2014-08-30 - Team Fortress 2

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30.07.2014

  • Added a new startup music track from Expiration Date
  • Fixed projectiles causing teleporter exits to detonate
  • Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload
  • Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator
  • Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3
  • Fixed a bug related to orphaned marked for death particles
  • Updated the target ID to be hidden while taunting
  • Updated the Bolt Boy to have two styles like the Bonk Boy
  • Updated the equip_regions for the Bonk Boy and the Bolt Boy
  • Updated the materials for the Boo Balloon
  • Updated pl_cactuscanyon
    • Added stage 3
    • Limited Red flanking route near cliff to Blu spawn in stage 1
    • Added health and ammo inside underpass by Blu spawn in stage 1
    • Adjusted spawn times in stage 2
    • Adjusted health and ammo packs
  • Updated rd_asteroid
    • Mode changes
      • Updated HUD layout
      • Fixed a bug that would prevent players from picking up the reactor core
      • Teams will now spawn 70% faster if their C robots are dead
    • Map changes
  • Fixed unbalanced ammo kits in Blu base near the vault
  • Added flashing light in the vault that will activate when a player is stealing points
  • Added larger one way glass windows to spawn exit doors
  • Added small ammo pack to top of the stairs at the cave exit
  • Shortened length of pipes in vents that require players to crouch
  • Increased track length for A robots. This is to provide more angles of attack.
  • Extended flat area near left spawn exit for Engineers to build teleporters
  • Lowered the health for the A robots from 500 to 300
  • Fixed a bug where the power supply would not disable the flashing alarms when it was captured


Quelle: http://www.steampowered.com/platform/update_history/index.php?id=440