not displaying on clients



28.05.2014 - Alpha 8.3

Hinzugefügt

  • Added schematic required to learn how to craft iron armor. There is a schematic for each piece
  • Added book to learn leather crafting & leather armor. The one book teaches you all leather armor pieces


Änderungen

  • Updated to Unity 4.5 which resolved many known 64 and 32 bit crashes and freezes
  • Changed tuned pipe bombs and rockets and their damage to players, zombies and structures
  • Changed hardness of concrete/cobblestone, metal and their resistance to explosions (Joel)
  • Changed land mines so they can be scrapped
  • Changed reduced chance of finding books
  • Changed reduced crafting time for sharp stones
  • Changed reduced repair time of anything using metal strips
  • Changed only one book can be found in book loot group instead of 1-2
  • Changed reduced air drop loot to a maximum of 6 items instead of 9


Fehlerbehebung

  • Fixed Non feral zombies hone in on the player non-stop and is harder than feral mode.
  • Fixed conflicting recipe with barnwood & red wood planks
  • Fixed a pipe bomb would destroy a water block, which could then be picked up as a dropped item
  • Fixed bug that decals weren’t showing
  • Fixed problem that explosion destroyed land protected doors
  • Fixed helmet model for Iron helmet now uses swat helmet and leather helmet uses a cowboy hat instead of a cloth item
  • Fixed garage loot container size to be same as regular cardboard boxes
  • Fixed Shift clicking on a recipe in the recipe list will swallow items if it’s already full
  • Fixed zombies don’t take damage from land mines
  • Fixed plant shader for cactus models to accept fog
  • Fixed campfire particle system to not have smoke appearing far outside of the model



22.05.2014 - Alpha 8.2

Hinzugefügt

  • Added new Enemy Aggression game option. With normal and feral. Feral means zombies sense you from over 100 meters at night simulating our old horde mode. They also come every night. Combine this with short 24 hour cycles and air drops for the classic horde mode experience.
  • Added lens flare to sun and new sun texture
  • Added moon shadows and increased moon light
  • Added pine and maple tree farming. Tree seeds can be planted on dirt or forest ground and do not need to be watered or near water using seeds * dropped from pine and maple trees
  • Added rebar ramp recipe
  • Added cobblestone upgrade path to include ramps and require forged iron (Joel)
  • Added rotting flesh, femur and hide to zombie dog loot
  • Added military weapons and ammo loot groups
  • Added melee weapons loot group
  • Added Hard Metal Door recipe & two upgraded versions. They are upgraded with forged metal.
  • Added furniture material that has no stability (couches and chairs can no longer be stuck to walls)
  • Added a weight to small rocks so they can be smelted into cement (Joel)
  • Added cobblestones to airdrops
  • Added new icons glass pane, cement mold, forged iron, goldenrod flower, goldenrod tea, dirt, sand, and clay


Änderungen

  • Changed recipe crafting system overhaul includes: new recipe group tags to items and blocks so recipes are now sorted by groups. New color backgrounds for matching groups F.E. ammo and weapons are read, semi-transparent item icons appear in recipe grid, new recipe text colors bright green quick craft, dark green known, white unknown but have ingredients, grey unknown and don’t have ingredients, new alphabetical recipe sorting and sorting based on text color
  • Changed cut down memory consumption by clearing refs on chunks
  • Changed the limit on the number of chunks that are generated at the same time. Also to reduce memory consumption
  • Changed optimized chunk memory consumption once again
  • Changed internal handling of all normal maps to save memory. On a client this will bring about 300MB of system memory
  • Changed the game uses now a different texture compression that leads to a 300MB memory saving on clients
  • Changed the voice chat is now disabled per default! If a server switches voice chat off, no client can do voice chat! Note the voice chat bug is not fixed but this allows folks with this problem to play
  • Changed biome resources underground to have no gravel and more small deposits of ore for better mining
  • Changed mismatching versions cannot connect message is shown “Incompatible versions”
  • Changed improved suitcase loot
  • Changed increased drop scale of metal fragments, lumps of coal, and small rocks
  • Changed selectable max player value in game options, limited to 8
  • Changed removed Rusty Metal Door recipe
  • Changed all recipes using thin metal plates or forging iron (a block) to use forged iron (an item)
  • Changed hunting knife and bone shiv to have more durability and damage
  • Changed lightened dead shrub texture
  • Changed new high res cacti
  • Changed default spectrum to be desert blue sky
  • Changed went through menu descriptions and fixed inaccurate or incorrect wording and updated new options english.txt
  • Shortened names of the recipes that are too long in the english.txt
  • Changed ammunition nation book now unlocks bullet tip mold and bullet casing mold
  • Changed cobblestone recipe now yields 2 cobblestones instead of 1
  • Changed Sleeping bags now drop cloth when destroyed
  • Changed increased stack limit on coal and potassium nitrate to 250
  • Changed dirt is now at least 3 meters deep before hitting stone
  • Changed increased stack limit of aloe cream to 10
  • Changed weight of scrap brass to 8 oz so smaller items can be scrapped like trophies
  • Changed updated icons for yucca juice, small rock, coffee, and stone
  • Changed decreased fog in the plains
  • Changed resource rock prefabs to more optimized sphere colliders, fixed excessively large collision area boxes had previously had
  • Changed updated grass texture, curbs and curb corners
  • Changed tuned zombie loot
  • Changed Mp5’s, rocket launchers and sniper rifles are only found in military munitions crates
  • Changed corrugated metal textures


