DayZ Standard Config

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basic.cfg

language="English";
adapter=-1;
3D_Performance=93750;
Resolution_Bpp=32;
MaxCustomFileSize=0;
Windowed=0;

BattlEye/BEServer.cfg

  • Adminpasswort anpassen
RConPassword ADMINPASSWORT
MaxPing 250

server_config.cfg

  • ggf. Version anpassen (Servername und requiredBuild=)
  • je nach Map Mission Datei anpassen (template =)
  • Adminpasswort / Serverpasswort anpassen
  • Für eine detaillierte Erklärung der server_config.cfg siehe: DayZ Konfiguration
// GLOBAL SETTINGS
hostname = "DayZ Private (v1.7.3/build 98443) [REGULAR|3DP:ON|CH:ON][GMT-1] - hosted by nitrado.net";			// The name of the server that shall be displayed in the public server list
password = "";						// Password for joining, eg connecting to the server
passwordAdmin = "ADMINPASSWORT";					// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "arma2oapc.master.gamespy.com";		// For Arma2: Operation Arrowhead
logFile = "arma2oaserver.rpt";				// Tells ArmA-server where the logfile should go and what it should be called


// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
	"DayZ",
	"Hosted By nitrado.net"
};
motdInterval = 5;					// Time interval (in seconds) between each message


// JOINING RULES
maxPlayers = 4;					// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1;					// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 2;					// Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). 
equalModRequired = 0;					// Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
requiredBuild = 98443;					// Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect


// VOTING
voteMissionPlayers = 1;					// Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 2;					// 33% or more players need to vote for something, for example an admin or a new map, to become effective


// INGAME SETTINGS
disableVoN = 0;						// If set to 1, Voice over Net will not be available
vonCodecQuality = 10;					// Quality from 1 to 30
persistent = 1;						// If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short";				// Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 1;                                           // Server to use BattlEye system


// SCRIPTING ISSUES
onUserConnected = "";					//
onUserDisconnected = "";				//
doubleIdDetected = "";					//

// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)";		// unsigned data detected
onHackedData = 	"kick (_this select 0)";	//"ban (_this select 0)";			// tampering of the signature detected
onDifferentData = "";					// data with a valid signature, but different version than the one present on server detected


// MISSIONS CYCLE (see below)
class Missions
{
	class DayZ {
		template = dayz_private_1.chernarus;
		difficulty = "regular";    // change this for other difficulty settings, regular, expert is valid
	};
};