Fehlerbehebung

  • Fixed players can’t fall through terrain or get stuck inside blocks
  • Fixed problem that wrong blocks were hit when digging
  • Fixed zombies can’t hit doors & heads clip through doors and can attack things behind doors
  • Fixed grass should be easier to hit from every angle
  • Fixed colliders on melee weapons. Gave each weapon appropriate sized colliders. For example its much easier to hit a zombie with a sledgehammer than with a stick
  • Fixed campfire output not clearing when changing recipes (putting in bag)
  • Fixed issue with oven not being able to loot from certain angles
  • Fixed stability problem in Diersville homes with basements
  • Fixed the lighting on zombies & animals black at night except dog
  • Fixed glass panes forging bug
  • Fixed you can’t crouch while iron sighted
  • Fixed the bad lighting on the ski lodge roof
  • Fixed cobblestone so doors can be placed in it
  • Fixed Sledgehammer not playing all the time
  • Fixed supply crate bgs Airplanes animate smoothly on clients, parachute not showing, supply crates appearing black, supply crates despawning after landing
  • Fixed maneuvering through open door doorways is bad
  • Fixed burnt wooden frames to be made of wood instead of stone
  • Fixed use of don’t not use texture in several prefabs
  • Fixed use of thin grass only in many prefabs f.e the grass in Diersville is now thicker
  • Fixed hole in the plains that went down to the bedrock
  • Fixed fall damage not working since introduction of smooth terrain
  • Fixed player keeps walking/running when opening chat window



10.05.2014 - Alpha 8.1

Hinzugefügt

  • Added repair wrench can now upgrade blocks like the stone axe can. It takes three hits instead of four. Also it repairs faster than a stone axe.
  • Added new holster and unholster sounds
  • Added all lights now have a self illumination texture when turned on
  • Added dirt under snow in snow biomes. Note you may need to start a new game to get this change
  • Added window tag to windows so in future builds Zombies target windows


Änderungen

  • Changed stone axe now takes 4 hits to upgrade ramps instead of three
  • Changed scrollwheel timeout is changed now 800ms (old: 300ms). Changed hotkey timeout to 0ms (old: 300ms) this helps with holster/unholstering problems
  • Changed river water so it adds 15 hydration instead of 10
  • Changed Entities are spawning now 0.5 to 1m higher to adjust to the smooth terrain fixes zombies and animals falling through the world on spawn
  • Changed updated window reflections to correctly change brightness at night
  • Changed updated window models to allow proper alignment
  • Changed stone axe to dig dirt with 9 hits
  • Changed shovel to dig dirt with 3 hits
  • Changed doubled land protection of dirt to reflect new easier digging of non-land protected dirt
  • Changed snow no longer drops dirt or clay, but just snow.
  • Changed chat log buffer size to 50 lines to fix chat breaking
  • Changed shotguns to do 120 damage instead of 96
  • Changed Stamina now it only uses 75% of the stamina it used to so you can run a little further
  • Changed street lights are turned on


Fehlerbehebung

  • Fixed a memory leak on dedicated servers
  • Fixed Skylight windows in known prefabs
  • Fixed connecting to friends directly from the steam friends list
  • Fixed block entities do not show up in the preview window so windows cannot be seen before you place them
  • Fixed players no longer get stuck in a 1×1 hole
  • Fixed equipped like items like hats now go into your backpack when you die
  • Fixed deprecated server issues. Should only show servers running the same version as client.
  • Fixed some servers showing A8 and PVP
  • Fixed resource rocks to drop resources every time you break them
  • Fixed broken doors in the school from not opening
  • Fix stamina so running uses stamina.



07.05.2014 - Alpha 8

Hinzugefügt

  • Added full smooth terrain RIP minecraft looking world
  • Added new per poly colliders for improved thrown objects
  • Added airplane supply drops with configurable drop frequency
  • Added new weapon holster and unholster system and sounds
  • Added animation controller to rock resources so they can have break animations
  • Added new sub biomes into most of the main biomes for variety
  • Added lens flares to house lights, mining helmets and flashlights
  • Added ability to break secure containers down into non-secure containers
  • Added Delete All option to Drop On Death
  • Added gascan recipe from grain alcohol
  • Added “forged metal” item
  • Added new model window blocks with environment mapping to all the Navezgane prefabs 3 of which support the new window upgrade/downgrade path
  • Added reinforced hard metal door


Änderungen

  • Changed made high res old window frame, transparent glass, garage door, old shingles, painted wood textures used on world prefabs
  • Changed wood frames so you can pick them up (useful for re-arranging your house) until they are upgraded. Once upgraded to a solid wood wall, if you tear down the old wood wall the frame remaining can never be picked up
  • Changed FPVFemaleMagnumHold so iron sites aim with the magnum
  • Changed pickaxe animations to have more weight
  • Changed FPVFemalePickaxeFire Blending
  • Changed wood ramp frames so you can pick them up (useful for re-arranging your house) until they are upgraded. Once upgraded to a solid wood ramp, if you tear down the old wood ramp the frame remaining can never be picked up
  • Changed frames and ramps so they drop nothing when destroyed now that there are frames that can be picked up and used for scaffolding
  • Changed cobblestone walls to be upgraded to the third tier using cobblestones instead of cement
  • Changed art for cobblestone reinforced and cobblestone reinforced with metal
  • Changed Sped up crafting of sharp stones
  • Increased probability of finding iron ore
  • Decreased weight of lead ore
  • Changed block downgrade to drop items just like block destroy
  • Changed various stacklimits
  • Changed zombies path on smooth terrain (dogs/animals are very bad right now)
  • Changed dirt to only be two layers deep so players only have to dig down two layers to make a strong foundation
  • Changed dirt and stone have a 2x additional hardness underneath land claims
  • Changed dirt and stone are harder to dig or mine
  • Changed “New” and “Continue” game options to use categories and accordion style lists
  • Changed removed boarded windows recipe. Windows can now be boarded up by repairing them with a stone axe as long as you have planks in your inventory
  • Changed mining helmet light to be more of a blue tone and lowered the intensity a little so it doesn’t blind the player as much
  • Changed dying will now respawn you with 50% health, food, and water
  • Changed removed Survival Mode (for non dedicated servers) and replaced with Survival SP and Survival MP
  • Changed sticks burn only half as long
  • Changed “wood framework” to “wood frame”
  • Changed wood based ramp blocks to downgrade to a ramp frame
  • Changed hard metal door texture
  • Changed hard metal door recipe to use forged metal item instead of forging metal block
  • Changed removed Dm and Horde maps. Horde like gameplay will be supported in Navezgane, Future new maps and the random generated worlds with game options in a coming builds
  • Changed rebalanced wood cutting and wood base blocks
  • Changed player names only shows if a player is closer than 3m
  • Changed updated rock shader and glass shader to properly change lighting level at night
  • Changed Increased durability of tools to compensate for harder wood and earth
  • Changed increased block damage on zombies to compensate for much stronger forts
  • Changed turned down volume of hornets flying
  • Changed did Some dedi server speed optimizations
  • Changed rebalanced all loot containers
  • Changed Steam authentication port from 8766 to GamePort + 2 for scalability
  • Changed added block durability option 25% durability
  • Changed running no longer decreases stamina and stamina will no longer regenerate while running
  • Changed stamina weapon damage reduction is capped to 50%


Fehlerbehebung

  • Fixed FPV water drink animation
  • Fixed upgrade and downgrade path of new placeable frames for wood and rebar
  • Fixed material bug on resource rocks
  • Fixed explosions should consider land protection now
  • Fixed zombie damage ignores land protection correctly
  • Fixed water drink from playing after using last block
  • Fixed trees too dark
  • Fixed item duping bug when dropping and changing toolbelt items at the same time
  • Fixed item duping bug when swapping molds in the forge
  • Fixed item duping bug when closing the crafting grid with non ingredient items in it
  • Fixed null reference error in telnet that would sometimes lock up dedicated servers
  • Fixed: Holster/Unholster animation gets out of sync
  • Fixed it so downgraded blocks do not leave a block
  • Fixed knives so they can cut grass
  • Fixed bug that sometimes on a server with connected clients decorations (like trees) were not shown
  • Fixed problem that you could activate the same toolbelt slot twice by pressing the hotkey
  • Fixed block rebarRampFrame renders adjacent blocks right
  • Fixed dropping empty backpack on death or quit.


ServerConfig.xml

  • AirDropFrequency – Added; How often airdrop occur in game-hours, 0 == never
  • DropOnDeath – Changed; option of 0 (drop nothing), 0 now drops everything.
  • GameMode – Horde and Deathmatch have been Deprecated commands will be removed in the coming builds



21.04.2014 - Alpha 7.11

Hinzugefügt

  • Added new medicine loot group for zombie nurses and medicine cabinets


Änderungen

  • Changed reduced chance for finding firearms in cars and increased chance to find them in backpacks
  • Changed increased zoom on all weapons except sniper rifle
  • Changed cobblestone stairs recipe to use cobblestones instead of blocks
  • Changed removed cloth strips from the game and added more cloth fragments. All recipes that used to use cloth strips now use cloth fragments
  • Changed barbed, iron reinforced clubs to use scrap metal.
  • Changed animal hide only yields 2 leather now instead of 3
  • Changed metal trussing recipe so it doesn’t conflict with grill
  • Changed barn wood recipe to use wood plank instead of the now obsolete old wood
  • Changed driftwood to create wood planks instead of old wood blocks
  • Changed trees now give wood amounts relative to their size


Fehlerbehebung

  • Fixed car and zombie cop death explosions not showing particles
  • Fixed voice chat not working on steam build
  • Fixed problem that on dedicated servers some block changes were swallowed by lp
  • Fixed frame rate problem
  • Fixed problem that some bushes did not show but slowed down the player
  • Fixed pig loot to always drop meat hide and bone


Neuer System Guide

Alpha 7.10 came with upgradable downgradable blocks, land claims, friends list and locking doors and chests. Here is a little more information on how these systems work. Upgradable and Downgradable blocks

  • Players can build wood frames and while holding a stone axe with wood planks in their inventory right click on a wood frame block and upgrade it to a wood block and repeat action to upgrade it to a reinforced wood block. Then if you have scrap metal you can upgrade it once again to metal reinforced wood block. These same blocks can be damaged and downgraded to their previous states and then repaired and upgraded again.
  • There is also a higher grade cobblestone path that upgrades form metal rebar to cobblestone to fortified to reinforced metal concrete


Land Claims

  • New players are awarded 1 land claim keystone block in their starting inventory if a server is running Survival PvP. Ways to earn more will be added in future updates.
  • You can kill players and loot their land claim blocks if they haven’t been placed or mine up a land claim block and steal it for your own so its wise to protect your land claim blocks
  • The keystone block is a special looking block that when carried by the player shows a 7×7 or server set protection grid rendered as a transparent green protected grid.
  • The keystone block offers durability protection 7×7 all the way vertically
  • Keystone blocks can be destroyed by other players removing their durability modifier of the fort
  • Only the owner and friends in your group can build blocks in your land claimed areas
  • Land claims have a no claim zone outside of their perimeter where only the land claim owner and friends in his group can stake additional neighboring claims. Default could be 30 meters measuring keystone to keystone (This could be an optional owner permission setting)
  • Only the owner of a land claim and friends in his group can add new neighboring land claims right next to an existing land claim but not overlapping
  • Zombies and owners/friends of the claim owner are not affected by claim durability
  • Players must revisit claim once a real-time day to prevent Claim Decay


Land Claim Game Options include

  • Claim Size – Sets the size of the protected area around a land claim block. Default is 7×7 all the way vertically.
  • Claim Deadzone – Sets the distance neighboring non friended players can place their land claims. Default is 30 blocks/meters away.
  • Claim Duration – The number of days a player can be offline before their land claims expire. Default is 3 real-time days
  • Claim Decay Mode – How a land claim’s hardness modifier decays over time that the claim owner is not on the server. Default is Slow
  • Claim Health Online – The hardness modifier applied to land claims for players who are currently online. Default is 32x harder to destroy.
  • Claim Health Offline – The hardness modifier applied to land claims for players who are currently offline. Default is 32x harder to destroy.


Freundesliste
The new friends list can be found if click on the friends tab in the main inventory menu accessed by hitting ‘I’ in-game. From there you can invite players on the server to friend, see invites, accept invites and remove friends. Friends have advantages like sharing buildable areas, seeing each other player icons and turning on friendly fire if these options are set on the server.


Locking Doors and Chests
Players who craft doors can lock them, unlock them and set passwords which can be shared with other players. Note the player who owns the door or chest never has to unlock it or enter a code to open the door. Friends who know the password only have to enter it once.



19.04.2014 - Alpha 7.10

Hinzugefügt

  • Added new Survival Pvp mode featuring Land Claim Blocks that bolster your forts protection. Many options accessible from the game options menu. One is given on player starting inventory options for more will be added in coming builds.
  • Added new upgradable and downgradable player built wood and cobblestone block sets. Build frameworks blocks and upgrade them to solid and reinforced blocks
  • Added new in-game push to talk voice chat system bound to the ‘V’ key by default with mic gain and voice volume controls in the sound options menu.
  • Added new higher resolution old kitchen cabinets
  • Added new sub-biomes like thick tree patches in the plains or flowered areas to the pine forest
  • Added new large resource boulders that be broken down to acquire metal and underground resources above ground
  • Added radial icons for doors and chests, locked, unlocked and keypad
  • Added cement recipe and item
  • Added resource rocks which drop minerals and small rocks when destroyed
  • Added Disable option for loot respawn. [-1 in config file]
  • Added woodPlanks recipe from pine trunks
  • Added wood frame recipe from wood planks
  • Added reinforcedWood block
  • Added reinforcedWood Item
  • Added new door locked, locking and unlocking sounds for new door features
  • Added a new door and chest password sound set to sounds/misc
  • Added metal reinforced Wood
  • Added drinking water from stream animation
  • Added contextual action menu system
  • Added lockable containers and doors
  • Added new prefab style rock boulder resources to biomes which can provide some above ground minerals
  • Added upgradable wood frame for new construction of wood player bases
  • Added assigned new icons to buffs for medicine and first aid for bandages
  • Added bandage recipe from cloth strips. Bandages stop bleeding but do not offer healing like the first aid bandage does
  • Added regular bandages that provide no healing but stop bleeding
  • Added reinforced wooden door textures
  • Added Right click when unarmed to drink water from a body of water like a lake or river. Same as drinking murky water.
  • Added icon for iron fragments, bucket of cement, cement mix. newobblestones, SMG Schematics. and cell phone
  • Added wooden door upgrade and downgrade path
  • Added wood ramp frames and wood ramps
  • Added reinforced metal wooden door


Änderungen

  • Changed wood door texture
  • Changed cement recipe to need cement
  • Changed reduced hardness of wood planks. It is twice as strong as barn wood, old wood, and trees.
  • Changed increased hardness of barn wood, it is the same as a tree
  • Changed explosion damage now hurts other players even if friendly fire is set to off
  • Changed all rocks now become small rocks when picked up
  • Changed forge is made from small rocks instead of stone
  • Changed crossbow bolt is are made using sharp stones instead of small rocks
  • Changed toilets to break easier
  • Changed block radius damage of pipebombs
  • Changed Rabbits are now a little bigger and move a little slower
  • Changed Moved the /Saves/Default/Region folder to /Region in preparation of having a separate save folder
  • Changed increased durability to stone axe from 125 to 150
  • Changed stack limit on crossbow bolts, small rocks and sharp stones to 250
  • Changed all recipes using old block planks to new item planks
  • Changed all textures like curtains, shutters and one of the windows to not need uvs and corrected them in the prefabs
  • Changed the default save game folder is now “/7 Days To Die/Saves/” and can be overridden by specifying a SaveGameFolder=”xxx” in serverconfig.xml
  • Changed renamed small rock to small stone
  • Changed wooden steps recipe to use new wood planks item
  • Changed wooden ladder texture to match new wood set
  • Changed the decorator to not place decorations on steeper slopes in preparation for smooth terrain
  • Changed trees will now drop only one trunk block but with a stack to improve performance
  • Changed cleaned out old unused tree leave textures and xml entries
  • Changed cleaned up and got rid of extra rubble and radiated blocks, textures and xml entries
  • Changed cleaned up and got rid of extra grass blocks, textures and xml entries
  • Changed cleaned up and got rid of extra dirt blocks, forest ground blocks textures and xml entries
  • Changed cleaned up and got rid of extra stone blocks, blocks textures and xml entries
  • Changed Replaced all recipes using thin plank blocks to use wood plank item.
  • Changed yield of farm fence and privacy fence.
  • Changed removed stairs planks recipe and added old wood stairs recipe
  • Changed default Audio settings overall volume to 100, default ambient volume 20, default music volume 10 and default mic gain volume to 75
  • Changed reduced chance to find a weapon in a car
  • Changed spawning rules if player has a bed he can choose to spawn on it or near it, if he doesn’t have a bed he spawns randomly on one of the world start points.
  • Changed Game setting SaveGameFolder is not persistent any more
  • Changed reduced amount of cloth strips you get from cloth from 5 to 4
  • Changed removed thin plank recipe and fixed stick recipe
  • Changed bandage recipe to use cloth strips
  • Changed grass decorations now more randomly placed and randomly scaled
  • Changed first aid bandage that heals to heal over time rather than to heal instantly
  • Changed spike traps to use sticks in the recipe and shortened craft time to 5s
  • Changed removed sharp sticks from the game to reduce crafting redundancy
  • Changed: Forge/Campfire output tray: Right click picks up single item from output tray, Shift+Right click auto moves single item to bag
  • Changed: Forge/Campfire input tray ignores stack limits
  • Changed updated torch to have new texture and self illumination material.
  • Changed Resized all small pickup rocks to be 50% original size and are small stones in your inventory
  • Changed renamed pole block power pole segment to Wood Fence Post
  • Changed aged wood now both pick up as a single object and are craftable into planks (Joel)
  • Changed increased weight of metal fragments from 1oz to 4oz
  • Changed made storage chests harder to break
  • Changed turned down the chainsaw and auger volume
  • Changed stone to make 5 small rocks instead of one
  • Changed metal trussing recipe to not conflict with metal rebar recipe
  • Changed wood stairs can burn
  • Changed Shift+LClick on crafting recipe loads crafting sheet with maximum number of items you can craft.
  • Changed cobblestone recipe to be one stone and one cement
  • Changed Lowered weapon probability on backpacks and gave them new canned food group


Fehlerbehebung

  • Fixed long recipes in the beaker reset their time
  • Fixed crafting antibiotics does not give the item
  • Fixed entity looting not working
  • Fixed deleting of save games
  • Fixed rabbit and deer to always drop hide & meat
  • Fixed cooking, crafting, forging output overflow -> backpack transfer stacking
  • Fixed crafting time estimate being wrong before starting to craft.
  • Fixed problem after using a door the bottom block is replaced by the top block
  • Fixed block use animation
  • Fixed water drink animation from playing at the wrong time
  • Fixed male and female block use animation
  • Fixed male and female third person drink animation
  • Fixed infection
  • Fixed for collision IndexOutOfRangeException problem
  • Fixed some NRE fixes
  • Fixed existing buffs not displaying on HUD after loading a save game


08.04.2014 - Alpha 7.9

Änderungen

  • Changed improved performance optimizations including: Removed legs colliders on zombies but not players. This will be added back when optimizations come. UpdateLight script is called less often, not on a dedicated servers at all and does not animate color on static objects. Optimized shadows, Improved batching of billboard objects and fixed leak on materials
  • Changed block name and player name are now displayed when focusing another player’s bed
  • Changed improved Magnum reload
  • Changed Increased repair amount on stones
  • Changed stage three of infection can now be lethal
  • Changed adjusted wasteland junkyard spawner count and definition
  • Changed collision on light fixtures, tvs and faucets so players don’t get caught on them
  • Changed TV’s now drop scrap metal when destroyed

Fehlerbehebung

  • Fixed Stealth where zombies can’t see you at all when you are crouched
  • Fixed ceiling lights in ski lodge that used the wrong fixture
  • Fixed Medicine Cabinets to the English Localization
  • Fixed chat wrapping in output window and in chat input
  • Fixed player names with coloring overriding the chat color
  • Fixed chat scrolling issue when there is very little text in the history
  • Fixed bug where you would lose an item if shift clicking with a full toolbelt
  • Fixed repairs eating repair items and returning a tool/weapon in worse condition
  • Fixed zombies feet clipping into the ground
  • Fixed Admin Tools bug with commands being executed anyway when player not found in any list


04.04.2014 - Alpha 7.8

Hinzugefügt

  • Added new higher fidelity first person hands and removed legs in the view
  • Added HDR Lighting, Bloom and Adaptive Exposure for greatly improved visuals
  • Added loot abundancy and loot respawn time configurable game options
  • Added new 44 magnum handgun, parts and bullets to loot. The gun can only be made from parts and recipe learned/unlocked from finding and reading a book however the bullets can be crafted.
  • Added a new burnt forest town in the middle of the world with several new burnt houses and a garage and a new burnt forest spawning definition
  • Added metal strips, leather strips, cloth strips, oil and weapon repair kit items and icons for repairing all weapons in the new weapon repair system. Note: Weapon combining for repair is no longer used
  • Added recipe Books for learning and unlocking some of the more powerful and unique recipes in the game like the new 44 Magnum. Recipes are learned by using/reading the book
  • Added new zombie infection debuff cured with antibiotics and critical damage debuff cured with bandages
  • Added new HD 2048 Mp5, Shotguns and Magnums kins and Metal Shader
  • Added new System to make all picked up rocks turn into the same rock in your inventory and be a random rock if placed
  • Added new chat window with colored server messages, bigger text, and a chat history of up to 500 lines. This replaces the old chat window.
  • Added short metal pipe to zombie loot
  • Added all new items to the english localization
  • Added filing cabinet and cooler loot containers to the world
  • Added bandages as a start item
  • Added automotive loot group for cars
  • Added tungsten, coal, lead, potassium nitrate ore back under the ground
  • Added tungsten door recipe & reduced door crafting times
  • Added recipes for antibiotics, moldy bread items, weapon repair kit & plank stairs, concrete pillars, wood pillars, pine pillars, redwood pillars, stainless steel fridge top and bottom, desk safes, cabinet and cabinet top, bacon and eggs and the house plant
  • Added a new Spider Zombie Pain animations
  • Added new open and close sounds for doors, lockers, file cabinets coolers and medicine cabinets and stealth noise
  • Added new beretta pistol fire sound
  • Added tree fall sound to a tree is chopped down
  • Added new icons for the Swat Helmet, Goggles, Kevlar Helmet, Night Vision Goggles, Cigarette, Cigar, Shades, Aloe cream, Short Metal Pipe, Potato sprout, Tungsten Ingot icon, Tungsten Ingot Mold, Moldy Bread, Painkillers, Antibiotics and Enforcer Magazine
  • Added LODs to all modular cactus pieces, driftwood, toilets, office chairs, all rocks, and the store shelves
  • Added permissions system, admin/mod system, and remote command system using in-game console with serveradmin.xml file for setting up and storing the newly added admin system and telnet password to server config


Terminologie:

  • Permission level – Any whole number. These operate in reverse order, the lower the number the more access the player has to commands. A player may execute any command equal to or above their permission level.
  • Partial Name or ID – The name of the player in game or the session id (3 digit number listed in lp)


Neue Konsolen Befehle:
New Console Commands: *all commands are without the ‘[' or ']‘ these are for readability only.

  • admin add [Partial name or ID] [permission level] – Will add the player to the admin list.
  • admin update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
  • admin remove [Partial name or ID] – Will remove the player from the admin list.
  • mod add [Partial name or ID] [permission level] – Will add the player to the moderator list.
  • mod update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
  • mod remove [Partial name or ID] – Will remove the player from the moderator list.
  • whitelist add [Partial name or ID] [permission level] – Will add the player to the moderator list. Use a high number if no command permission desired. eg; 999
  • If there are any players in this list whitelist only mode is automatically activated, preventing anyone not in the list from entering the game.
  • whitelist update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
  • whitelist remove [Partial name or ID] – Will remove the player from the moderator list.
  • cp add [command] [permission level] - Will add a command to the permission list.
  • cp update [command] [permission level] - Will update the command, used to change permission level.
  • cp remove [command] - Will remove the command the command permissions list.


Änderungen:

  • Changed All items fill the backpack not the belt when you pick them up. They go to the belt only if the backpack is full
  • Changed it so ammo does not need to be in your belt to use it. It can be in your backpack
  • Changed replaced BanFileName with AdminFileName in serverconfig.xml
  • Changed to new loot balancing system more to come
  • Changed telnet to require password for login
  • Changed focus cube art and color for easier building
  • Changed increased cost of TNT recipe to make TNT
  • Changed HUD Buff icons to now last until they expire or are debuffed
  • Changed Animals are harder to find, and doubled respawn time for animals
  • Changed lowered the number of zombies spawning on Husker Avenue
  • Changed tweaked campfires and torches to look better with HDR
  • Changed made all character lighting a little brighter
  • Changed spike traps can no longer be picked up they must be destroyed
  • Changed slowed down pig
  • Changed removed snowy rocks from some wasteland prefabs that had them
  • Changed Blueberries are now only found in the snow biome
  • Changed lowered weight of iron girders in wasteland but made them easier to mine
  • Changed gun safes to be made of metal_hard and they are now craftable
  • Changed gun and desk safes have a larger inventory
  • Changed stability of weak wood and items to not support heavy loads like fridges, furniture, and cloth will no longer add structural stability to houses as a whole
  • Changed Iron ore no longer drops coal, lead or potassium nitrate ore
  • Changed reduced shotgun shell craft time from 5 to 2 seconds
  • Changed reenabled LODs on block models (like trash pile)
  • Changed did a chaos pass to the school rooms with desks pushed up against doors hallways barricaded
  • Changed Beaker now has 4 ingredient slots
  • Changed Zombies don’t spawn in player visible area
  • Changed converted top/bottom fridge blocks into single piece model entity with LOD
  • Changed cleaned up various prefabs that were using the wrong corrugated thin metal
  • Changed optimized memory consumption on chunk loading
  • Changed death messages to not show zombie or animals, only for players.
  • Changed snow to have trilinear filtering
  • Changed First Person, male, and female club fire anims to be more weighted
  • Changed console commands can now also be locally executed on a client, like debug menu. So you don’t need a debug.dll any more
  • Changed third person is now only available in debugmode. 3rd person will not be officially supported
  • Changed other players are not be able to pick up your placed Sleeping bags or beds only destroy them
  • Changed updated old wood texture and stone texture
  • Changed axe animations to show more weight
  • Changed Reduced ammo found
  • Changed weight of scrap iron from 16 oz. to 8 oz. so more little items can be easily converted to scrap
  • Changed desert shrub to block models to reduce biome draw calls
  • Changed bush to block models to reduce biome draw call
  • Changed reduced number of trees in burnt forest to improve performance
  • Changed updated all block entities to use the new lighting script to fix brightness in dark settings


Fehlerbehebung:

  • Fixed knife so it breaks glass easily
  • Fixed school stability
  • Fixed school scale and added roof access
  • Fixed church cupboards rotation
  • Fixed log cabin wood so it can be burned
  • Fixed crash of dedicated server that came in b3 or b5
  • Fixed stick and sharp stick to have the correct delay for impact to match animation
  • Fixed a black block in one of the houses
  • Fixed debug cheat where players can speed up and slow down time in the game
  • Fixed problem that fall damage was duplicated when connected to a server
  • Fixed problem where oil barrels do not disappear on explosions
  • Fixed problem that sometimes when you connected as a client you were playing in creative mode
  • Fix block wireframe guide to show as far as the block preview does
  • Fixed console not closing when pressing the console key again
  • Fixed non reflective water not working
  • Fixed old frig glowing in the dark
  • Fixed private games still listing on the master server in some cases
  • Fixed when a buff is debuffed the character UI image does not clear
  • Fixed coffee requires specific sqaure placement of ingredients to cook side by side not anywhere
  • Fixed problem that wooden railings that had full block collison
  • Fixed punching tallgrass has now particles
  • Fixed stone texture to have filtering
  • Fixed repair wrench delay
  • Fixed crouch punch
  • Fixed male zombie shader to use the right one and adjusted specular color
  • Fixed an incorrect rotation of forge particles prefab
  • Fixed take all so it considers existing stacks
  • Fixed campfire eating wood without starting
  • Fixed time sync on client side campfire. Now works like the forge, fuel wise
  • Fixed campfire keeps playing the animated texture and lit without fuel
  • Fixed sectional couches so they can be used as firewood
  • Fixed server messages being hard to read, they are now a light yellow
  • Fixed mouse click take all does not work on a dropped player backpack
  • Fixed sometimes take all key does not work
  • Fixed repair not working correctly if repair_time was not set on repair item, will now default to 1 second
  • Fixed usage of multiple repair tools in multiple spaces causing incorrect repair amount
  • Fixed drinking fountain to have collision
  • Fireaxe does more base damage and equal head damage


Bekannte Fehler:

  • Player joined server message show up kind of late
  • Explosion splash damage doesn’t really kill zombies
  • Hornets spawn in the ground cannot move
  • AI get into into a state where they don’t recognize players and attack them
  • Null reference in desert junkyard


19.03.2014 - Alpha 7.7

Hinzugefügt

  • Changed the new roaming hordes that won’t destroy player structures unless they sense the player
  • Changed returned to 7.0 terrain and improved the performance. The change was made for visuals, alpha 8 performance and player feedback. Note full smooth terrain will come with Alpha 8 as well as new solutions to mining and ladder placement
  • Changed removed bucket of water recipe that used a bottle of water, buckets of water must be obtained from lakes or rivers
  • Changed bucket recipe to only create 1 bucket not four
  • Changed toilets to drop short metal pipes when destroyed
  • Changed refactored internal model handling for performance
  • High Quality Lights is now the default after installing the game
  • Changed switched off shadows on point lights (all lights in the world) to increase performance
  • Changed with the terrain switch, this occasional problem is also fixed: Cannot expand this MemoryStream


Fehlerbehebung

  • Fixed blueberry seed recipe
  • Fixed a connection bug
  • Fixed cannot shift click from hot bar to inventory
  • Fixed low weight forging scrap items no longer vanish when breaking down to scrap
  • Fixed buff icon sometimes would cause an error when trying to get buff data
  • Fixed quick take stack size exploit
  • Fixed slider mouse offset bug
  • Fixed menu not showing when clicking fast on the splash screen
  • Fixed zombie dog death animation was missing
  • Fixed panel fade desync
  • Fixed occasional array out of bounds exceptions


15.03.2014 - Alpha 7.6

Hinzugefügt

  • Added new buff and debuff system that can do damage and healing and other effects over time. The system shows a temporary icon over the compass and icon and stats in the character screen. * * Coffee and food poisoning are the first offerings with many more to come.
  • Added new roaming hordes watch out for them. This is in addition to the existing noise spawned horde system.
  • Added viewable item stat system where you can mouse over anything in your inventory
  • Added new double resolution terrain mesh to allow cubed terrain blocks making mining and building with organic terrain materials much more enjoyable
  • Added new huge high school location and new road in the plains
  • Added new wearable icons and items for a skullcap, cowboy hat icon and baseball cap
  • Added new lootable, gun safe, school lockers and sinks to the world
  • Added hats to dresser loot
  • Added recipe, icons and items for coffee and coffee beans
  • Added breakable faucets that yield iron and brass to the world
  • Added brown grass to burnt forest
  • Added new concrete recipe from stone and gravel
  • Added gas recipe
  • Added new corn on the cob recipe, items and icons
  • Added new car wreck at the intersection of Riedel and Jordan


Änderungen

  • Changed caching of terrain values lead to better performance
  • Changed made percentage of night 35% as a default for all game modes
  • Changed increased weight of tin cans and candy tins so they can be scrapped better
  • Changed optimized collision testing thus performance on servers with many players and zombies is improved
  • Changed the seed of the all world randomization is now taken from the game name
  • Changed all the chunks are set to static now that might improve the performance
  • Changed hitting water with bullets or items now hits the blocks below water. The particle effect is still played on the water. So you can mine now under water
  • Changed particles for water impact are updated and working for all materials vs water
  • Changed increased delay and player cluster range for sound meter based hordes
  • Changed zombies can run in water
  • Changed car wrecks to have less dogs and more crawlers
  • Changed horde meter to not play warning and spawn sounds
  • Change horde triggering noise sensitivity to have some randomness
  • Changed exact collision on projectiles crossbow, rocket and trees
  • Changed lowered ladder structural integrity so they don’t support houses any more
  • Changed made brass easier to destroy
  • Changed wooden ladder texture to not clip the new terrain
  • Changed forge recipe to require a short metal pipe in addition to the stones
  • Changed air conditioners to give more short metal pipes
  • Changed zombies can now path through water
  • Changed improved stealth state logic


Fehlerbehebung

  • Fixed cloth stability
  • Fixed player cameras can clip into trees
  • Fixed bullet impacts only seem to register to the 1m volume area of a block entity model (Gun Safe), but not the
  • Fixed all LOD levels on forge was switched on
  • Fixed can now destroy the small dead animated bush
  • Fixed you can now destroy the desert shrub & get plant fibers
  • Fixed moon jumping problem in games with smaller night length
  • Fixed trees growing through bridges
  • Fixed sham and other canned foods from disappearing instantly before actually eating them.
  • Fixed winter pines to use colliders instead of blocky collision
  • Fixed name on potassium nitrate powder
  • Fixed crash on startup
  • Fixed various cooking recipe bugs
  • Fixed icons that were stone
  • Fixed desert shrub to have shorter collision
  • Fixed truck stop so mechanics pits are not full of dirt
  • Fixed zombies can see through doors when closed
  • Fixed hole in map in the north plains
  • Fixed problem that when attacking a block with the fist the full density was set
  • Fix various model import settings to not include animations to stop console spam
  • Fixed repairing fully repairs items
  • Fixed Metal Scrapping dupe bug.
  • Fixed Item dragging, players can no longer drag stacks larger than the max stack size for that item, remainder will be left in the slot. This prevents going over stack size for water and * many other items in all interfaces
  • Fixed item loss with containers in multiplayer
  • Fixed an old west building closet that could not be entered


09.03.2014 - Alpha 7.5

Änderungen

  • Changed candlestick to not be a weapon


Fehlerbehebung

  • Fixed structural integrity bug causing buildings to crash
  • Fixed hornet bug causing console spam and floating dead hornets
  • Fixed trash that was rotated sideways
  • Fixed stealth shadow overlay


08.03.2014 - Alpha 7.4

Hinzugefügt

  • Added NightPercentage and BlockDurabilityModifier game options to serverconfig.xml


Änderungen

  • Moved back to bigger rays for Player melee attack
  • Reduced beaker loot quantity and chance to find


Fehlerbehebung

  • Fixed stacking of iron gloves
  • Fixed item duplication bug when having a full inventory and the crafting grid tried to drop items
  • Fixed item duplication bug when changing molds in the forge
  • DeadTree02 can now be melee attacked
  • Fixed Block Durability default, was 10%, now 100%
  • Fixed gas recipe, it is made in the beaker
  • Improved zombie dog behavior


07.03.2014 - Alpha 7.3

Hinzugefügt

  • Added new basic Character Armor System accessed through the inventory crafting menu. Here the player can put on new found and crafted clothing for protection including hats/helmets, leg armor, chest armor, gloves, shoes and more. The character page also shows the players level and game stats. Note: The only clothing that’s tracked to the player model currently is the mining helmet more will come with the full character system in future builds.
  • Added a new Police Station, Truck Stop and 8 new campsites locations to the world
  • Added new smell icons that show on minimap that measures and show the players current smell level when he’s carrying smelly foods on his belt or backpack
  • Added new day/night percentage game options
  • Added new block durability game options as part of a larger plan for land protection
  • Added basic character sickness and gassiness from eating raw meat and eggs
  • Added gun crafting models and molds for the separate hunting rifle pieces
  • Added icons for the new clothing/protection system for a Leather Hat, Boots, Gloves, Jacket and Pants
  • Added icons for the new clothing/protection system for an Iron Helmet, Gloves, Chest Armor, Boots and Leg Armor
  • Added recipes for leather and iron armor
  • Added Bandana icon and Sunglasses icon
  • Added a boiled Egg Recipe and Icon


Änderungen

  • Changed sawed off shotgun fire to add more recoil to first person and third person female
  • Changed stags and rabbits flee in straight line away
  • Changed Zombies attacking blocks in proximity of player now show on minimap
  • Changed Reduced crafting time of spike traps from 30 to 10
  • Changed improved stealth & zombie sense detection logic
  • Changed raw uncooked foods to damage attributes
  • Changed increased chance for iron ore to drop lead
  • Changed increased chance to find beaker and added them to medicine cabinets


Fehlerbehebung

  • Fixed zombies attacking animals marking players as sensed
  • Fixed redid torch flicker
  • Fixed clients not hearing sounds
  • Fixed spider zombies to not crouch down to attack when they are not running on all four legs
  • Fixed collision on trees, now it is much more accurate and will not block bullets in the air
  • Fixed bug where hordes wouldn’t spawn after day 10
  • Fixed black missing blocks in a couple of the old houses where light fixtures were supposed to go
  • Fixed a bug of storage chests loosing inventory when player opened them while starving